Skinsaw Cultist

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avr wrote:

A clawhand shield (magic item) would do the shield part for an arcane spellcaster, or you could get the shielded mage feat, or you could play a psychic spellcaster. Using a staff for bonuses to magic is oddly hard in PF though.

Perhaps the best way would be to play an occultist whose staff is her evocation implement; getting the quarterstaff master feat would let her use the staff as a one-handed weapon when necessary.

Awesome thank you :>


So I recently did a doodle of a warrior mage that I really liked. She's wielding a staff in one hand and a heavy shield in the other. I wanna do something like that in Pathfinder. What I want to know is whether or not her staff could feasibly be used in place of somatic components.

Like, channeling arcane spells through the staff a la Dragon Age 2 and onward, kinda deal. Maybe even use it like a ranged weapon firing off non-tracking magic missiles in place of sayyy a bow, using your BAB and whatever score.

I'm guessing, ahead of time, the answer is a pretty solid no. But yeah, If someone has a way to do this without metamagic feats, or if someone could explain the use of arcane spell focuses to me, that would be swell.

Thanks!


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Parduss wrote:
Honestly, I like they have moved away from it, because it's seriously unrealistic, generally you use a shield or something like a sword breaker in the off hand.

I mean, this isn't supposed to be realistic imho...? It's a *fantasy* RPG. Not a life sim. But everyone has their own way to play, no judgement here naturally ^u^


Not sure I like that -__- I'm gonna miss being a wood-chipper. But, oh well. Themz the breaks~!


citricking wrote:
There's no such thing. You get no special benefit for dual wielding. The ranger, fighter, and rogue all have level 1 class feats that work with dual wielding. So if you want to dual wield take one of those feats. Hopefully theirs more support in the advanced players guide coming out next year.

Does that mean there's no penalty like in PF1? O_o Seems weird. I'm guessing they're sticking with the standard -5 per follow-up?


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Okay can someone please clear this up for me?

I've been looking all over the book and even used some good ol' ctrl+F on the PDF, looking for the phrase "two-weapon fighting", and it ONLY appears in the Archetype section for Fighter.

Apparently, nowhere in the book does it mention the actual attack penalties or how dual-wielding actually works mechanically in PF2.0. How does this work in PF2.0? Someone please point me in the right direction!

Thanks, in advance.


Okay so from the sounds of it I WAS just shouting into the void and my lack of time to read thoroughly so far (I just got the pdf recently) is what's causing my confusion. Many thanks, all!


/)_- SMH...that pretty much sucks. Seems like they're really narrowing the variety of options available to any given character, which is a shame cuz I've always really loved the broadness of Pathfinder. Might stick with PF1, though I'm not quite counting PF2 out yet.

The new systems, otherwise, are really interesting. Just peeved that I can no longer do a build even similar to what I typically do for Rogues.


Am I just reading this incorrectly? Fighters are the only ones who can dual-wield? Who made THAT decision?

I mean...sheesh the bulk of this new system looks really interesting and fun but are you seriously going to tell me it makes sense to ONLY allow Fighters to dual-wield?

Being real self-aware and honest, I'm probably just shouting into the void right about now, but as a rogue-main, I'm a bit upset with this - not gonna lie.

EDIT
I come to this conclusion based on the fact that Fighters are the only ones with Class Feats involving two-weapon fighting and I could not find any more generalized rules about two-weapon fighting anywhere in the book.


Am I just reading this incorrectly? Fighters are the only ones who can dual-wield? Who made THAT decision?

I mean...sheesh the bulk of this new system looks really interesting and fun but are you seriously going to tell me it makes sense to ONLY allow Fighters to dual-wield?

Being real self-aware and honest, I'm probably just shouting into the void right about now, but as a rogue-main, I'm a bit upset with this - not gonna lie.


Thank you! I thought as much.


So a friend of mine has brought up an interesting conundrum.

