Hitokiriweasel
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I had a few questions that came up in my running of Golemworks Incident today and if I made the correct ruling.
1) Can a player have multiple Spiritual Weapons out at once? It doesn't say that you can't (which I dislike as a reason) but it doesn't say you can either. I allowed it at the time since there was nothing saying it couldn't be done.
2) Character that had the Spiritual Weapons out then got hit with feeblemind and failed the save. Since she couldn't communicate effectively, I ruled that she couldn't redirect the weapons to keep hitting the BBEG. Even with the effects of feeblemind, would she still have been able to use her move actions to move the hammers or does she need to be able to effectively communicate for that?
Thanks
UndeadMitch
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As far as I can tell a caster can have multiple spiritual weapons out. You only have to use a move action to direct it to hit a new target, or to redirect it to hit an opponent if it moves out of the PC's line of sight or range of the spell. So, the PC should be able to have multiple Spiritual Weapons, but their ability to redirect the weapons will be limited.
I think PAZ42 has it right for point two.
Hitokiriweasel
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Thanks for the quick responses.
I wasn't sure about the multiple spiritual weapons cause I've never seen more than on get cast at a time, but it was her only real option at the time.
Also good to know that it's only a move action to change targets, not to move it in general. So I kinda screwed up on that part since there was only one target.