| Gluttony |
I must be misreading something. Skipping over something without realizing it.
I've been through this section on the Kineticist three times now and the only mention of Infusion Levels that I can find is on pg. 13 at the end of the Infusion section. They control what you can swap your infusions for at 5th, 11th, and 17th level.
...But surely they must also determine what level you're allowed to take that infusion at, right? Wild Talents specify minimum level prerequisites very clearly, but I can't find anything that says you can't take and use one of the powerful high level infusions as your very first one!
Somebody please point me to a page number, or an errata, or something.
Hyamda
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Page 11
Every wild talent has an effective spell level. A kineticist can always select 1st-level wild talents, but she can select a wild talent of a higher level only if her kineticist level is at least double the wild talent’s effective spell level. Kinetic blast and defense wild talents are always considered to have an effective spell level equal to 1/2 the kineticist’s class level (to a maximum effective spell level of 9th at kineticist level 18th). Unless otherwise noted, the DC for a saving throw against a wild talent is equal to 10 + the wild talent’s effective spell level + the kineticist’s Constitution modifier. The kineticist uses her Constitution modifier on all concentration checks for wild talents.
The level is to determine when you get them and what the DC of your effects are based on
*Ninja'd*Edit: also before you ask, infusion are still wild talent. They are simply wild talent that have effects only on your blast power
| Gluttony |
Those are wild talents. I asked about INFUSIONS. I know where wild talent level requirements are listed.
--Edit: @Hyamda: Can you point me to a page number where it says that wild talents and infusions are the same thing, or one is the other... etc. as you claim. That would be really helpful.
I'm sure I'm probably just missing it. ^_^
| Gluttony |
Lol it's called Infusion Wild Talents as per the first sentence of Infusions.
Ahh, there we go! I knew I was having a brain fart, I just didn't know where it was. I missed that infusions are called infusion wild talents on that one line there (probably should have been emphasized a bit more).
Thank you! :)
| Gluttony |
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One extra line of "All infusions are wild talents, but not all wild talents are infusions" would have been helpful.
I don't think any other class up until now has used that sort of relationship between class features before (except maybe Shaman, but "All wandering hexes are hexes, but not all hexes are wandering hexes" is a BIT more obvious), so it was easy to miss.