GM Blake's PF2 Extinction Curse Campaign

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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Nabi Salekhet wrote:
Do you need that I take Expert in Medicine? I can easily postpone my original plans (Expert in Stealth), as I gain some skills every two levels

I think Stealth is good. I have also gotten use out of Quiet Allies on my shadowdancer fighter and it might be useful in this party, too.


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F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

That was my secret plan.
Now I have to kill you.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Taking a pause until Monday works fine for me!


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Updated your Loot. Added the scrolls that I kept forgetting to add.


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

A non-Nabi related question.

I have this character in PFS 2d edition , who is a Champion of Sheylin.

I would like to get him, maybe, a Bard dedication.

1-is that possible?
2-how?
3-What does it truly does?


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I had a similar character planned but ultimately scrapped the bard multiclass dedication in favor of taking champion feats.

1. Yes
2. Your character has a CHA of 14+ and you spend a Class Feat on the Bard Dedication feat.
3. It gives you Trained in Performance and Occultism (or some other skill for each one you're already trained in) and the ability to cast 2 common cantrips from the Occult spell list. It also grants you the ability to spend Class Feats on other Bard Dedication feats (here).

So it takes 2 Class Feats to gain Inspire Courage with a minimum level of 8th. 3 Class Feats if you a lingering composition with your Inspire Courage, but oddly, lingering composition comes first.


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Is it worth it? Apart from the flavour touch?


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Worth it as in it will make you mechanically better? Probably not.

If this is for PFS, any time you're in a group with a Bard, your Inspire Courage is made redundant. Other than flavor, I don't think there's much beside Inspire Courage, at least at the <15th level end.

If it's a private table where you know what everyone else is building, there's probably more that you could do with such a build.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Nabi Salekhet wrote:

A non-Nabi related question.

I have this character in PFS 2d edition , who is a Champion of Sheylin.

I would like to get him, maybe, a Bard dedication.

1-is that possible?
2-how?
3-What does it truly does?

Another option instead of bard is marshal dedication. It's a bit more melee-centric and, in my opinion, pairs beautifully with the Champion while giving similar benefits and flavor as a bard dedication.

I thoroughly enjoy my redeemer champion inspiring marshal (as well as my dread marshal android rogue, but I digress).

Here is the inspiring marshal champion profile.

Champion's Leveling Plan through 10:

Level 1
Ancestry: Human
Heritage: Duskwalker
Ancestry Feat: Gravesight
Background: Fogfen Tale-Teller
Background Feat: Titan Wrestler/url]
Class: Champion
Class Feat: Weight of Guilt
Champion's Code: You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures. You must show compassion for others, regardless of their authority or station.
Deity: Ashava
Cause: Edicts: Dance even when there is no music, cast light in places of darkness, lead the lost. Anathema: Intentionally mislead someone, desecrate graves, abandon a creature in darkness.
Areas of Concern: moonlight, dancing, and lonely spirits
Deific Weapon: Bladed Scarf
Devotion spell: Lay on Hands
Shield Block

Level 2
Level 2: Marshal Dedication (stance, diplo to E)
Skill Feat: Intimidating Glare

Level 3
Level 3: Blade Ally
Toughness
Athletics to E

Level 4
Level 4: Marshal Stance
Assurance Athletics for 18

Future Leveling
Level 5: Ghost Hunter (punch ghosts), Intimidate to E
Level 6: Rallying Charge, Multilingual (Aklo & Elven)
Level 7: Fleet, Diplo to M
Level 8: Back to Back
Level 9: Spirit Strikes (punch ghosts harder)
Level 10: Radiant Blade Spirit

----

Anyway, if you haven't looked at Marshal Dedication yet, maybe this helps.

