Lucky Feat?


Advice


Recently my Ninja acquired a stone of good luck(+1 luck to saves and skills). Being at level 12 and already having Invisible Blade and Ghost step and basically every feat I needed for my feat tree means I have a feat available next level.

I am thinking of getting Additional Traits for Fates Favored(+1 to all luck bonuses) and the one with +1 will or +2 Init.

I am also thinking of buying the Jingasa of the Fortunate Soldier(5,000 gp, +1 luck to AC) to compliment taking Fates Favored.

Do you think burning a feat and 5,000 gp on this stuff is worth it, if not what else should I get?


I will say it depends, it's certainly worth a feat to get +1 to all saves and +1 AC, and +2init, as that is effectively what the feat will gain you. However feats are precious, and what I would say is it depends on if the following is worth while and doable for you.

First Have a UMD of at least 19 so that you can activate a wand without chance of faliure. Then buy a wand of divine favor cl 9 (6,750gp). Now you can UMD this wand for a +4 to attack and damage for 1 minute.

I realize that self buffing in combat is not optimal, but +4 to attack and damage is nothing to scoff at, and not everything is fooled by invisibility, greater or not, especially at your levels. However +4 to attack and damage will always be useful.

Now this relies on you having a free hand that you can use to carry the wand, as taking it out and putting it away is a pain, gloves of storing can help with this if you don't already have your hand slot occupied.

The trick with self buffing is knowing when to use it. If you could get off a full attack, then it's not so great, or if the combat will be short also not so great, however if you could only get off one attack and/or the combat will last many rounds, then a standard action at the beginning of combat can pay dividends by the end of said combat.


Thanks for the advice for divine favor, thinking about divine power also now. At the moment my UMD is +18 which is not including the stone of good luck.

Grand Lodge

A UMD of +!8 is fantastic. You can UMD any wand successfully except on rolls of a natural 1.

And next level with your next skill point you can forgo those rolls altogether because you will never fail to activate. Lovely!


You still have to roll. There are consequences for natural ones so a roll still has to be made.


Note that a luckstone also gives a +1 luck bonus to ability checks, and an initiative check is is an ability (dexterity) check. In other words, you're getting an additional +1 to initiative from Fate's Favored as well.


Cavall wrote:
You still have to roll. There are consequences for natural ones so a roll still has to be made.

No, the consequences are for failing to activate an item and having a natural roll of 1. If the roll succeeded there is no drawback.

Quote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

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