If a magus has Merciful on his sword and delivers a spell through his sword, does the spell's damage then deal non-lethal damage from the Merciful ability?

I would argue that, no, it would not, given the enchantment is attached to the weapon and not the spell. Doesn't seem to jive, if you ask me.

Can anyone confirm or deny my friend's assertion?


*le~gasp* REALLY?! :D oh that saves me so much trouble!


Blast. I've been playing mine wrong, it seems :P


My question pertains to this text from the DHS entry (specifically the bold part):

"Draconic Bloodline (Su): Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of dragonheir scion’s abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the dragonheir scion can change her former bloodline to make them conform."

Does that mean the bloodline gained from VMC Sorc would NEED to be Draconic?

Does it simply mean the element should be the same (i.e. White Dragon from DHS and Boreal bloodline from VMC Sorc)?

It seems kind of muddled the way it's worded. (what else is new, amIright?)

Thanks in advance, for the help~!


True enough. I'll have to do more looking into it.


Thought as much. However, I have to note that ranged weapon combat doesn't feel nearly rewarding to build into unless you're an Operative. Could just be me being a whiny Pathfinder vet going into a new game and crying about the balance I'm not quite familiar with yet, though. *shrug*


Okay so a friend of mine and I were looking through the monster conversion thinger. It notes that if a monster has feats, they can mostly be used interchangeably with Starfinder's rules unless SF has a feat of the same name, in which case you use the SF version.

There's zero indicator for using PF feats for CHARACTERS. Anyone have any word on this? It'd be amazing if I could use PF feats on my SF character, because holy CRAP the lack of ranged-weapon feats is just mind-boggling in a realm that has so many damn guns!

Obviously Rapid Fire is kinda out with the new version of iterative attacks, but damn give me point-blank shot or precise shot at LEAST, right?


the Diviner wrote:

A suggestion: If a character has the bonded item chass feature(wizard ect.) make the price of said item count as if he/she had crafted it. So half price.

And I would suggest that you only allow items that already exist in Paizo materials and not custom made by your players.

An excellent note. To be clear, however, when I'm talking about crafting items, I'm talking specifically about using the crafting costs listed in the book to make wondrous items and the like. Perhaps I was not clear enough about that. Thanks for the heads up!


*thumb twiddles*


Sorry about the crappy formatting translation. This was in an MS Word doc, and I guess the forums don't like bullet lists.


So, I've been developing a set of rules for building random characters for the fun of building high level characters. I've got ulterior motives, such as drawing some of the characters I develop, but I'd like some input if I can get it. What do you think of these?