Also, I found this item Glaive of the Artist which seems like the perfect cpastone weapon for a Shelynite Redeemer. if you ever get high enough level in PFS :)


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Let us look at leveling options. We all pick up feats from our dedication as well as from our class this level. We have talked about wanting more healing. So... if Wei Ji retrains Acrobat to Medic, I was thinking of picking up Lesson of Life which offers fast healing to one of my buddies. I am thinking... Suspenders and a belt!

My other option would be picking up basic spell casting, which would give me an extra spell of each level that I could play with. It would also allow my familiar one more ability. Thoughts between the two options?


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"Caw!" Oolong preens himself. "It looks like Song got it wrong, of course. Here's the real deal. If she takes Basic Witchcraft, she can pick up that Lesson of Life, and get Fast Healing for you, and one more ability for me. That means that I could also offer her a Cantrip Connection and let her use two different cantrips a day, provided they are on the occult list. So that could allow her a bit more diversity with her cantrips, and make me more awesome AND get you more healing"

Then Oolong looks at you. "OR she could pick up two more prepared spells a day. BORING, right?"


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Someone taking the Continual Recovery feat would likely be able to take care of most of our out of combat healing. That would allow them to treat wounds every 10 minutes. They could take this at 4th level and take Assurance with Medicine later.

Looking at it, the Medic requires a much higher investment in Medicine skill feats and may be more than we need. Getting Medicine to Expert skill would certainly be nice, but it would likely delay when you would pick up Continual Recovery. Even if you took the Medic archetype, you would likely want the Continual Recovery and Assurance with Medicine feats.

The Medic archetype is certainly nice, giving good in combat and out of combat healing, but it may be more than we need.

Lesson of Life gives Life Boost which would provide a nice boost to the in combat healing for one person.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I am planning on nonlethal spell for ephie. Let me know if anyone wants a master ability from Mr. Splinters via Mascot. If not I will take something else.

Of course that means building a deeper connection with Mr. Splinters, so….


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Also does this end book 1? Donee get pfs chronicles for competition?


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Alas. There is one more dungeon in this book.

Being Campaign mode, I am happy to distribute Chronicles now, if you like, especially given that the last chapter in this book is a dungeon crawl.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

No need was just asking.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

What are your thoughts on Haunting Hymn spell? I am looking at the fact that it is area effect cantrip on the Occult list that can be used against swarms. It doesn't scale very well, but it uses sonic and has that area effect ability.

EDIT: I think they have crammed too much into the PF2 adventure paths. You spend so many levels on a single volume, it is a bit fatiguing. I prefer Starfinder APs where it is only three sessions or so per volume. Am I being weird?


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I don't know about your weirdness or lack thereof, but I do feel the difference. I had become used to 3 levels/book in SF.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Think I’m going to take Healing Hands as my cleric feat. It would allow me to use d10 rather than d8 for my heal spells. This is boring but effective.

For the skill feat, it is either Quick Jump or Assurance with Medicine. It would amuse me to have Rulean become a Leaping Lizard.

For the free archetype feat, I think that I’m going with Basic Bloodline Spell to get Nymph’s Token.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Does Starfinder have less combat? I get the impression many 2E APs — especially the earlier ones — are pretty crunchy and combat-heavy.

Recent APs like Strength of Thousands seem to run a bit faster and are a bit lighter on crunch. (BTW I am fine with 2e scenarios being crunchy, but I don;t get to play Starfinder so I have no point of comparison).


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Rulean wrote:

Think I’m going to take Healing Hands as my cleric feat. It would allow me to use d10 rather than d8 for my heal spells. This is boring but effective.

For the skill feat, it is either Quick Jump or Assurance with Medicine. It would amuse me to have Rulean become a Leaping Lizard.

For the free archetype feat, I think that I’m going with Basic Bloodline Spell to get Nymph’s Token.

Healing hands is decent, but it's also just 1 extra HP per die… not going to make or break a heal.

I thought you wanted to lean more into Athletics-themed stuff with Rulean?

