Darkmeer's Shackled City PBP


Play-by-Post

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Male Human Ranger 1

Borden, fulling expecting an ambush of some sort, will start to shadow the party just off the trail and ahead of the group slightly, He keeps his keen, half-eleven eyes alert for any signs of an ambush as he slinks from tree to tree.

Stealth 17

OOC: I'll be out of town until Saturday of Sunday, so please NPC Borden until then.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav casts Mage Armor and readies to cast Acid Splash at the first sign of danger. "Perhaps we should approach with stealth."


Male

Kysstaa, the first among you to be called to the strange place, volunteers to be out in the open, as the three of you hide in wait. "There's no reason to believe that there is anything nefarious... Unless, of course, you count the Slaymate, the Savrans, and the strange behavior of everyone else in the area."

As you make your way into the clearing, you see Otis, the halfling from the Haeler. He is sitting on a stump, as if waiting for someone. He sees Kysstaa, and waves him over. As Kysstaa moves to speak with the hin, Borden spots a Kobold lying in wait near Otis. About this time, you all hear Tham's voice loud and clear. "It's a trap!"

Surprise Round!
Initiative:
22 Tham
16 Dreav (surprised) Acts on Round 1
15 Otis
12 Borden
11 Kobolds
3 Moonpate (surprised) Acts on Round 1
1 Kysstaa (Surprised) Acts on Round 1

Tham, please provide actions and appropriate rolls. Borden will act after I have your rolls.

Tham:

Spoiler:
Sadly, you weren't able to get near one of the Kobolds you know the location of without revealing yourself. Surprise is important in this encounter, non?


Male Human (Rashemi) Swordsage 1st

Tham is obviously a bit off of his game, as he wings his dagger with his off hand trying to hit one of the kobolds early to take it out.

1d20 roll 6 + 3 = 9 to hit

On the way off chance that the attack hits, the dagger does a whopping 1 point of damage.


Male

The beginnings of this scuffle are rather confused indeed, as Tham's dagger wings by one of the kobolds, and Otis draws his shortsword as he closed to Tham, striking at him and hitting a kneecap.
Borden, seeing that the kobolds are still surprised, throws his javelin into the Kobold that Tham missed.

Then, all the hells break loose, as five kobolds throw javelins into the party, not particularly aiming for anyone, but they do avoid Tham and Otis for some reason. Two javelins hit Kysstaa, one in the leg and one squarely in the shoulder. One javelin misses Dreav by mere inches, while another hits Borden while one misses.

Then begins the chanting by another Kobold.

Tham:

Spoiler:
You are struck for 4 points of damage by Otis' sword.

Borden:

Spoiler:
The javelin hits you for 1 point of damage.

Kysstaa:

Spoiler:
The total damage by the javelins is 3 points.

Dreav and Moonpate:

Spoiler:
You may each make a spellcraft check to figure out what the chanting is as a free action on your turn

Round 1:
Initiative Order:
Tham,
Dreav
Otis
Borden
Kobolds
Moonpate
Kysstaa

State your actions, with appropriate rolls, and I will adjucate once everyone's posted. (Borden and Kysstaa are still DMPC'd right now and will be posted after Tham, Moonpate, and Dreav state what they want to do.


Male Human Wizard Level 8 - Conjurer

Spoiler:
Spellcraft check: 6+7=13
If triggering my bonded item is a free action (or whatever it is called) then I will do that first (Mage Armor) and then cast a spell. Will cast Color Spray if I can affect more than one enemy without catching any of our group in the cone. If that is not tactically feasible then I will trigger my bonded item and go into Total Defense for this round.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav moves forward moving his hands as he goes. A blinding blast erupts from his hands into the kobolds. Casting Color Spray on as many kobolds as possible. Spellcraft:1d20+5=6


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
I'm going to attempt an acrobatics check to circle 10 feet around Otis, thus keeping my concealment active.

Acrobatics check d20 roll 10 + 7 = 17

Then, I'm going to use my standard action to use Clinging Shadow Strike . . .

Attack roll d20 6 + 3 = 9

Wow . . . I'm glad that wasn't like my best ability or anything . . . grumble . . .

On the way off chance that it actually hit, I'd do 9 points of damage, and he would have to make a DC 13 Fort save or have a 20% miss chance on all melee and ranged attacks for one round.


