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Silver Crusade

I mostly play PFS and I only get to play a couple times a month so it would take well over a year for me to max out and retire a character. However, just like when I was playing MMOs, I love making alts. I don't know if it's the character creation process itself or if I just enjoy having options. Whatever it is, I can't stop thinking up ideas for new characters.

So my latest idea was for a Life oracle to be uber healer for a PFS group. I'll show ya what I got, you tell me whatcha think.

Class: Oracle
Race: Scion of Humanity Heavenborn Aasimar with a Halo
Str: 7
Dex: 12
Con: 14
Int: 14
Wis: 14 (12 + 2)
Cha: 18 (16 + 2)
Curse: Tongues (Celestial)
Mystery: Life
Revelation: Channeling
Feat: Selective Channeling
Traits: This is where I'm having a problem. I have no clue what to take never having made a caster for PFRPG.
Spells: Obviously you would choose to add Cure spells to your known spells

So whatcha think?


Do they have a pickle extractor as part of their starting equipment? This is important to know.

Silver Crusade

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Karnov wrote:
Do they have a pickle extractor as part of their starting equipment? This is important to know.

Sorry, I couldn't find that in Ultimate Equipment. Can you provide a citation for where you found it?


Strength looks a little low for a medium armor-wearer. Maybe lower Wis and Int a bit to allow for 12 Str.


Not sure if it's available in PFS, but there's an Aasimar curse that gives a -4 on attack rolls, but gives you access to a few spells like burning hands, scorching ray, and flaming sphere.

Another idea, going off of that is to take the dual-cursed oracle. I'd take the above curse and tongues together, if you can.

Another thought is that you definitely want to use your favored class bonus to add 50% to your class level for determining the power of your channel energy. So you channel 8d6 by level 10, for example.

Also, quick channel is a nice feat to pick up at level 5, to channel as a move action. If you can take Exalted of the Society as a trait, that gives you an extra channeling per day. Extra Channel can also help if you're really interested in channeling.

Silver Crusade

I wasn't sure what kind of stats I should really consider, never having made an oracle or any kind of caster before. The Aasimar gets +2 Cha and +2 Wis so I could go 12/10/14/14/8+2/16+2. I don't guess it's super important to pump Wis since Will save is an Oracles strongest save. Maybe I could swap Str and Dex to get a +1 to Reflex save and +1 AC. I can't imagine armor really coming into play that much as I have no plans to get into combat. I was figuring on having a light crossbow to plink away with for when I didn't need to be casting and staying in "middle range", like more than 15 but less than 30 feet from the front lines.

Chort, I'm just looking to make a healing character and from what I've experienced channeling is the easiest way to heal during combat. I figured most of my spell slots would go to utility/buffing, especially since a Wand of CLW is so easy to get in PFS to heal after combat is over. I figured I'd be casting quite a few Bless spells with my level 1 slots, although I would have CLW on my list in case of an emergency. I will definitely look into the fast channeling as being able to channel and cast a CLW in the same round sounds really good if somebody's taken a beating.

I'm not certain if that Aasimar curse is PFS legal either. I'm looking on d20 and don't even see it so I can't check the PFS field guide to see if it's legal.

And as I said, this is just me goofing off a bit. I'm going to make this character my new PFS character, but that's quite a ways off seeing how infrequently we get to play and the fact that I've got an inquisitor 1 scenario from level 4 and a fighter that's only got 1 session under its belt.

Ohhhhh, 1 last thing. I won a languages boon at a recent Con. It gives me any 3 languages of my choosing free. Would the Oracle be a good choice to use it on? If not, what class would make the most use out of that kind of boon?

Silver Crusade

Ok, somebody help me come up with some traits for an Aasimar life oracle with the tongues curse. This is the only aspect of the character I cannot decide on.

BTW, this is a PFS character.


Bigdaddyjug wrote:

Ok, somebody help me come up with some traits for an Aasimar life oracle with the tongues curse. This is the only aspect of the character I cannot decide on.

BTW, this is a PFS character.

Well, traits can be whatever you want. Ideally, you'd pick traits that fit with your characters back-story.

However, here's a short list of suggestions:

Is there a saving throw you think is a little low? Well, you can add +1 to any saving throw you want with a trait.

Is there a skill you wish you had as a class skill? Well, you can take a trait for that.

Do you want more initiative? Reactionary is a solid trait. Although initiative on a healer doesn't seem all that great, since you do a lot of things in reaction to people being hurt. But I guess you can always kick off a combat with bless, etc?

I'm a fan of Exalted of the Society, but I'm not sure if PFS makes it so you can only take that trait if you're a cleric?

