My Simple Fix That Solves Lots of Issues - Add Vig Talent at lvl 1


Ultimate Intrigue Playtest General Discussion

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I've been playing with builds a bunch this evening, trying to convert a GM credit blob into a vigilante for an upcoming PFS game. During round 1, I simply made vigilantes of all kinds of levels, and we used them in varous test scenarios from full PFS scenarios (played non-credit) or testing specific types of fights from scenarios. I think the general concensus was the vigilante was lacking in all four forms when comparing them to similar classes.

I like a lot of what I see with round 2, but my first reaction is that something is still lacking. Then it hit me. A very simple thing that would make many builds (especially low level builds) more interesting is another vigilante talent. Just like fighters get combat feats at even levels + a bonus at level one, I think all 4 versions of the vigilante looks a lot better on paper if you simply add one extra vigilante talent at level 1.

I'm not saying this solves all the complaints people will bring up, but I think this is a very simple way to improve the overall health of the class. (The balance factor to look at is whether a talent at level 1 makes it too much of a dip candidate.)

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