Hiwamari
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How to make it work within this class and what archetype would be the best for this class? Do I need two weapon fighting to be better hitter with my natural weapons?
Lastly, should I better off be a natural attacking unchained barbarian than a natural attacking bloodrager?
Thanks in advance for the help, I really appreciate it.
Regards,
Hiwamari
P.S: I'm taking either Abyssal or Draconic for extra claws with my racial bite.
| chbgraphicarts |
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How to make it work within this class and what archetype would be the best for this class?
In additional, should I better off be a natural attacking barbarian than a natural attacking bloodrager?
Thanks in advance for the help, I really appreciate it.
Regards,
Hiwamari
Primalist Bloodrager. You play as any Race, preferably a Human to gain +1 rounds of Bloodrage per level, or an Elf to gain an additional +5ft speed bonus every 5th level.
You take the Draconic Bloodline to gain 2 Claw Attacks while Bloodraging.
At level 4, you gain 2 Rage Powers and choose Animal Fury and Lesser Fiend Totem to gain a Bite and Gore Attack. Proceed to make your DM cry.
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Alternatively, you play a Toothy Half-Orc Invulnerable Rager Barbarian. Take a filler Bonus Feat at lv1, at lv2 you take Lesser Draconic Blood as your Rage Power and Retrain your 1st level Feat to take Extra Rage Power - Lesser Fiend Totem
From lv2 onward, you have 4 Attacks all made at your highest BAB and apply your Strength Bonus to all attacks.
Again, your DM contemplates hara-kiri.
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ALTERNATIVELY-alternatively, you play a Dragonmaw Kobold Urban Barbarian. You take Weapon Finesse. At lv2, you take Lesser Beast Totem to gain 2 Claw Attacks. You buy an Agile Amulet of Mighty Fists. At level 5, you take the Tail Terror Feat to gain a Tail Slap attack. You now make 4 Natural Attacks, 3 at BAB and 1 at BAB-5. At lv6 you take Beast Totem to gain a Natural Armor Bonus. At lv10 you take Greater Beast Totem and you gain Pounce, making your DM weep softly in the corner as a KOBOLD has just eviscerated the Big Bad of the Dungeon. (Remember to always ALWAYS Dex-Rage with this build).
| chbgraphicarts |
I already have bite,so I guess getting two claws will be my primary concern for now.
I'll ask Gm whether I can take Primalist Archetype for his skull and shackle campaign, though.
It'd really help to know what your Race is, because "I have a Bite" widdles you down to about a half-dozen races.
Deighton Thrane
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Well, if you happen to be playing a tiefling, I like the abyssal primalist/rageshaper build. It takes longer to get going, and does have a redundant rage power, but taking lesser beast totem with whatever else you want at 8, then beast totem and greater beast totem by 12 gives you pounce. You buy a helm of the mammoth lord, giving you a gore attack. Cast monstrous extremities 2 times, turning your feet into hooves. So you now have a character that, at level 12, can turn large when raging, pounce with 2 claws, a bite, a gore, and 2 hooves, and the hooves and claws are considered one damage die bigger, so 3d6 (plus 1d6 fire) for the claws and 1d8 for the hooves.
You also don't miss out on much, trading away resistances that you already have, and the increased strength is nice, but pouncing is nicer.
| chbgraphicarts |
If you're doing a natural attack routine, you probably want Multiattack. Two-Weapon Fighting doesn't help with natural attacks, it only modifies weapon attacks.
Multiattack isn't useful for a LOT of builds.
The Bite/Claw/Claw/Gore designs I suggested, are all Primary Attacks. They all already attack at highest BAB and add full Strength to the Attacks.
Here's another severely freakish build:
Aasimar Invulnerable Rager Barbarian
CL1 Brb1 [Filler Feet] >>> Extra Rage Power - Lesser Beast Totem (at lv2)
CL2 Brb2 Animal Fury
CL3 Brb3 Raging Vitality
CL4 Brb4 Energy Resistance - Fire
CL5 Brb5 Angel Wings
CL6 Brb6 Beast Totem
CL7 Brb7 Angelic Flesh
CL8 Brb8 Increased Damage Reduction
CL9 Brb9 [Filler Feat] >>> Metallic Wings (at lv11)
CL10 Brb10 Greater Beast Totem
CL11 Brb11 Angel Wings
CL12 Brb12 Increased Damage Reduction
| chbgraphicarts |
chbgraphicarts wrote:CL1 Brb1 [Filler Feet] >>> Extra Rage Power - Lesser Beast Totem (at lv2)Because filler hands are passé.
