The ELUSIVE Vigilante?


Ultimate Intrigue Playtest General Discussion


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i just remembered this ability from the water orm and thought that it would be helpful as a social talent in order to help a vigilante get into costume

Elusive (Su) Water orms are rarely discovered except by their own choice. As a full-round action while in water, a water orm can move up to its run speed (200 ft.) without leaving any trace of its passage (identical in effect to pass without trace). An elusive water orm gains a +40 circumstance bonus to its Stealth check. In addition, when not in combat, a water orm is considered to be under the effects of a nondetection spell. These effects function at caster level 20th and cannot be dispelled.

Maybe call it flee the scene? How many playtesters would find something like this helpful?


OMG NEED THIS!!!!


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"I hate it when he does that..."


That would be amazing...

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