Priced Enchantments


Rules Questions


I can't seem to find any information on this. Is there any possible way to tell what level (+1, +2, +3, etc) of enchantment the special abilities with set prices are? For example, is Sniping (Greater) a +2 or +3...? It's not listed as either. Instead it has a specific GP price. This stuff's confusing >_< And the RAW is pretty unclear about this, saying nothing in particular about it.


It doesn't have an enhancement level. You completely ignore the set price enhancements when dealing with anything that cares about total enhancement bonuses (like DR/epic)


Hm. So you're saying that a ranged weapon could have sayyyy a +5 enhancement bonus, Interfering (which is a +5) AND sniping (greater)? I presume the full enchantment price would then be the base 200,000 GP and then the 16,875 from SG on top of that?


Epic Hoagie wrote:
Hm. So you're saying that a ranged weapon could have sayyyy a +5 enhancement bonus, Interfering (which is a +5) AND sniping (greater)? I presume the full enchantment price would then be the base 200,000 GP and then the 16,875 from SG on top of that?

Yep. Total bonus of +10, which costs 200k, plus a 16,875gp flat modifier enchantment.


Flat price enchantments do not affect the +enhancement pricing system.


That's pretty odd. I don't suppose you have available data to support this? Not calling you a liar, I'm just having trouble wrapping my head around it, considering the "NO GOING ABOVE +10 EVER!!!" rule >_<


Don't mean to derail the topic at all, but I have a related question.
When 'upgrading' a weapon in PFS you pay the difference, ie. upgrading a +1 weapon into a +2 weapon is 6000gp (8000-2000). But does this apply to flat costs as well or no? ie +1 weapon getting a +4000gp enhancement cost 2000gp (4000-2000)?


Gauss is correct. I'm afraid I'm also unable to give you a source, but I know that's the way it has always been. Yes, at very high levels when you can actually afford a weapon that expensive it's usually good to add a few of the flat price enchantments to your items.


Huh. Coolio! Thanks, all! The consensous of three helps. Much appreciated :)

And K-Kun, it'd probably be the flat cost. That whole "pay the difference" biz seems to only apply when you're doing straight-up enhancement bonus numbers. So, taking your example, the flat priced 4000 gp enchantment would just be that flat rate 4000 gp to add it to an existing weapon.


@K-kun - Yes, the same logic applies to adding flat cost enchantments to your weapon.


K-kun the Insane wrote:

Don't mean to derail the topic at all, but I have a related question.

When 'upgrading' a weapon in PFS you pay the difference, ie. upgrading a +1 weapon into a +2 weapon is 6000gp (8000-2000). But does this apply to flat costs as well or no? ie +1 weapon getting a +4000gp enhancement cost 2000gp (4000-2000)?

No because getting a +4000 enhancement weapon would cost 6000 (2000+4000) so you need to pay the 4000


Citation:

CRB p468 wrote:
A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.

The rule applies to enhancement bonuses and equivalent enhancement bonuses. Flat-cost enchantments are not enhancement bonuses nor are they equivalent enhancement bonuses.

Note: Back in 3.5 there was a GP cap that basically prevented you from adding flat-cost enchantments that would push it over a certain limit. That rule does not exist in Pathfinder.

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