| Tommers25 |
This will be a horror game that will focus more on stealth than brawn. You will be traversing a nightmare fueled story, It will start in a Small town called porter where you will be your average folk haunted by dreams of a house in the middle of the woods on the outskirts of the town. This is a modern setting. I am giving minimal detail to the story on purpose. It will be more fun to go in with things being a complete mystery. You can each pick three of nine starting items. They are: Lighter, 12 ounce plastic thermos, pocket knife +1 kill damage, pocket flashlight, duct tape, stone arrow head, leather strap, paper clip and a bandage wrap. You will have simple backpacks so you can carry other things you obtain. You all have a cell phone and a vehicle of your choice within reason. No tanks or whatever.
So this game is going to be utilizing the Reign system (one roll engine). For those of you not familiar, the system utilizes D10's with degrees of success for the height and width of dice.
For instance we are in a fight wielding a sword that does 1 kill damage and are just looking for a match.
Jeff has a body of three and a sword skill of 2. For a total of 5 dice.
Attack: 5d10 ⇒ (4, 3, 3, 1, 6) = 17
In this roll I succeeded with 3 2's. You hit the guy you were fighting in the right leg at +1 damage. Depending on the number rolled also determines the area of body hit. 1=left leg, 2 = right leg, 3-4 = left arm, 5-6 = right arm, 7,8 and 9 = torso, 10 = head. The Hp for each limb is legs 5 hp each, arms 4 hp each, torso 10 hp and head 3 hp. Kill and stun damage: Lets say Jeff attacks someone with a knife and knocks their head or torso hp to zero. Well then they die. Lets say he does the same thing with his fists then they are knocked unconscious. other limbs will just become useless when hp reaches zero. though with kill damage wounds they will take longer to recover and if you don't bandage them up you could bleed to death after a time.
If this were a skill check you would have succeeded without a lot of style but you would have succeeded more quickly than normal.
Your stats will be as follows:
Body,
Coordination,
Knowledge
Sense
Command
Charm
Your base stats will all start at 2 Dice. With any 3 of them getting a +1.
For now, we will try making characters with 4 skills at level 2, and you will have 35 points to distribute among skills all of your skills as you see fit.
Increasing skills works like this.
Starting a new skill from 0 to 1 costs 1 point.
Having it go from 1 to 2 costs 2 points. For a total to 3.
Going from 2 to 3 costs 3 points. For a total of 6.
Skills can go up to a maximum of 5 dice.