| Gummy Bear |
For one of the games I'm in, I am playing a wizard specialized in evocation spells (focusing on fireball in particular). I am considering a dip into cross blooded sorcerer for the orc and draconic bloodline arcanas for +2 damage per die rolled on damage spells.
The plan is to take the dip at level 8, since 7th level grants me the ability to empower fireballs (magical lineage) and I'll have access to most of the staple utility spells by then.
The only downside I can see is delayed spell progression and loss of a caster level (impacting sr and spell duration).
Is it worth it for the damage? Are there other benefits to this dip? Are there other downsides? Does anybody have experience with doing this, or something similar, that they'd care to share?
Fruian Thistlefoot
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You can dip it at 6. Make your 5th level feats Extra traits- Wayang SpellHunter- Fireball and Metamagic Empower. If your DM allows retraining make sure your Traits are Magical Lineage and Wayang spellhunter. Yes they do work together.
Typical Player dip right after 5 so they can get fireball, Haste, and fly.
I tend to Oppose Divination when I do it and I grab detect magic and Read magic as Sorcerer spells Known.
Hopefully you chose Admixture Sub school so you can change the fireball element on the fly. You only lose +1 damage per dice when you change elements but it makes your blasts harder to resist and can get around elemental immunities.
Lastly if you pick up wayang spellhunter it allows you to cast Dazing Fireballs as 4th level spells which is accomplishable by 8th level if you grab it as your 7th HD feat.
| Gummy Bear |
Thanks for the responses! I don't think I'll be able to retrain :/ if I can fit another feat in the build, I'll pick up spellhunter! Fortunately I am an admixture wizard :D
I'm still wondering about the questions I listed above though. I am the only wizard in the party and I'm curious about the effect of spell progression delay and the like!
| Wolin |
I hate it so much, but Eldrich Scrapper is a good archetype to put down on top of Crossblooded for this. Pick up Martial Flexibility at the same time because why not? It's probably better than either of the bloodline powers.
As for spell progression, you're only as far behind as a normal sorcerer anyway. No big deal there.
Ragoz
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I hate it so much, but Eldrich Scrapper is a good archetype to put down on top of Crossblooded for this. Pick up Martial Flexibility at the same time because why not? It's probably better than either of the bloodline powers.
As for spell progression, you're only as far behind as a normal sorcerer anyway. No big deal there.
Thanks for this. I'm going to be building an evocation wizard as well and I wouldn't have noticed this. A move action for combat casting seems better than some.. claws.
Ragoz
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Guess I can mention what I was previously going to do on my Wizard since it effectively doesn't work anymore with new Errata. It was just a fun thought I suppose.
I was going to make an Evocation Pact Wizard who chooses a good outsider and receives an Aura of Good. I was then going to take improved familiar and get a Homunculus giving them potions of Sure Casting for SR and then Litany of Righteousness. They would actually be able to reliably litany things for me and then I would double damage fireball that target.
The Errata gave a will save to Litany now and the homunculus mental stats are terrible. It's pretty much impossible to do this now or at the very least not worth the money and resources.
I guess I'll just make a pact wizard anyway and actually just use its free improved familiar. Maybe a paladin will be in my party one game and I'll get to use the aura anyway.
| Darigaaz the Igniter |
I'm pretty sure cross blooded can't be stacked with any other archetype :(
Spell perfection just has the prerequisites of three metamagic feats and 15 ranks in Spellcraft, no?
That makes me feel way better about the spell progression, thanks Wolin!
I thought it was caster level 15. woops
Achaicus
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fyi - Wayang Spellhunter is a regional trait-
You may choose one 3rd level spell only
furthermore, your character's background is then assumed to have been the fact that you grew lived on island as a pirate in China (or the in-game equivalent that setting), on the other side of the planet from where the Inner Sea is.