Also, for your aforementioned build, Multiattack will give +3 to hit for the wing attacks. Personal preference, perhaps.
It would, which is nice, but you have to find a free feat.
Multiattack only becomes really useful when you're in the habit of mixing Natural Weapons with either Unarmed or Manufactured Weapons - at that point, EVERY Natural Weapon becomes Secondary, so you need Multiattack to up the accuracy of your Natural Weapons substantially.
| Fist2Jaw |
Not the most optimized, but with a Tengu you could get a Claw/Claw/Bite straight out of character creation if you trade Sword Trained for the Claw Attack Alternative Racial Trait. Though the damage die themselves are rather meh (1d4 per claw and a 1d3 bite). And that's not even accounting actual classes and what not.
| Bloodrealm |
You could go Draconic Bloodline with Primalist and Rageshaper archetypes and get 3 to 8 levels of Dragon Disciple (apparently a recent FAQ ruled that DD does indeed improve Bloodrager Bloodline). You get a snazzy bite attack along with your bloodline claws, and at 16th level you get to become a Large dragon (that's 6 attacks!) when you rage!
| Alex Mack |
For a Tengu or Bloody Knuckled Rowdy picking up Feral Combat training isn't that bad. It upps the damage die of your claws (for the rowdy) and most importantly allows you to apply the brawling armor enhancement.
Also I recently did the math and combining TWF with unarmed strikes and natural weapons actually increases your full attack dpr in comparison to both straight TWF and straight natural weapons once you have ITWF despite the massive loss in percision (I was running numbers without multiattack). Think about it you can easily sport 8!!! attacks by level 8 or so each of which deals on average 20ish damage.
Hiwamari
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Hiwamari wrote:It'd really help to know what your Race is, because "I have a Bite" widdles you down to about a half-dozen races.I already have bite,so I guess getting two claws will be my primary concern for now.
I'll ask Gm whether I can take Primalist Archetype for his skull and shackle campaign, though.
We're playing a homebrew game with custom Races. Mine happen to be a gryphon bloodrager with following racial traits:
Type:
Fey
Ability Scores:
+2 Strength, +2 charisma, -2 Wisdom
Size:
Medium
Base Speed:
30 feet
Quadraped:
+4 racial bonus to their Combat Maneuver Defense against trip attacks.
Flight:
flying speed of 40 feet with poor maneuverability. Fly becomes a class skill.
Sense:
Low Light Vision
Bite:
Griffons have a bite attack that does 1d6 damage
You could go Draconic Bloodline with Primalist and Rageshaper archetypes and get 3 to 8 levels of Dragon Disciple (apparently a recent FAQ ruled that DD does indeed improve Bloodrager Bloodline). You get a snazzy bite attack along with your bloodline claws, and at 16th level you get to become a Large dragon (that's 6 attacks!) when you rage!
I'll ask my GM and see if it's legal to use Primalist or not.
| TheTheos |
Go Abyssal. If primalist is allowed take it and exchange energy resists for rage powers you want. I prefer superstition and witch hunter. But if your GM allows gore and bite in one full round then go for it.
Abyssal has only one weakness it's AC. Enlarge person and rage gives -4 to AC. Spell shield removes this penalty, but be ready for low AC. At fourth lvl you will be dealing ~50 damage per round. It's really cool and effective.
Wait, quadruped race. Oh my god it means 4 claw attacks and not 2. Grab either eldritch heritage with claws or beast totem via primalist. Your abyssal claws will be front legs; from beast totem or eldritch heritage claws will be on the second pair of limbs.
| Bloodrealm |
Go Abyssal. If primalist is allowed take it and exchange energy resists for rage powers you want. I prefer superstition and witch hunter. But if your GM allows gore and bite in one full round then go for it.
Abyssal has only one weakness it's AC. Enlarge person and rage gives -4 to AC. Spell shield removes this penalty, but be ready for low AC. At fourth lvl you will be dealing ~50 damage per round. It's really cool and effective.