===============================================

Pathfinder Build a LVL 20 Character Rules and Guidelines

- Initial Ability Scores
o To figure out the starting ability scores of your lvl 20 Pathfinder character, use the Purchase method as described on the official Pathfinder PRD (link and information provided below). The reason for this is to prevent any possibility of fudging rolls (anyone can get a full load of 18s given enough time to roll), and, while there are plenty of trust-worthy, good-aligned players out there who wouldn’t dream of sullying their character’s development by doing such a thing, there are just as many (if not more) in the way of darkened creatures more than willing to lay claim to maximum rolls. Not to worry, however, we’re going to be playing on “Epic Fantasy” settings. We shall enjoy a full twenty-five points for purchasing our base ability scores. Enjoy!
 http://paizo.com/pathfinderRPG/prd/coreRulebook/gettingStarted.html
- Developing Your Character
o Races and classes must come from Paizo-published and Paizo-approved sources only. To be perfectly clear as to what “Paizo-approved” means, it means that, if you cannot find the resource on paizo.com’s store, you cannot use it. Absolutely NO homebrew.
 RACE BUILDER IN ADVANCED RACE GUIDE IS OFF-LIMITS.
 On that note, please provide links to resources when making use of a race or class outside of Paizo-published resources.
• http://paizo.com/pathfinderRPG/prd/ is the official resource, loaded with all of the base rulings and such. Always have a tab open with this website.
• www.archivesofnethys.com has just about every single book Paizo has ever published neatly sorted and readily available.
• http://www.d20pfsrd.com/home is an excellent secondary source containing information from third party resources. Be sure to double-check paizo.com’s store to make sure the source is there.
o Books which grant an inherent bonus to your ability scores, such as the Manual of Gainful Exercise, can only be purchased at levels 3, 6, 9, 12, 15, and 18. Further, you may only purchase one at a time, so choose wisely.
o In regards to hit point gain per level, just assume the maximum gain. This rule set aims to remove dice rolling as much as possible.
o Spell effects that can be made permanent can be applied to your character. Unless, your character possesses the permanency spell his/herself, it costs twice as much GP as is listed on the permanency spell entry, linked below. If your character has neither permanency OR the desired spell effect, it costs three times the listed amount. If your character has both, the price is standard.
 http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Permanency
o Given a sufficient Craft score (ranks, bonuses, etc included), it can be assumed that all items your character CAN craft WERE crafted BY your character, thereby reducing their costs. A sufficient score is somewhere between 20 and 30.
o Regarding traits and drawbacks, operate with a sense of reason. In other words, don’t hand-pick the most beneficial traits and least detrimental drawbacks just to give your character the best edge. It is absolutely recommended that you make use of one of two available background generation tools.
 If you feel like doing it by hand, go to Paizo’s background generator. It doesn’t have available all of the background generation for things that came out beyond a certain point.
 Or, if you want to automate the process and be able to flip through generated backgrounds until you find one you like, use Nethys’s system, linked here.
 Remember, the rule is you can take NO TRAITS, ONE TRAIT, or TWO TRAITS AND A DRAWBACK. There is no deviation from this rule.
 When it comes to story feats, as long as your character would complete it, you can pretty much say they did. It’s preferable to come up with a kick-ass tale as to how it happened, though.
• On that note, be sure to mark what level they completed the story feat at. No character is going to complete a story feat at an early level. Just use discretion.
o It’s pretty easy to just say “My character found all of these amazeballs things and now has the draconic template and every stat is above 20, because blurburblurburblur-” As such, you must build your character from the ground up. In doing so, keep to the following rules.
 Note each level individually by listing everything gained at that level, such as feats, ability score increases, skill ranks, spells learned, items purchased, etc. This is important as there are many feats and abilities which have prerequisite features one must meet before taking them. Worry not about your gold gain, as you will begin “play” with 880,000 GP as noted on the “Character Wealth by Level” table from the PRD (linked here).
 As this page notes, characters with crafting feats can increase their given wealth by approximately 25-50%. For the purposes of this rule set, we’re going to limit that gain to a bonus 25% regardless of how many crafting feats the PC has. Therefore, a PC with any crafting feats has 1,100,000 GP to start with.
 Rewinding to the note of templates, the ruling regarding templates is this: absolutely not unless a feat or ability specifically says you gain one.
- Special
o For every 10 levels after 20, add 200,000 GP to your character’s starting wealth.


Intriguing. Thanks!


I sifted about a bit and didn't see anything about this. At 20 ranks in craft, it says the following:

"20 Ranks: You can craft magic armor, magic weapons, magic rings, and wondrous items that fall under your category of Craft using the normal Craft rules."

Does the above mean you can skip crafting feats? Does it mean spells are not required as components for such items? Clarification would be fantastic.

Thanks in advance!


Whoof. All this advice! I love it! Thanks, all :D I truly appreciate the new avenues.


I'm thinking about running a Knife Master Rogue, but I want a weapon that can hold its own if I'm discovered. Does anyone know of a decent way to beef up the daggers themselves?


Cool. Thanks for the input. And no, this isn't for PFS. Just a campaign I'm running under the DM power of a friend of mine. Needed a consensus annnnnd it seems we've got one :D thanks to both of you ^^


The title says it all. Can an Aasimar who takes SoH make use of the human favored class options? Here me out.