Male

Tham deftly dances around Otis, striking out with his Pata, missing horribly.
Dreav's color spray hits two of the Kobolds, and they both appear to be quite unconscious.
Otis lashes back out to Tham with his shortsword, also missing.
Borden draws his rapier and moves to defend his companions, moving near, but not next to one of the non-unconscious kobolds nearest to Dreav (the nearest kobold, within a 5-foot step).
The kobolds move, swarming around Otis and Tham, and all 3 miss tham when they attack with their spears. The last of the kobolds completes his chanting, and right next to Borden appears three rather large, glowing red-eyed dire rats. Each tries to bite him, with only one succeeding (for 1 point of damage).
Moonpate raises his mug and is surrounded by a slight blue glow for a moment before he steps into a defensive stance.
Kysstaa, seeing that his friend has been surrounded by rats, attacks one of the rats with his claw, as he realizes he had not taken off his peacebond for his sword. The claw bites deep, and the rat disappears in a puff of smoke.

Borden:

Spoiler:
Fortitude save, please

Moonpate:

Spoiler:
Rereading the description of the bonded item, it has the spell trigger much like a wand, so it takes a standard action to cast your spell.

Actions for the next round, please.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav brings his scimitar down on the unconsious kobold. "We only need one friend to talk to."


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
Tham is going to keep moving around Otis to keep his stance going. His tumble check to get around Otis is d20 1 + 7 = 8 (argh).

In case I have to tumble away from any of the kobolds while moving, my check in for the kobold to avoid the attack is d20 9 + 7 = 16.

I'm using Shadow Blade technique this round as my standard action.

Attack roll #1 = d20 14 + 3 = 17

Attack roll #2 = d20 19 + 3 = 22

I'm going to be safe and take the second roll.

Damage, if I hit (and I sure hope I don't need more than a 22 to hit) =

1d6 5 + 2 = 7 damage from the pata.

Tham's arm is surrounded by shadow, then two arms wielding patas strike out, one high, one low, making it harder to defend against the attack due to the illusory second attack.

Also, can I see the dagger I threw, and how far away is it from me, if I can see it?


Male Human Wizard Level 8 - Conjurer

I will target the chanting kobold with a magic missle.


Male Human Ranger 1

Facing off against the summoned creatures, with the aid of his scaled friend, Borden scores a solid blow on the next dire rat though it does not hit any critical viens or arteries.

Fort 9
Attack 19 damage 7


Male

Due to unforseen circumstances (car wreck (someone broke my car), dealing with getting new vehicle AND having to take my son to St. Louis tomorrow for a Dr's appt.), the campaign will continue on Wednesday.


Male Human (Tashalan) Cleric 1/Sorcerer 1

No problem. Best of luck.


Male

Moonpate: Damage for the Magic Missile, please.

Tham's arm is surrounded by shadow, then two arms wielding patas strike out, one high, one low, striking Otis. Unfotunately, during his attempt to tumble and maintain his ability, he was struck by Otis for 5 points of damage.
Dreav hears the satisfying crunch of the Kobold's skull opening up, knowing at this point that the kobold will no longer hurt anyone.
Otis lashes out at tham, missing horribly.
Although not striking any arteries or veins were struck, the satisfying strike into a vital area brings a horrid stench from what was the summoned rat, as it oozes back into the ground.
The kobolds see that Tham is very difficult to hit, with only one striking him, for only 1 point of damage. The Kobold begins chanting again, but Moonpate's Magic Missile slams the chanting kobold. The kobold is still standing, but when he was struck, he lost his spell (blasted one on the spellcraft check).
Kysstaa attempts to remove the final rat, but unfortunately misses with his claws.

Actions for Round 3, please (this combat is moving much more smoothly, btw, sorry for the extra delays on my part, stuff still isn't right).


Male Human Ranger 1

Borden, not wanting to have to face anymore of what the magic wielding kolbold cought through at them, dashes for the kobold and slashes out with his shortsword.

Attack 16 Damage 7


Male Human Wizard Level 8 - Conjurer

For magic missle: 2+1= 3 points damage. Moonpate will wade into the battle looking to smash the nearest noggin with his club.
To Hit Roll = 12


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav smiles under his mask. I'll have something for you this time little caster. ready to cast acid spray at the spellcaster. att/dam: 1d20+2=15, 1d3=2


Male Lizardfolk Paladin 1

Brings his claws down into the repulsive vermin (rat, not kobold) in an attempt to finish it off. After giving the rat a good raking he turns to the kobold that seems to so desperately want to cast a spell. Standing up to his full height, he gives the kobold his most menacing smile approaches the caster.