...

But really, traits aren't that huge; you don't have to worry about feat chains, so most builds aren't defined by their traits, unless they're taking Magical Lineage, which I don't think an Oracle needs.


Spell selection would seem to be an important part of the build. What do you want to do with this character? Just heal?


joeyfixit wrote:
Spell selection would seem to be an important part of the build. What do you want to do with this character? Just heal?

Well, of all the classes, an Oracle of Life can get away with "Just heal." They're nova healers. xD

Eventually, they can heal as a standard action, (channel, cure spell) a move action, (quick channel) a swift action, (combat healer) a few as free actions (life bond, energy body after you start it up)

So "just heal" is actually a decent contribution to the party, even in combat. Add in bless and some other support spells and it should go okay.

However, I'll admit I really liked the Oracle of Life in our group with the Blackened curse. Sometimes our level 7 Oracle of Life launching off 2 rays off a scorching ray is just what the party needs to win.


Bigdaddyjug wrote:

Ok, somebody help me come up with some traits for an Aasimar life oracle with the tongues curse. This is the only aspect of the character I cannot decide on.

BTW, this is a PFS character.

dangerously curious and defensive strategist


asthyril wrote:
Bigdaddyjug wrote:

Ok, somebody help me come up with some traits for an Aasimar life oracle with the tongues curse. This is the only aspect of the character I cannot decide on.

BTW, this is a PFS character.

dangerously curious and defensive strategist

Those are some awesome traits. Use Magic Device is fantastic for an Oracle. (Might even help you contribute to combat in other ways if just Bless and healing doesn't seem to be enough!) Defensive strategist is borderline overpowered. Good at keeping you alive at least, which is good for the healer!

Dark Archive

I like Magical Lineage with the Admonishing Ray spell for an oracle. It's basically a non-lethal version of Scorching Ray, but has the force spell descriptor so you can add Toppling Spell, which is free w/Magical Lineage. Fits with the angelic healer theme - just knocking people aside when they try to get violent, and tops out at 12d6 damage (needs three ranged touch attacks, but no save) at 11th level, which isn't too shabby.


The Chort wrote:
joeyfixit wrote:
Spell selection would seem to be an important part of the build. What do you want to do with this character? Just heal?

Well, of all the classes, an Oracle of Life can get a way with "Just heal." They're nova healers. xD

Eventually, they can heal as a standard action, (channel, cure spell) a move action, (quick channel) a swift action, (combat healer) a few as free actions (life bond, energy body after you start it up)

So "just heal" is actually a decent contribution to the party, even in combat. Add in bless and some other support spells and it should go okay.

However, I'll admit I really liked the Oracle of Life in our group with the Blackened curse. Sometimes our level 7 Oracle of Life launching off 2 rays off a scorching ray is just what the party needs to win.

In that case I suggest cure light and protection from evil.

Silver Crusade

I get CLW for free by being an oracle. My 1st level spells chosen were Bless, Protection from Evil, and I don't remember the 3rd. And yes, I was looking at being mainly a healer with some buff spells and OOC utility. I have a light crossbow if I don't have a spell to cast and need something to do.

Silver Crusade

Oh and I love the Dangerously Curious and Defensive Strategist traits.


Bigdaddyjug wrote:
I get CLW for free by being an oracle. My 1st level spells chosen were Bless, Protection from Evil, and I don't remember the 3rd. And yes, I was looking at being mainly a healer with some buff spells and OOC utility. I have a light crossbow if I don't have a spell to cast and need something to do.

bless and prot from evil are best left for wands, since they don't get better as you go up in level. i would get burning disarm and shield of faith.

Silver Crusade

Ok thanks for the advice. I am assuming for PFS a wand of Bless would work the same as a wand of CLW, either 750g or 2 PP.

I was having a tough time deciding on 1st level spells because clerics have so damn many!


Dotting because I have something to put up after I get done at work.

Silver Crusade

Sweet I can't wait to read it.


Bigdaddyjug wrote:
I am assuming for PFS a wand of Bless would work the same as a wand of CLW, either 750g or 2 PP.

that is correct. and since there isn't much to spend PP on buying a wand or 3 during your first couple levels is a good idea.


I am a big fan of the dual cursed oracle. I would look to that unless you are in love with the bonus spells you are getting. The fortune and misfortune are huge benefits. They allow you to provide a great deal of help to you and your team.


