| noble peasant |
While I'm not sure how hard I'll stick to getting all this stuff ASAP, this is what he could be doing at level five should I stick to getting this stuff first, beyond this I'm not sure what to go for.
Race: Kitsune
traits: threatening defender, Indomitable faith
Stats:
Str 10
Dex 18
Con 14
Int 12
Wis 10
Cha 13
Archetype: Kitsune Trickster
Now for the stuff I'll get as I level
1st feat: Combat expertise
1st rogue trick: unarmed combat training ninja trick
2nd feat Improved trip
2nd rogue trick: Combat trick: Vicious Stomp
3rd feat: Improved Feint
At this point I can make my opponent flat-footed, prone, and then get a free shot on them once he drops prone, basically getting a free shot at someone who is flat footed and prone then slap on a debilitating injury of my choosing. Also while it may be slightly impractical I will be taking finesse training with my fists because I just want to. Was thinking of taking a level of either master of many styles or Unarmed fighter on a level I get a feat past this point so I can take perfect style and then use the prereq free style feat to get either of the Untwisting Iron style feats, thoughts on which to do and which class to get them by would be good. I'll also be getting minor and major magic and could use thoughts on those as well.
| chuffster |
Do Kitsune have some way to cheat the Combat Expertise INT requirement?
On a related point, rogues are not naturally very good trippers. Assuming that Weapon Finesse + Improved Unarmed Strike lets you get DEX to your CMB instead of STR, you still have the math working against you with the 3/4 BAB. At the very least I would go with Bred for War over Threatening Defender.
You are also investing an awful lot of planning and feats towards one particular ideal scenario: starting a round standing next to somebody who is vulnerable to both feinting and tripping. I would suggest putting some resources toward handling alternate scenarios.
| noble peasant |
Well like I said i Don't need to go straight for these, it's just something I could do eventually and this is as early as I could do it. I feel like the feint will help me get the trip, also I'm open for any ideas on what to do instead other than NOT punching people. Also weapon finesse gets you dex to tripping, disarm and I think sunder.
Also vicious stomp had Imp unarmed strike as a prerequisite so I thought I'd try to justify it a bit by taking that feat.
Corwin Illum
|
I agree, I think 2 levels of snakebite striker brawler would be amazingly good for your build. Then continue with rogue. Drop some int, put perhaps in Wisdom.
Gives you your sneak attack, unarmed strike, flurry with your unarmed, and a bonus feat. Allows you to ignore int prerequisite for combat expertise.
| Use Headbutt!! |
Hmm well you get cha+int to feinting thanks to the kitsune archtype adding int to bluff so I wouldn't be too hasty to drop the int score. Actually, why not just swap cha and int? that way you qualify for combat expertise. Everything cha does normally is being covered by int anyway.
As far as boosting your build, another fun option is bounty hunter slayer. You get 1/3rd SA instead of 1/2, but full bab improves your trip attempts and dirty tricks gives you another debuff option. I would encourage TWF, but that way you can use your first sneak attack to blind or entangle (reduces CMD) them with dirty tricks, your second attack to trip, and your AOO to add yet another dirty trick (in addition to debilitating striking them). Because each SA die replaced adds +1 to the CMB check and few enemies have bonuses to dirty trick CMD (unlike trip), you are more likely to land the debuff and further set up your combo. Plus with full bab (after 4 lvls of rogue) you can have greater trip at level 7 instead of level 9 for 2 AOOs when they fall (or greater dirty trick if that seems more fun).
| chuffster |
The Kitsune Trickster archetype does reward you for a high intelligence modifier. The racial bonus also makes it cheap to get your CHA up to 14, which is good for UMD and social skills. Maybe drop STR to 8, bump CHA and INT by one, and then put the first upgrade point into INT. Alternatively you could really push it:
Traits: Bruising Intellect, Pragmatic Activator
STR: 8
DEX: 18
CON: 12
INT: 16
WIS: 10
CHA: 10
As for trip alternatives, I'm always a fan of the Enforcer feat and it does seem like a natural fit with Improved Unarmed Strike since you'll have the nonlethal option. You can't mix Thug with Kitsune Trickster but you can use the skill unlock for Intimidate at level 5.
Keep a wand of Blade Lash on hand for trip opportunities and enjoy the net savings in feats (in: Enforcer; out: Combat Expertise, Trip stuff). You could always go Sap Master.
| Use Headbutt!! |
Oh right, I forgot about the unchained intimidate (was lamenting the lack of thug archtype). Yeah for a melee debuffer, it is hard to beat rogue with enforcer.
Oh one smalllll technicality. Flatfooted makes them lose Dex to AC, but losing dex to AC does not make them flat footed. Feint removes dex from AC, which in 9/10 cases has the same effect (sets up SA, ect), but it does mean you can't rely on it for things like sap master.
| chuffster |
Shatter defenses is your friend for flat footed sneak attack. Alternatively the Scout class can let you fake it a bit.
I agree that two levels as a Snakebite Striker would not go amiss. Alternatively, rogues always benefit from a one-level dip as a Wizard of the Diviner(Foresight) school. Always act in the surprise round, all the swag a familiar gives you, a little boost to your will saves, no UMD checks on wizard wands, and your very own spell slots. True Strike doesn't suffer from an arcane failure chance, and darkleaf studded leather armor only has a 5% failure chance anyway. It fits with the brainy/tricky Kitsune thing, too.
Purple Dragon Knight
|
noble peasant wrote:Oh yea just noticed that... I'm one short on Int.... grrrthere's a CE substitute feat in melee toolbox that lets you qualify for CE prereqs....
Edit: Nevermind i think I'm thinking of Artful Dodge. ...
found it in unchained, so you need a level dip in fighter:
Combat Trick for combat expertise:
Source Pathfinder Unchained pg. 115
You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. If you spend stamina points to raise an attack roll using the Combat Stamina feat’s benefits, ignore an amount of your Combat Expertise penalty equal to the number of stamina points you spent.
| noble peasant |
Well the cha was gonna be that high because it would bump up the dc for my charm person SLA and I was thinking about eldritch heritage for something but I forget what now lol. Also NO dump stats ESPECIALLY Str, I feel like that is one of the more commonly targeted stats. Also greater shadows could potentially one shot me at 8. The int plus is for an extra rank mostly, he is predominantly being a skill monkey, Which is why I'm realy leery of multi classing, even the one level fighter dip for the Untwisting Iron stuff was making me feel a little meh.
| Rycaut |
I don't think stamina pool stuff are pfs legal.
Diviner wizard is a nice fit.
Maneuver master monk works well with rogue levels if you can be lawful (trickier for many rogue concepts)
I have a not dissimilar build which is a lore warden fighter, maneuver master monk, rogue who is a skill monkey and a lot of fun to play (he's a tiefling and needs to be rebuilt as an unchained rogue). His focus is dirty trick.
A few items t pick up for this build.
Brawling armor is amazing for any unarmed attacker who can wear armor (armor that gives a bonus to unarmed attacks!
For a dirty trick specialist who can use it a Burglar's Buckler is also amazing (gives a bonus to dirty tricks besides being a +1 buckler and also has the flavorful ability to turn into tools when you need something
Imbicatus
|
Also NO dump stats ESPECIALLY Str, I feel like that is one of the more commonly targeted stats. Also greater shadows could potentially one shot me at 8.
If you are fighting greater shadows, you need to run. There isn't much difference between being one shot at 8 str and two shot at 12. As BBT said, 8 str on a Kitsune isn't dumping STR, it's average.