My logic:
An FAQ entry on the page for the Advanced Player's Guide explicitly states that half-elves and half-orcs count as both human and elf/orc and can, thus, take the human favored class options.

THEREFORE.

It stands to reason that an Aasimar with SoH could also take the human favored class options since they count as both an outsider AND as a human.

Thoughts? I need input fast as this character must be ready by tomorrow (Tuesday, Jan 12, 2016)


Seems like you're talking strictly about the "Adopted" social trait. But, the wording between that and the thing I'm talking about is pretty similar. Son of a b+!&&. PAIZO WHY YOU DO?!


Is that something someone could select if they roll the "Raised by Civilized Humanoids" background generation piece? Like, let's say a human rolls that and gets Gnome. Would that human get their normal +2 to any ab score AND be able to chose the Gnome racial ab score modifiers of +2 Constitution, +2 Charisma, and –2 Strength? I don't see it written ANYWHERE one way or the other. It straight-up just says select any one racial trait from the adoptive race.

I guess the simpler version of the question is this:
Does the ability score racial trait count for the traits gainable through "Raised by Civilized Humanoids"?


4.5 hr bump =P


So, I wonder -

If a familiar is inside of a familiar satchel, does their weight affect the carrying capacity of the person wearing the satchel? Real world physics says "DUH!", but I've found nothing in the rule texts about this and no consensus in the forums.

EXAMPLE:
Character's carry capacity is 50 due to a STR of 13.
Current weight is 40 lbs.
Familiar weighs 15 lbs.
Satchel weighs 6 lbs.
Character dons satchel, putting total weight to 46 lbs.

Which is correct?
A ) Familiar gets in satchel, weight is unaffected.
or
B ) Familiar gets in satchel, character is now carrying 61 lbs and is over-encumbered.

Further, if said familiar has a fly speed, could it basically support its own weight within the satchel? One might think that since it can fly within the satchel, it would be relatively weightless to the carrier until said familiar stopped flying.


Nvm. Upon closer inspection of the Weap Fam TRAIT, I answered my own question.


We're all familiar with the infamous Racial Heritage feat for humans. My question is this:

Does RH allow a human to qualify as the given race when it comes to weapon familiarities?

I.E.
Human lvl 1 has RH Dwarves. Can he use a Dwarven Waraxe as though he were a Dwarf?


That's quite informative! Thanks :D I'll be sure to keep you in mind should I have more questions.


Okay, the money has now been taken out of my account. So, I can only guess that it is processing my order now. Issue resolved.


I put in my order for the Limited Edition of Visions of War yesterday. I know my chosen card holds the necessary funds. So, why is it still pending?


Huh. Coolio! Thanks, all! The consensous of three helps. Much appreciated :)

And K-Kun, it'd probably be the flat cost. That whole "pay the difference" biz seems to only apply when you're doing straight-up enhancement bonus numbers. So, taking your example, the flat priced 4000 gp enchantment would just be that flat rate 4000 gp to add it to an existing weapon.


That's pretty odd. I don't suppose you have available data to support this? Not calling you a liar, I'm just having trouble wrapping my head around it, considering the "NO GOING ABOVE +10 EVER!!!" rule >_<


Hm. So you're saying that a ranged weapon could have sayyyy a +5 enhancement bonus, Interfering (which is a +5) AND sniping (greater)? I presume the full enchantment price would then be the base 200,000 GP and then the 16,875 from SG on top of that?


I can't seem to find any information on this. Is there any possible way to tell what level (+1, +2, +3, etc) of enchantment the special abilities with set prices are? For example, is Sniping (Greater) a +2 or +3...? It's not listed as either. Instead it has a specific GP price. This stuff's confusing >_< And the RAW is pretty unclear about this, saying nothing in particular about it.


Well, so much for my evil plan. Oh well. Thanks!


1 person marked this as FAQ candidate.

So, I've done a lot of digging, and I can't find anything about this.