First the Stats: (20 Point Build)

Str: 14 (5 Points)
Dex: 13 (3 Points)
Con 14 (5 Points)
Int 8 (-2 Points)
Wis 7 (-4 Points)
Cha 17 (13 Points)

Race: Anything with: (1) Cha (2) Con. Human, Half-Whatever, Aasimar, Gnome. Humans work best because Feats are important. From here on, I assume Human. +2 Cha.

By the levels:

Level 1: Oracle.
Feat: Fey Foundling (+2/die rolled to self heals, +2 save v. Death Effects, you take +1 damage from cold iron)
Feat (Human Bonus): Tribal Scars (Night Hunt) (+6 HP, +2 Perception and Survival)
Revelation: Channel

Level 2: Oracle.

Level 3: Oracle.
Feat: Selective Channel
Revelation: Life Link

Channel is now doing 2d6 healing, 2d6+4 to self.

Level 4: Paladin (Hospitaler)
Special: +1 Cha (now 20)

Level 5: Paladin (Hoispitaler)
Feat: Combat Reflexes
Special: Lay on Hands 1d6+2 for self, swift action 6x day.

Level 6: Paladin (Hospitaler)

Level 7: Paladin (Hospitaler)
Channel Pool #1, Oracle, 6x day, 2d6+4, Lay on Hands 7/day, 2d6+2, Channel Pool #2, Hospitaler (as cleric level = paladin level -3) 8/day.
Feat: Quicken Channel.

Now, at level 7, you can: swift action: Self Heal 2d6+4 (Lay on Hands) Quicken channel (hospitaler channels) for 1d6+2 to self, 1d6 to allies, standard action channel (Oracle) for 2d6+4 self, 2d6 to allies.

You also have three allies life linked, so you are taking up to 15 points of damage/round, but they all heal up to 5 per round.

Looks like this:

You: I Heal Nova! I soak 5 damage from the tank, rogue, and arcane caster. Ouch 15.
I lay on hands (swift action) for Lay On Hands: 2d6 + 4 ⇒ (5, 6) + 4 = 15

I then quicken a channel, spending 2 of my 8 cleric channels for Quick Channel: 1d6 ⇒ 6 (8 for me)

Then, for my standard action, I channel to heal my allies Standard Channel (Oracle): 2d6 ⇒ (2, 4) = 6 (10 for me)

Net: 1 round heal healed all three other party members 5 (Life Link) + 6 (Cleric Channel) + 6 (Oracle Channel) = 17 (51 total healed)

In addition, self healed 15 + 9 +10 = 34

For a total of 85 points of healing across 4 targets within 30'

With a phylactery of positive healing, you would add +2d6 to all those channels!

From here on, pick Oracle or Paladin as you see fit.

Silver Crusade

Wow that's insane! I wasn't even looking at multi-classing but that is crazy. I'm assuming its all PFS legal?


yes.
16 HP level 1.
22 HP level 2.
28 HP level 3.
35 HP level 4.
42 HP level 5.
49 HP level 6.
56 HP level 7. (+7 with Toughness at level 7) = 63.

It is also worth noting that all of the above is without gear. Adding a belt of +2 Con adds another 7 HP for level 7, bumping HP to an even 70, for example.


i would add that the above build works better as an aasimar with the favored class bonus to increase your channeling (agathion blooded gets +2 cha +2 con)

this means (if you take later levels as oracle and only 4 paladin) your oracle channels at 12th level would be 6d6, or 8d6 with a phylactery.

Scarab Sages

Bigdaddyjug wrote:
Oh and I love the Dangerously Curious and Defensive Strategist traits.

TORAG!

Silver Crusade

Where does the Tribal Scars feat come from? I can't find it anywhere.

Never mind, I found it. It's from People of the North. I don't suppose there's any way to mesh that with an Aasimar. Not sure why but I really wanted to play one of those. All of my characters are human and it's getting a bit boring.

Oh and I think you got the HP progression wrong there.

Level 1: 16
Level 2: 23
Level 3: 30
Level 4: 38
Level 5: 46
Level 6: 54
Level 7: 62 (Toughness would bring that to 69)

PFS gives you 1/2 die +1 + Con HP per level, not 1/2 die + Con.

Oh, last thing. With the multi-classing build, would it be at all worth it to consider Magical Knack as a trait? I'm thinking no since I'll mainly be channeling during combat. I should probably stick with Dangerously Curious and Defensive Strategist.


asthyril wrote:
Bigdaddyjug wrote:
I get CLW for free by being an oracle. My 1st level spells chosen were Bless, Protection from Evil, and I don't remember the 3rd. And yes, I was looking at being mainly a healer with some buff spells and OOC utility. I have a light crossbow if I don't have a spell to cast and need something to do.
bless and prot from evil are best left for wands, since they don't get better as you go up in level. i would get burning disarm and shield of faith.