Song-of-Air wrote:
What are your thoughts on Haunting Hymn spell? I am looking at the fact that it is area effect cantrip on the Occult list that can be used against swarms. It doesn't scale very well, but it uses sonic and has that area effect ability.

I don't think it's a good spell, unless you are a cleric in near melee who needs a damage cantrip to fall back on (and sonic isn't bad). Even then you should probably be flanking which makes it hard to use.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---
Song-of-Air wrote:

GM --

We haven't had a lot of downtime, but I would like to retrain Song at some point. I have not really made use of squawk, and love storm's lash the ancestry feat I picked up at Level 3. Could I retrain to replace squawk with storm's lash at 1st level, so that I could pick up canny acumen to boost my awful fortitude save?

Does this retraining take effect now?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Ephraim Critchlow wrote:
Rulean wrote:

Think I’m going to take Healing Hands as my cleric feat. It would allow me to use d10 rather than d8 for my heal spells. This is boring but effective.

For the skill feat, it is either Quick Jump or Assurance with Medicine. It would amuse me to have Rulean become a Leaping Lizard.

For the free archetype feat, I think that I’m going with Basic Bloodline Spell to get Nymph’s Token.

Healing hands is decent, but it's also just 1 extra HP per die… not going to make or break a heal.

I thought you wanted to lean more into Athletics-themed stuff with Rulean?

I do, which is why I am looking at Quick Jump.

Domain Initiate for Might domain would be nice for that, but healing has been a problem which is why I thought putting the cleric feat into improving it was important.

On the other hand, it was the Athletics check that took the priestess out of the battle.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---
Ephraim Critchlow wrote:


Song-of-Air wrote:
What are your thoughts on Haunting Hymn spell? I am looking at the fact that it is area effect cantrip on the Occult list that can be used against swarms. It doesn't scale very well, but it uses sonic and has that area effect ability.
I don't think it's a good spell, unless you are a cleric in near melee who needs a damage cantrip to fall back on (and sonic isn't bad). Even then you should probably be flanking which makes it hard to use.

So... How do swarms work in 2e? Am I right that an area of effect spell as a cantrip -- even one with lousy damage -- would be good to keep on hand vs swarms?


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

My bards keep Sound Bursts loaded up for swarms. It's better damage and they like to not stand near the swarm (which you would need to do with a 15' cone). Also, doesn't Song have Animated Assault like Ephie does? That's also an AOE and is effective against swarms as far as I know.

Swarms usually aren't immune to weapon damage like they were in 1e, so the whole party can usually contribute to damage and not depend on one caster to do all the heavy lifting.

Of course, all just my opinion though!


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I am just worried about the dungeon where we run out of 2nd level spells.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I think all current swarms have a weakness to splash and AoE. Although the trait just says typically, I haven’t seen any that don’t have that yet.

Acid Splash, alchemical bombs (if you have martial proficiency), and several spells offer that.


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Song-of-Air wrote:
Song-of-Air wrote:

GM --

We haven't had a lot of downtime, but I would like to retrain Song at some point. I have not really made use of squawk, and love storm's lash the ancestry feat I picked up at Level 3. Could I retrain to replace squawk with storm's lash at 1st level, so that I could pick up canny acumen to boost my awful fortitude save?

Does this retraining take effect now?

Yes.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Sorry it took a while to get back to this. I needed to read up on what it potentially gave.

Ephraim Critchlow wrote:

I am planning on nonlethal spell for ephie. Let me know if anyone wants a master ability from Mr. Splinters via Mascot. If not I will take something else.

Of course that means building a deeper connection with Mr. Splinters, so….

Rulean wouldn’t mind the Familiar Focus ability, but I think you already use that. Since it is only once per day I don’t think that would work.

The Cantrip Connection is probably the most useful for the whole group. Would it be able to give him a primal cantrip when you are an Arcane caster?