Wait, quadruped race. Oh my god it means 4 claw attacks and not 2. Grab either eldritch heritage with claws or beast totem via primalist. Your abyssal claws will be front legs; from beast totem or eldritch heritage claws will be on the second pair of limbs.
Draconic, on the other hand, does not give you the AC issues, you get really good inherent ability score bonuses from DD that more than make up for not getting the BR capstone and gets them sooner than 20th, and DD independently grants you the Breath Weapon power, so you can use Primalist to get 2 Rage Powers at 8th level.
And nice try, but no. You can't use a Rake attack unless you're Pouncing or Grappling. How exactly are you not falling over during a full-attack if you're attacking with all 6 limbs?
| TheTheos |
TheTheos wrote:Go Abyssal. If primalist is allowed take it and exchange energy resists for rage powers you want. I prefer superstition and witch hunter. But if your GM allows gore and bite in one full round then go for it.
Abyssal has only one weakness it's AC. Enlarge person and rage gives -4 to AC. Spell shield removes this penalty, but be ready for low AC. At fourth lvl you will be dealing ~50 damage per round. It's really cool and effective.
Wait, quadruped race. Oh my god it means 4 claw attacks and not 2. Grab either eldritch heritage with claws or beast totem via primalist. Your abyssal claws will be front legs; from beast totem or eldritch heritage claws will be on the second pair of limbs.
Draconic, on the other hand, does not give you the AC issues, you get really good inherent ability score bonuses from DD that more than make up for not getting the BR capstone and gets them sooner than 20th, and DD independently grants you the Breath Weapon power, so you can use Primalist to get 2 Rage Powers at 8th level.
And nice try, but no. You can't use a Rake attack unless you're Pouncing or Grappling. How exactly are you not falling over during a full-attack if you're attacking with all 6 limbs?
I don't think Primalist archetype works when you enter DD at 6th. Essentially you can swap out only 4th lvl power. It might be possible if one takes bloodrager lvl at 8th, but I'm not sure about that. But it definitely doesn't allow to swap bloodline powers that are gained at DD levels.
And why does one need rake? Firstly, nothing in rules prevents doing it. If you say all attacks happen simultaneously I see your point, but I believe that's not the case. And even if it is, in this case, he has g+%%!!n wings. Just max fly skill and fly 5 feet or less above ground. DC to hover is only 15.
| Bloodrealm |
And why does one need rake? Firstly, nothing in rules prevents doing it. If you say all attacks happen simultaneously I see your point, but I believe that's not the case. And even if it is, in this case, he has g*$#*+n wings. Just max fly skill and fly 5 feet or less above ground. DC to hover is only 15.
If you're attacking with all 6 limbs like I said, then you're attacking using those wings.
I don't know if there is a specific rule actually stating that you can't, but everything I've seen heavily implies you need to Pounce with a Rake attack to use the hind limbs during a full-attack. Assuming permissive ruling, you need to have Pounce and Rake.| TheTheos |
TheTheos wrote:And why does one need rake? Firstly, nothing in rules prevents doing it. If you say all attacks happen simultaneously I see your point, but I believe that's not the case. And even if it is, in this case, he has g*$#*+n wings. Just max fly skill and fly 5 feet or less above ground. DC to hover is only 15.If you're attacking with all 6 limbs like I said, then you're attacking using those wings.
I don't know if there is a specific rule actually stating that you can't, but everything I've seen heavily implies you need to Pounce with a Rake attack to use the hind limbs during a full-attack. Assuming permissive ruling, you need to have Pounce and Rake.
There is no such rule. And I never mentioned 6 attacks. I mean bite and four claws. AFAIK there is no way for him to use wings as natural weapons. (unless custom feat) So he can hover and attack with those 5.
Oh and I'm not speaking about form of the dragon. That's another issue.
| Bloodrealm |
Like I said, though, Pathfinder is often, though not always, mechanically permissive, meaning it should say you can if you can. I would assume that, because of the implications, you couldn't use the hind legs that way, otherwise the ability to use Rake attacks with a Pounce would not need to be spelled out. I'd err on the side of caution until an official ruling before making part of a build based on that.