I only see three spells known at first level. Personally, I think the best use of Protection from E is to give a buddy a mulligan on a failed will save (not all of them, but plenty). Which, by the way, stays relevant at higher levels. You're not going to afford a wand at first level and you can retrain PfE at fourth level.


joeyfixit wrote:
asthyril wrote:
Bigdaddyjug wrote:
I get CLW for free by being an oracle. My 1st level spells chosen were Bless, Protection from Evil, and I don't remember the 3rd. And yes, I was looking at being mainly a healer with some buff spells and OOC utility. I have a light crossbow if I don't have a spell to cast and need something to do.
bless and prot from evil are best left for wands, since they don't get better as you go up in level. i would get burning disarm and shield of faith.
I only see three spells known at first level for 2pp. Personally, I think the best use of Protection from E is to give a buddy a mulligan on a failed will save (not all of them, but plenty). Which, by the way, stays relevant at higher levels. You're not going to afford a wand at first level and you can retrain PfE at fourth level.

a wand gives a save just as well as a cast spell. and anyone should be able to get a wand after their first adventure. burning disarm is a much better spell to cast at 1st level, and although you can cast other spells you might find better, prot from evil is not one of them.

prot from evil won't be all that necessary at 1st level, and many times useless since it only gives buffs versus evil creatures (not, say, animals, primarily vermin/rats which you fight a lot of at low levels). i still say spending 2pp on a wand of prot from evil is much better than using a spell slot and its associated good save/longer duration/better effect on it.

good 1st level spells, either as wands or as spells known:
burning disarm
bless
obscuring mist
liberating command
remove sickness
weapons against evil
protection from evil
murderous command
shield of faith (although most people at higher levels have a deflection bonus, but not usually as good as this gives)

other spells that can be good based on circumstances:
and haul
remove fear
comprehend languages
detect charm
endure elements
hide from undead(really a very underrated spell, it is good)

Silver Crusade

joeyfixit wrote:
asthyril wrote:
Bigdaddyjug wrote:
I get CLW for free by being an oracle. My 1st level spells chosen were Bless, Protection from Evil, and I don't remember the 3rd. And yes, I was looking at being mainly a healer with some buff spells and OOC utility. I have a light crossbow if I don't have a spell to cast and need something to do.
bless and prot from evil are best left for wands, since they don't get better as you go up in level. i would get burning disarm and shield of faith.
I only see three spells known at first level. Personally, I think the best use of Protection from E is to give a buddy a mulligan on a failed will save (not all of them, but plenty). Which, by the way, stays relevant at higher levels. You're not going to afford a wand at first level and you can retrain PfE at fourth level.

Oracles get to choos knowing All Cure or Inflict spells as well as their other 3 spells known. I'll probably take Burning Disarm, Shield of Faith, and Bless and then retrain Bless at level 4.


Magical Knack (Oracle) would be a very good choice if you intended to take the rest of the levels as Oracle. Getting to Shield Other would make the build even more fun! Only level 3 spell, so you would get there easy enough! Just one more level of Oracle (again, with Magical Knack).

Silver Crusade

Oh Ari, why did you put the ability points where you did? What am I getting out of 14 Str and 13 Dex?


14 Str for the hit/damage. 13 Dex to get a little more good out of combat reflexes, and moderate ability with ranged weapons as needed. If you plan on going Oracle Caster type for all levels beyond 7. . . less relevant. Keep in mind you get Cha to saves, which is super high already, so I would bump up Int long before Wis.

Bracers of the Merciful Knight (Ultimate Equipment P. 272)
These golden bracers are engraved with images of celestial
creatures. When worn by a paladin, he is considered four levels
higher for the purposes of determining the uses per day and
healing provided by his lay on hands class feature. Additionally,
once per day, the wearer can infuse a use of lay on hands with
additional power, providing relief as a lesser restoration spell.

Phylactery of Positive Channelling (Ultimate Equipment P. 252)
This item allows channelers of positive energy to increase the
amount of damage dealt to undead creatures by +2d6. This also
increases the amount of damage healed by living creatures.