I know, generally, how a RoSS works. Wearer puts on the ring and can cast whatever given spell is stored within the ring at the caster level that is minimum to the spell being cast. NOW, I wonder...how many times can that spell be cast? Is it like knowing a spell? Or, is it more like the spell inside is there one time, and, once the spell is cast, the spell is gone and the ring has to be refilled...?

The raw text isn't exactly clear on this point, and I haven't been able to find any sort of consensus. To be honest, the only word I've found on the RoSS is that any wearer can use it - even if it's an arcane caster using a RoSS with divine magic in it.

Some help on this would be fantastic. I'm trying to build a lvl 20 gestalt character (for the s&&!s and giggles), and, if a RoSS is a bit more....permanent than *POOF* "Spell's gone now!", I have a fiendishly diabolical plan. XD


Thought as much. XD Thank ye.


I've seen some back and forths on this. A lot of explanations that contradict each other. As I've come to know it, there is no such thing as Spell Resistance stacking.

However, I spotted a couple examples where they do. (no I don't remember them off-hand)

Here's an example, though, I wonder about specifically:

PC has racial SR of 25 at lvl 20

PC buys Ring of Splendid Security which has 22 SR of its own.

*gameshow audience* DO! THEY! STAAAAACK!


Awesome :D If this comes up again with that friend I will definitely lead him here *finger pyramid of evil contemplation*

THANKS ALL!


Alright all, help me settle a long-held debate that I've had with a friend of mine.

Scenario:

A stealth-spec rogue takes on gun training and attempts to sneak attack with the gun. How BLOWN is the rogue's cover? Can the rogue return to stealth via normal ranged attack rolls?

My argument: Yes, because there IS NO MENTION OF IT ANYWHERE IN THE TEXT!

His argument: The pistol cannot be silenced, therefore, the loud-ass BLAM of the pistol would INSTANTLY give away your position and you canNOT re-stealth.

Who's right?


Coolio! Thanks for the clarification, all!


Is this a possibility? Or am I just being overzealous?

My confusion, specifically:

Applying Effortless Lace to a one-handed weapon essentially makes it a light weapon for the sake of qualifying for things that require light weapon use such as Weapon Finesse and others.

BUT, does that DISqualify it from being enchanted with Impact?

THE CURIOSITY MUST BE SATISFIED D8


Alric Rahl wrote:
Ventnor wrote:
Epic Hoagie wrote:

[EDIT/ADDITIONAL QUESTION]

The Skill Unlock for Stealth says that, at 15 ranks, "If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn." Sneak attack specifically says "The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC".

Does that mean that, if I were stealthed up before I made a full-round attack, each hit would proc Sneak Attack damage? If so, that's way broken. hahaha

At 15th level? Not really.

Not to mention this can be done as early as 8th level with a flanker and iterative attacks. or even earlier with 2 weapon fighting and a flanker. thats not at all unbroken.

As to the other questions. Yes this works with Finesse Training for the rogue and the weapon is now considered a "Light melee weapon" and qualifies to be used with the Weapon Finesse Feat. Finesse Training says you choose any weapon that can be used with Weapon Finesse. So yes a Medium sized Longsword wielded by a human can now be used with Weapon Finesse once you apply the Effortless Lace.

As to the retraining question. I think it would be a stretch of the rules as RAW to do because retraining assumes you are going to select a different ability, not just a weapon choice. Since your asking to retrain the same ability. that will have to be up to the gm at your table.

EDIT: thank you for brining this item to my attention. this makes my TWF fighter builds more awesome as I would prefer to TWF with one handed melee weapons instead of Light ones. because lets be honest if Skyrim can dual wield Katanas so can Pathfinder lol. This also means my Large Barbarian wielding 2 huge Greatswords with the Tiefling Oversized Limb ability is just tops.

Ohhhh yeah, I've found that Tengu fighters with dual Katana enchanted with Impact, Speed, and some other third thing can be absolute wood chippers. XD

Thanks for the clarification, both of you! Much obliged!

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