DM:

Spoiler:
Attack: 19+4 = 23, damage: 3+3 = 6. Thanks for running Kysstaa for me, you pretty much nailed it right on the head what I was gonna do. Wanted to make an Intimidate check here, but since that's a Standard Action, not gonna happen. Settling for some fluff while closing into melee so's I can smack him around next round.

Everyone:

Spoiler:
That was a bit of an extended absence on my part, but things seem to be normalizing themselves a little now and I hope to take Kysstaa's reins back from Darkmeer.


Male Human Wizard Level 8 - Conjurer

Welcome back! Great timing for some action.


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
Is my dagger within a move or two of me at the moment? Also, are there any trees nearby? Perhaps one that are low enough to jump into?


Male

Tham:

Spoiler:
The dagger is in sight but it is 3 move actions away. This location seems to have been chosen specifically, as most of the trees you can see have branches about 12 feet up, some higher, and one 75 feet away would work perfectly for a jump into, although that would take you quite a distance from the action.

Moonpate:

Spoiler:
damage for your club, please. You can do both attack and damage rolls for your weapons and spells in the same post (it makes them go smoother). Oddly, this seems like the type of encounter that Moonpate expected of adventuring life.

Kysstaa

Spoiler:
Welcome back, sir. Glad I kept him in line for you.

Awaiting a response from Tham and Moonpate to adjucate the round.


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
Tham's stance doesn't come into play this round, as he can't really afford to try it.

Weakly swinging the pata and getting d20 roll 8 + 3 = 11

Doubting I hit, but just in case . . .

4 points of damage.

Tham, badly staggered and bleeding, barely standing, gets ready to swing his pata.

"Beshaba's always been a b#**~ to me. I think Mask must have got on her bad side and sold me out to her. Not riding Lady Luck's dark twin this evening, but when has that stopped me from gambling?"


Male Human Wizard Level 8 - Conjurer

Spoiler:
Club damage = d6 =5

How many foes are we looking at now, and which ones are threatening Tham


Male

Tham, swings his pata, weakly, missing Otis by a large margin. Dreav Acid Splash strikes the caster, interrupting his chanting. You all hear what appears to be cursing after the caster is struck.
Otis tumbles away from Tham, but provokes an attack of opportunity while he does so. He then moves for the treeline, near where Tham's dagger lies.

Borden's charge hits the kobold squarely in the chest, and he realizes that the kobold will not be getting up after his strike. The rat that had been harassing Borden missed its attack of opportunity.

Kobolds The five remaining kobolds each begin to scatter, but not before Moonpate strikes one of them with his club, downing it. The remaining ones scatter, each going a different direction. Kysstaa finishes off the last of the summoned rats, and quickly scans his immediate vicinity for threats.
Kysstaa

Moonpate

Spoiler:
At this point in the round, you are looking at 4 kobolds and 1 Halfling.

All

Spoiler:
I'm really sorry about the delays with my posts this past week. I have been dealing with someone's insurance who utterly obliterated my new car (as in, I owned it for SIX days). So, now that most of that is over, and I'm not limping on one vehicle, I believe that I can go forward. Again, I'm sorry for the delays, let me know whether you want to continue at this point, given my lackluster performance.


Male Human Wizard Level 8 - Conjurer

"Try to take the halfling alive", Moonpate yells.
If the halfling is within range and a clear line of sight present then I will cast Color Spray, hoping to catch any kobolds in it as well. If those conditions are not present then I will cast Daze on the halfling, if in range. If that is not feasible then I will use my scroll of Sleep on the halfling.

For DM: Welcome back. Glad you are OK.


Male Human Ranger 1

Seeing Otis among the scattering kobolds, Borden shouts, "Hey! Don't move or we will make this hurt much more than it needs to!" The half elf tightens his grip on his blade for emphasis as he moves towards Otis

Intimidate 17


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
Does that mean I get to take a swipe at the little ankle biter? If so, the rolls are as follows:

d20 roll 14 + 3 = 17 to hit

Pata damage d6 roll 6 + 2 = 8 damage

Also, are you ready for us to post our actions for next round yet?


