Archomedes |
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i just remembered this ability from the water orm and thought that it would be helpful as a social talent in order to help a vigilante get into costume
Elusive (Su) Water orms are rarely discovered except by their own choice. As a full-round action while in water, a water orm can move up to its run speed (200 ft.) without leaving any trace of its passage (identical in effect to pass without trace). An elusive water orm gains a +40 circumstance bonus to its Stealth check. In addition, when not in combat, a water orm is considered to be under the effects of a nondetection spell. These effects function at caster level 20th and cannot be dispelled.
Maybe call it flee the scene? How many playtesters would find something like this helpful?