| avr |
A buffer or debuffer would be good - bard, skald, evangelist cleric or maybe an exemplar brawler or sensei monk for the buffing, or a wizard, sorcerer or maybe an inquisitor for the debuffing.
The cleric option would be the most useful to the group, but any of these has something to contribute that you don't currently have in the group.
StrangePackage
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I'd say that group has plenty of DPS. Either do something to augment that or to make it easier for them to do said damage.
A witch could be a lot of fun in that group- your DPS folks will appreciate things that are easier to hit or don't hit as often (Evil Eye/Misfortune is a great thing to slam a giant with).
| Laiho Vanallo |
With a party like that have quite a few options!
You definitely need a 9th level spell caster, it's something your party will be needing in the long run. You need a character that can be versatile, can provide support and has the ability to buff and debuff.
Here is my suggestion:
--- Tiefling Divination specialist Wizard. ---
Max out intelligence, dexterity in second.
Get the Prehensile Tail alternate racial feature -> can be used to retrieve/use, rods/wands/potions/scrolls.
Get Reactionary as a trait + whatever floats your boat.
Option A)
Specialize in enchantment magic via spell focus enchantment and greater spell focus enchantment.
Option B)
Specialize in necromancy magic with spell focus and greater spell focus.
Pros:
-Enchantment magic has great save or die potential
-Necromancy magic has great save or die potential
-Insane initiative + Save or Die spell is a great an easy tactic.
-You can act even in surprise rounds.
-Free scribe scrolls + reprehensible tail means you can always have the right spell at the right moment to buff your party or for utility.
-You are a wizard in a party filled with people more than capable to protect you while you decimate their fighting power.
Cons:
- Glass canon
- Some GMs might give you a hard time to acquire spells
- No healing magic