Male

Tham is able to strike Otis, doing a bit of damage as his pata slices into Otis' Shoulder.

Otis stops at the clearing and shouts "What is it with you people?!" At which point he goes into a much more defensive posture.

All:

Spoiler:
At this point, there is one unsonscious kobold, a dead kobold spellcaster, and the other two kobolds have darted away. Standing in the clearing is Otis, looking bloodied but not beaten. Perception checks from all, in spoiler please.

All: You may all post your actions for the next round.


Male Human (Rashemi) Swordsage 1st

For the DM:

Spoiler:
17 + 5 = 22 for Tham's perception check

Tham staggers back a bit, and looks around at the battlefield.

"I hate to ask, but can you guys handle this one? Loathe as I am to admit it, I'm not feeling too well."


Male Human Ranger 1

"Otis, give up now! Otherwise you won't even have time to explain why you have taken sides with these kobolds before my scaly friend here gets his rather sharp hands on you. Seeing Otis' defensive position, Borden stops ten feet from Otis as he himself brings his sword up, ready to attack should Otis try to do anything but give up or talk.

Spoiler:
Perception 21

Attack roll in case Otis either tries to attack or make a break for it. Attack 17 Damage 4


Male Human Wizard Level 8 - Conjurer

Spoiler:
Perception roll=14+0=14; Cantrip Daze ready to cast at Otis should he make an aggressive move or refuse to surrender.


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav glares as the talon under his glove begins to form ooze. ready action to fire acid spray


Male Lizardfolk Paladin 1

Kysstaa charges the halfling and brings his sizable knee to bear down on the little man that is turning out to be a much larger pain than Kysstaa originally thought possible.

DM:

Spoiler:
CMB (trip) roll: 1d20+4 [9+4] = (13).
Want to make sure this lands, so I'm burning an AD: 1d4 [3] = (3)
...and again: 1d4 [2] = (2).

Trip attack total: 13 (CMB) + 5 (AD) = 18.

Left the +2 to attack bonus from charging out because it does explicitly state that the +2 works for bull rushes but doesn't say anything about other combat maneuvers.

Perception roll: 1d20 = 5


Male

Tham, leaning on a tree shouts, "It's a trap!" At which time, Otis drops his weapon at Borden's feet, and smiles. As Otis does this, and Borden begins his cautious approach, he stops short. Before he can say anything, he notices two kobolds with crossbows, aiming squarely for his lizardfolk and wizardly allies. They pull their triggers as Borden slices deeply into the arm of one of the kobolds. Dreav is struck by the attack, as well as Kysstaa. Moonpate, realizing what is going on, casts a quick cantrip, dazing the other kobold for the moment. Kysstaa, an arrow sticking out of his shoulder, charges Otis, tackling the halfling into the forest.

Dreav

Spoiler:
You take 3 points of damage, and spellcraft DC for casting your spell is 14, which will be added to the round once you have a target.

Kysstaa:

Spoiler:
You took 6 points of damage from the crossbow bolt. And it hurt, a lot (critical hit).

Awaiting Dreav's response, then we will move to the next round


Male Human (Tashalan) Cleric 1/Sorcerer 1

"Arcle **ugh**" Dreav shouts as the arrow hits him and he loses the spell. Spellcraft:1d20+5=9


Male

Next round, everyone may post their actions, and we'll go from there :)

You all hear Otis yelling something (free action).

For those that speak Draconic:

Spoiler:
Otis is yelling "You fools, you are going to get me killed! I don't care how much your master paid you, or how much you're blackmailing me! Stop NOW!"


Male Human Wizard Level 8 - Conjurer

"Kystaa, we need that halfling alive! Secure him if you can."

Moonpate moves to smash the dazed kobold with his trusty Rod of Hard Knocks.

For DM:

Spoiler:
Attack roll with club: 18+0 =18 woohoo!;
Damage Roll d6 = 3


Male Human (Tashalan) Cleric 1/Sorcerer 1

Dreav swings his arm towards the kobold that shot him, "Burn!!" Acid Spray vs. kobold: 1d20+2=22, 1d3=1 Crit makes the damage 2


Male Human (Rashemi) Swordsage 1st

"Oh, bugger . . . a cutthroat's work is never done."

For the DM:

Spoiler:
Tham moves up to Otis, tries to hit him on the top of the head with the side of his pata (non-lethal damage).

