Soulbound Puppet = Soulbound Doll?


Rules Questions


1 person marked this as FAQ candidate.

Does the Occultist Necromatic Focus of Soulbound Puppet use the same stats as a Soulbound Doll in Bestiary 2?

I want my occultist to carry a ventriloquist dummy that comes to life.


Is it to be assumed that when this occultist ability is used to create a soulbound doll that it loses the SLAs like the homunculus?


Soulbound Puppets are not Soulbound Dolls. Soulbound Puppets use the stats of a familiar or a homunculus without flight, poison, or telepathy just as it states in the description.


I get it now. I was reading it wrong.

I see that a homunculus cannot speak but uses telepathy. Since they lose telepathy, is the correct assumption that they still lack the ability to speak?

If so, is there any way to give the soulbound puppet the ability to talk?


Sadly, it doesn't seem that there is.

Silver Crusade

From what I understand about the Soulbound Puppet, is that it is more of a short duration spell deliverer with a couple added bonuses.

And some options are not good in combat honestly, where most of those other bonuses are only good for certain skills. And the initiative ones would only be useful if it was already out before combat started, which is unlikely.


darth_borehd wrote:
If so, is there any way to give the soulbound puppet the ability to talk?
Well... it says "Treat this as a familiar". Which gives two options:
  • At its 5th level it gains the ability to "speak with master". So cast a Tongues spell on it, and it can speak with anyone.
  • Also at 5th level: a Decoy Familiar can speak. So ask your GM if you can apply a Familiar Archetype to the puppet. Per RAW it should be possible.


VRMH wrote:
darth_borehd wrote:
If so, is there any way to give the soulbound puppet the ability to talk?
Well... it says "Treat this as a familiar". Which gives two options:
  • At its 5th level it gains the ability to "speak with master". So cast a Tongues spell on it, and it can speak with anyone.
  • Also at 5th level: a Decoy Familiar can speak. So ask your GM if you can apply a Familiar Archetype to the puppet. Per RAW it should be possible.

Oh, my! Archetypes on Soulbound Puppets! That is an amazing idea!


lulz at an imaginary (figment) soulbound puppet:

you: look guys, i drop this bone and now here, we have a cat!
guys:...emmm... suuuuure we do. On that subject, i know i good phrenologist...


My ventriloquist dummy is "Prince Orlando, Elf Prince of Mirkwood." He looks like a blonde elf in a green outfit with a tiny longbow and arrows.

So if I can swap the default feats for a familiar, I change the homunculus Lightning Reflexes to Martial Weapon Proficiency (longbow).

Eventually, I upgrade his tiny bow to be a +1 Flaming Longbow. Instant fire arrow turret!


I just need to make him talk for comedy magic!

Grand Lodge

darth_borehd wrote:
I just need to make him talk for comedy magic!

Learn the skill Perform:Ventriloquism then.


LazarX wrote:
darth_borehd wrote:
I just need to make him talk for comedy magic!
Learn the skill Perform:Ventriloquism then.

Good idea!


darth_borehd wrote:
LazarX wrote:
darth_borehd wrote:
I just need to make him talk for comedy magic!
Learn the skill Perform:Ventriloquism then.
Good idea!

Apparently, non-magical ventriloquism is covered under perform (comedy).

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