Rulean casts both Divine and Primal spells, the primal off their Sorcerer dedication.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie uses both, but hasn't used all his cantrips. HoTA usage will fade a bit as spell attack mods are outstripped by melee expertise and until he gets a striking battleaxe :p (HoTA is also a prereq for a nice level 8 feat Ephie is considering).

Nothing Cantrip Connection limits the tradition available, I think you can get any cantrip you want from it as long as it's normally available to you.

It's all changeable daily too, so we can play around with it and see what works.


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By the way, Magic Hands (maximize--16 hp--the random component of Treat Wounds) is a nice feat that requires Healing Hands first, but it's most useful if you focus on Treating Wounds.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I always look at MAgic Hands and wish it worked on Battle Medicine too. I just don't know if the out-of-combat utility is worth it, at least in PFS where they usually give you unlimited time to treat wounds between encounters. It's probably awesome if you're in an AP where there's a more often a severe time crunch between encounters.

Maybe useful here.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
Rulean wrote:

Someone taking the Continual Recovery feat would likely be able to take care of most of our out of combat healing. That would allow them to treat wounds every 10 minutes. They could take this at 4th level and take Assurance with Medicine later.

Looking at it, the Medic requires a much higher investment in Medicine skill feats and may be more than we need. Getting Medicine to Expert skill would certainly be nice, but it would likely delay when you would pick up Continual Recovery. Even if you took the Medic archetype, you would likely want the Continual Recovery and Assurance with Medicine feats.

The Medic archetype is certainly nice, giving good in combat and out of combat healing, but it may be more than we need.

Lesson of Life gives Life Boost which would provide a nice boost to the in combat healing for one person.

I've taken this on my monk doctor from Rahadoum. It's pretty potent with Battle Medicine and Assurance.

Leaf's Medicine is already at Expert, so it'd *probably* mean a different skill he could shove to Expert.

Given what we've been facing and how hard they've been hitting I'm still worried it's *not enough* healing, tbh.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Leaf-On-Wind wrote:

I've taken this on my monk doctor from Rahadoum. It's pretty potent with Battle Medicine and Assurance.

Leaf's Medicine is already at Expert, so it'd *probably* mean a different skill he could shove to Expert.

Given what we've been facing and how hard they've been hitting I'm still worried it's *not enough* healing, tbh.

Expert Medicine plus Continual Recovery (one skill feat):

DC 15 for 2d8 every 10 minute
DC 20 for 2d8+10 every 10 minutes.

Just the Medic dedication (One skill feat, switch to medic dedication):
DC 15 for 2d8 every hour
DC 20 for 2d8+15 every hour.
Can do it once per person per day in combat provided you have the tools and a free hand.

If you are willing to spend two skill feats, you could pick up assurance to never fail every 10 minutes with the Treat Wounds or pick up the Continual Recovery with the Medic dedication in order to treat every ten minutes.

Medic pulls ahead by giving you the ability to start treating conditions at 4th. You would pretty much run out of Medic feats except the last one by level 10.


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I find Assurance in Medicine to be the most useful in streamlining out of combat healing. Continual Healing speeds it up. Ward Medic really speeds it up. That's the order that I take them, usually.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Song is updated. Is Performance Oratory what she needs for Ringmaster? I picked up Virtuosic Performer skill feat.


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Oratory would make sense. Ultimately, it depends on what kind of Ringmaster Song is/wants to be. I'd say if your songs are any indication, Comedy, but completely up to you. :)

EDIT: ...and certainly Acting.


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Clover is now updated. Relevant changes are as follows:

(1) Gained the Beast Speaker feat via Animal Trainer archetype. By my understanding this grants Clover a constat Speak With Animals effect, with a +2 circumstance bonus to Diplomacy to make requests of animals.

(2) Gained the Heal Companion class feat. Clover gains the warden spell Heal Companion and a focus point pool of 1.

(3) Gained the Cat Fall skill feat.


