Force Ward Questions


Rules Questions

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"If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss."

I am confused by the wording on this. Does that mean no on-hit effects happen if the ward is there? What about touch attacks? Ranged or Melee? Whether they do damage or not? Such as ray of enfeeblement. Since it is not getting through the barrier. Also, does personal DR apply to the temp hit points? Such as having an geokineticist with DR 4/Adamantine at lvl 8 and then takes the expanded defense aether.

Thanks


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I think that line only applies to attacks that deal HP damage. So a bite that is blocked can't deliver poison, but a ray of enfeeblement would work just fine.

While it doesn't make much sense to me based on the flavor of the ability, I do believe technically DR applies as usual before the ward is damaged.

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Does it stop critical hits from happening? Like you calculate the base damage of the attack before the crit and if it doesn't pierce than the hit is a miss? Would make sense since the ward would stop the attack from hitting a weak point.


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Hyamda wrote:
Does it stop critical hits from happening? Like you calculate the base damage of the attack before the crit and if it doesn't pierce than the hit is a miss? Would make sense since the ward would stop the attack from hitting a weak point.

No, while that would make sense cinematically that's not how the ability is described as working. The attack becomes a crit before the damage is actually calculated, and if the ability was intended to do something like negating a crit that is definitely something they would have mentioned in the description.


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Lost In Limbo wrote:
Hyamda wrote:
Does it stop critical hits from happening? Like you calculate the base damage of the attack before the crit and if it doesn't pierce than the hit is a miss? Would make sense since the ward would stop the attack from hitting a weak point.
No, while that would make sense cinematically that's not how the ability is described as working. The attack becomes a crit before the damage is actually calculated, and if the ability was intended to do something like negating a crit that is definitely something they would have mentioned in the description.

Also no for the same reason that DR doesn't stop critical hits. If you hit a dragon that has DR10 with a crit, but your base attack only does 8 damage, you still roll the crit, add it all together (let's say 22 total HP, then subtract that 10 DR and still do 12 damage to the dragon). Somehow, hitting the dragon in the liver makes your shot pass more easily through the scales. Weird, but RAW.

Same for this spell.


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Father Drakov wrote:

"If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss."

I am confused by the wording on this. Does that mean no on-hit effects happen if the ward is there? What about touch attacks? Ranged or Melee? Whether they do damage or not? Such as ray of enfeeblement. Since it is not getting through the barrier. Also, does personal DR apply to the temp hit points? Such as having an geokineticist with DR 4/Adamantine at lvl 8 and then takes the expanded defense aether.

Thanks

As the force ward is a physical barrier, it only effects physical attacks, therefore, a ray is unaffected. As for DR I would say that the DR applies to the damage that bypasses the Force Ward and not before it affects it.


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DR is applied before taking any HP damage, so before the force ward
Force ward is TempHP, as such ANYTHING that does HP damage goes into it, Ray spells included.


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James Waterfield wrote:
As the force ward is a physical barrier, it only effects physical attacks, therefore, a ray is unaffected. As for DR I would say that the DR applies to the damage that bypasses the Force Ward and not before it affects it.

Where are you getting that from? Force ward says nothing about physical attacks or magical attacks. It is just a temp HP that is always first to go before actual HP. Also I see no reason why DR would only apply after force ward is depleted.


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would the Force ward increase at level 7 if yer take it a 2nd time ? or does the level -4 only count for an other elemental effect ?

If they would stack , do they count as 1 source for the hitpoints effects ? i mean if yer got main and secondary defence ward . it would be at lvl 7 , 7 and 3 . for a total of 10 temporary hp ..with a regeneration of 2 hp a min .. If yer take a point burn , they would BOTH increase by 1/2 the kinithesist lvl ?


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Aether/aether doesn't get you a better force ward than aether/fire or whatever. If you went fire/aether then you'd only get a force ward if you take the expanded defense wild talent. In all cases it keys off your kineticist level, not level -4.

I suppose if fire/aether you could take extra wild talent in order to take expanded defense (force ward) from level 12 onwards. If you did then that would still key off full kineticist level.

If what you're trying to do Steelthunderr is get force ward twice then no. You have it or you don't that's all, it says nothing about being able to take it twice.


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ah oke then i guess it wont do the same for earth/earth. earth/aether now seems an usefull aspect. lvl/2 as dr/adamantium with at lvl 7 getting temporary hp aswell ..
But if the -4 hasnt an effect does this mean if i take the expanded defence wild talent at 7 .. i get 7 temp HP ?

would this aswell mean if 1 use a standart action to take a burn . i get DR/- AND temporary hp+ 1/2 lvl ?


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Expanded defence doesn't have a -4, and the earliest you can take it is level 8. Extra wild talent does, but only for the purposes of which wild talents you can select - you still use your full kineticist level for the power of the wild talent.

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