| Epic Hoagie |
I can't seem to find any information on this. Is there any possible way to tell what level (+1, +2, +3, etc) of enchantment the special abilities with set prices are? For example, is Sniping (Greater) a +2 or +3...? It's not listed as either. Instead it has a specific GP price. This stuff's confusing >_< And the RAW is pretty unclear about this, saying nothing in particular about it.
| Snowblind |
Hm. So you're saying that a ranged weapon could have sayyyy a +5 enhancement bonus, Interfering (which is a +5) AND sniping (greater)? I presume the full enchantment price would then be the base 200,000 GP and then the 16,875 from SG on top of that?
Yep. Total bonus of +10, which costs 200k, plus a 16,875gp flat modifier enchantment.
| K-kun the Insane |
Don't mean to derail the topic at all, but I have a related question.
When 'upgrading' a weapon in PFS you pay the difference, ie. upgrading a +1 weapon into a +2 weapon is 6000gp (8000-2000). But does this apply to flat costs as well or no? ie +1 weapon getting a +4000gp enhancement cost 2000gp (4000-2000)?
| Epic Hoagie |
Huh. Coolio! Thanks, all! The consensous of three helps. Much appreciated :)
And K-Kun, it'd probably be the flat cost. That whole "pay the difference" biz seems to only apply when you're doing straight-up enhancement bonus numbers. So, taking your example, the flat priced 4000 gp enchantment would just be that flat rate 4000 gp to add it to an existing weapon.
| Chess Pwn |
Don't mean to derail the topic at all, but I have a related question.
When 'upgrading' a weapon in PFS you pay the difference, ie. upgrading a +1 weapon into a +2 weapon is 6000gp (8000-2000). But does this apply to flat costs as well or no? ie +1 weapon getting a +4000gp enhancement cost 2000gp (4000-2000)?
No because getting a +4000 enhancement weapon would cost 6000 (2000+4000) so you need to pay the 4000
| Gauss |
Citation:
A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.
The rule applies to enhancement bonuses and equivalent enhancement bonuses. Flat-cost enchantments are not enhancement bonuses nor are they equivalent enhancement bonuses.
Note: Back in 3.5 there was a GP cap that basically prevented you from adding flat-cost enchantments that would push it over a certain limit. That rule does not exist in Pathfinder.