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Relevant changes for Song:

1) traded out Squawk for Canny Acumen, raising my Fortitude Save.

2) picked up Virtuosic Performer skill feat.

(I have not decided what perform I will use yet. I am somewhat disappointed that skill magic item for theater arts is a mask that covers your entire face... What if you want to show off your awesome face? Why did they make the Persona Mask something based off Greek theater instead of an awesome top hat or something?)

3) picked up Basic Witchcraft in my archetype to gain the Lesson of Life for fast healing for others, and another prepared cantrip.

4) chose Inspire Defense for my bard feat, which is an awesome cantrip against scary foes.

5) picked up Hideous Laughter spell.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

A nights rest restores Hit Points equal to your Constitution modifier (minimum 1) times your level. Rulean was down far more than that.

Do we hand wave the healing or make the rolls? It doesn’t seem we are in much of a hurry the next day, although I still worry about Threndel.


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Oh, yes. We're essentially in Downtime and can certainly handwave healing rolls.


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I'm going to have to re-read some stuff to appropriately answer Clover's question about Aroden/the orbs. I was surprised when Harlock's cut scene monologue included that he associated it with Aroden. I thought all of that was secret/lost to history, so I need to make sure I accurately relay what he does know so as to not spoil later book twists.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

So adjusting the Free Archetype to Medic opens up *a lot* of options, and doesn't preclude another Archetype taken later once that vein has been tapped out.

Glancing at the build options, Leaf-On-Wind could theoretically have Assurance (Medicine) Since Acrobatics wasn't doing a lot, Battle Medicine, Continual Recovery, Treat Condition (clumsy, enfeebled, sickened) and Doctor's Visitation as of the rebuild, with a DC 18 Medicine check from Assurance every 10 minutes.

Most of what Acrobat was providing was already provided by Monk, or not really relevant thus far.

Thoughts?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

There are relatively few cases where I think assurance is worth a feat, the main ones being athletics and medicine. In my experience, if they are calling for an acrobatics check it is because it is supposed to be challenging and assurance generally isn’t good enough for anything challenging.

Assurance with Medicine instead of Acrobatics is a good change regardless of what else you do.

How do you get both Doctor’s Visitation and Treat Condition? Those are both 4th level Medic feats, you should only get one Medic feat at 4th level.

With both Continual Recovery and Assurance in medicine, you will have greatly improved our healing abilities.

Medic gives you more options, if you prefer that over acrobat then go for it. It will certainly come up more often in game — but that is only because we keep getting hurt. :)

With you having both assurance in medicine and continual recovery, I am going for the Quick Jump feat.


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I assumed that was a build plan...


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Since an Archetype is part of a class, it'd be one of the class feats rather than some other thing like a Ki Strike or whatnot, at least, that's my read on it. If I've made a Gross Conceptual Error, please advise.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Finally got Rulean updated.
Cleric feat: Domain Initiate to get Athletic Rush focus spell.
Sorcerer (Nymph) dedication: Basic Bloodline Spell for Nymph’s Token focus spell
Skill feat: Quick Jump

Add another 2nd level spell prepared.
Selected spells based on our next concern.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I will have Ephie updated tomorrow. Sorry for the delay.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:
GM Blake wrote:
I'm going to have to re-read some stuff to appropriately answer Clover's question about Aroden/the orbs. I was surprised when Harlock's cut scene monologue included that he associated it with Aroden. I thought all of that was secret/lost to history, so I need to make sure I accurately relay what he does know so as to not spoil later book twists.

Whoops, hadn't meant to potentially throw a wrench into the works! Clover knows that some gods obviously have some overlap in their areas of concern but she just thought it was interesting if Aroden was really the one to create such a thing since it's kind of a big deal to alter the natural world like that.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Aroden did a lot of supporting agriculture on the isle of Kortos. There are a number of places where he tweaked stuff and now its failing. I don't think gods think about what happen if they die since it happens so seldom.

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