Attack roll d20 = 5 - 4 (non-lethal) + 3 = 4

On the amazingly off chance that the forces of the cosmos have come together to make that a successful roll, my damage is 6 + 2 = 8 (non-lethal).


Male Human Ranger 1

Seeing that Kystaa has the halfling in his strong hands, Borden goes after the kobold crossbowmen, moving into the forest and slashing at the closest one.

Attack 1d20+1=12 damage 1d6+1+4


Male

Tham swings his pata, bringing the blade down dangerously near Otis' throat, and Otis lets out a yelp at this. Dreav's burst of acid hits the Kobold, taking it down as Borden's strike rings true.
Otis is screaming "I am not your enemy! I've been blackmailed by the lord of the fortress!"
The remaining active Kobold, seeing that he is vastly outnumbered, and outgunned, drops his crossbow and runs away. Seeing this, Moonpate crushes what's left of the remaining Kobold's dignity, and life force, with his club of hard knocks. Kysstaa, having Otis effectively pinned, has the remaining action of the round.

At this point, Combat's over. Nicely done, sirs.


Male Lizardfolk Paladin 1

He reaches down and picks Otis up in one of his clawed hands. "Awfully convenient, being blackmailed once it is painfully," [ooc]he squeezes slightly to emphasize his point, "obvious that you are on the losing side. I would just to like make sure that a few things are clear on my side before I decide exactly what to do with you.

"First, you are being blackmailed by the 'lord of the fortress', which certainly does not sound like something pulled out of your ass at the last second. Second, even though you feel bad about luring us into this trap with the intention of killing us, you were unable to sneak some warning to us because you are incapable of outwitting kobolds.

"I also feel the need to remind you that not only is one of my companions here trained to detect lies, but I am a paladin of an ancient dragon god of justice and the teachings behind justice and retribution have a tendency to be...open ended and brutal. I would work desperately to put me into a good mood with your answers."


Male Human Wizard Level 8 - Conjurer

Moonpate grabs his crossbow and keeps an eye out for any more intrusions whilst his comrades "question" our host for the evening. He also moves towards Tham to help with any bandaging of wounds and to chastise him roundly for ditching us.
"Tham, what possessed you to come out here alone! Here, take a swig of my fortifying whiskey and start talking."
Moonpate produces his secret flask, takes a big swig himself, and passes it to Tham.


Male Human (Rashemi) Swordsage 1st
Moonpate wrote:

Moonpate grabs his crossbow and keeps an eye out for any more intrusions whilst his comrades "question" our host for the evening. He also moves towards Tham to help with any bandaging of wounds and to chastise him roundly for ditching us.

"Tham, what possessed you to come out here alone! Here, take a swig of my fortifying whiskey and start talking."
Moonpate produces his secret flask, takes a big swig himself, and passes it to Tham.

"I'll take you up on that," Tham says, as he reaches out and takes a draw from Moonpate's flask.

"I have to admit, even when I was working in a team in my younger days, working as a team meant doing your job, not sticking together. I'm still getting used to the difference between adventurer and hired killer."


Male Human (Tashalan) Cleric 1/Sorcerer 1

Glaring at him, "By the mist, you better start making sense. By the mist."


Male Human Ranger 1

"I'd start talking if I was you Otis," was all Borden had to add to the conversation was he cleaned the blood from hos blade before sheathing it.


Male

Otis spits out "Get offa me you oaf! You all saved me from death in their cookpots, I got no reason to lie. The 'Lord of the Fortress,' as it is, is some guy named bloodaxe. He's a Myrkulite hell-bent on bringing him back to life. He caught me, using those blasted kobolds, and told me he'd kill my ladyfriend back at the Haeler along with the whole thing if I let on. He also said he'd 'choose' me for special 'missions' to eliminate threats to his research. He thinks something's in that old fort. He's using slave labor, illegally obtained by using the trappers in the area, and I think your friends, too. It's a death march for anyone, though, as he doesn't feed 'em, he just turns them into skeletons to keep mining for some ancient evil node or somesuch nonsense."

Sense motive for all those interested.

all:

Spoiler:
For those not following the "home game," my son was in the hospital on Wednesday, and we got out on Saturday. I spent the weekend catching up on the chores (and I'm still behind). Everything's okay now, sorry for the delays.


Male Human Wizard Level 8 - Conjurer

Spoiler:
Sense Motive = 17+1=18

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