If you are in an undead heavy environment:
Ghostvision Gloves (Ultimate Combat P. 236)
These gloves are made of pale gray silk; each is adorned with
an embroidered silver eye on the back. Once per day the wearer
may activate them, as a standard action, by bowing her head
and pressing her hands to her eyes. The embroidered silver
eyes flare and open, and when the wearer lowers her hands,
deep pools of swirling gray mist hide her own eyes and allow
her to more clearly see the restless dead for the next 10 rounds.
While active, ghostvision gloves grant the following effects.
• The wearer can see all undead within 60 feet clearly,
including ethereal undead and incorporeal undead hiding in
objects or walls to a depth of 5 feet.
If the wearer has the channel positive energy class ability,
she may expend one use of channeled positive energy to make a
ranged touch attack against one undead creature within channel
range. If the ranged touch attack hits, she rolls channel energy
damage against that target (affecting no other creatures), except
she rolls d12s instead of d6s.

• While the gloves are active, constructs and living opponents
treat the wearer as blind.

Silver Crusade

I was looking to be almost solely a caster with a light crossbow to have something to do when I didn't need to heal. I was looking at a stat spread of 10/14/12/14/8/16.

I'll take Fey Foundling and Tribal Scars (I don't have the source book for this so I might not be able to use it in PFS) and for traits I'll go with Defensive Strategist and either Magical Knack or Dangerously Curious.


also malleable symbol would be nice too to stay out of combat if necessary

This undistinguished metal lump has no powers in its default state. By concentrating on it for 1 minute, a creature who worships a deity may transform it into a masterwork holy symbol of that deity. Whenever this holy symbol is used as a focus for channeled energy, as a free action the bearer can alter the channel area to one of the following options:

10-foot burst centered anywhere within 30 feet
60-foot line
30-foot cone
The symbol reverts to its nondescript lump form after being away from its bearer for 24 hours.

Silver Crusade

Oracles don't have deities and don't don't require holy symbols. I'm not surfeit would work for an oracle.

Shadow Lodge

Bigdaddyjug wrote:

I was looking to be almost solely a caster with a light crossbow to have something to do when I didn't need to heal. I was looking at a stat spread of 10/14/12/14/8/16.

This is a very good stat block for what you are describing. Dumping Intelligence is just plain stupid in PFS where skills are actually important. Going with a 12 con isn't bad if you plan on staying off the front line.

Silver Crusade

Ok cool. Now all I need to do is find a low level PFS table in need of a healer. Oh and I need to decide if I'm going with Ari's multi-class build or just straight life oracle. I guess I'll make the character LG to leave the option open.


Bigdaddyjug wrote:
Oracles don't have deities and don't don't require holy symbols. I'm not surfeit would work for an oracle.

technically, the description of channeling energy says it requires that you present your holy symbol in order to use the ability. nothing in the description of the life oracle changes that. you may not need a god to get your powers, but you still need a symbol to display to channel. so it does work. (and don't be surprised if in pfs play a gm requires you to have a holy symbol of some sort)

also staying with a 14 con is better than skill points. remember you will be taking a lot of damage when the party gets hit by the surprise fireball.

Silver Crusade

So I ended up going with a muse-touched Aasimar. They get +2 Cha and +2 Dex. My final stats are 12/16/12/14/7/18. I'm going to go with the multi-class build of Life Oracle 8/Paladin Hospitaler 4. Should be pretty fun to play.

My 1st level spells are Divine Favor and Sacred Shield and I chose Cure spells as an Oracle. I'm using a light crossbow for now, but I will switch to a longbow at level 4 when my first level of Paladin gives me the proficiency.

Traits are Magical Knack (Oracle) and Defensive Strategist and my first level feat is Selective Channeling.


You can only take Fey Foundling at level 1, and it is kinda essential to make the build an outstanding healer of itself

Silver Crusade

Yeah I know I just don't want to play another human, not to mentioned the muse-touched Aasimar have such nice stat bonuses. Is Selective Channeling that crucial to get at level 1? If not I'll swap it out for Fey Foundling.

Oh, and I just found out to get Defensive Strategist you need to worship Torag, which I have no interest in doing. That means I'll need to pick a 2nd trait.


No, most healing at low levels is out of combat, so Selective Channeling is not too essential at low levels.

Dangerously Curious is probably one of the most powerful traits in game, because it gets you +4 to UMD, a powerhouse skill. (+1 and 3 for Class Skill).

Note on Magical Knack, it will not fix spell progression issues, or get you bonuses to anything other than spells that scale with caster level. So, for instance, 3 levels of Oracle, Magical Knack, Oracle and 2 levels of Paladin. Your CLW does 1d8+5, it scales because the +1 is based on CL. The Channel still only does 2d6, not 3d6, because it affects Caster Level, not Class Level.

That make sense?

Silver Crusade

Yes it does. I'll take Fey Foundling and Dangerously Curious instead of Selective Channeling and Magical Knack.

What do you recommend for the other trait? I'm not gonna take Defensive Strategist.


Healers do fine going last, so I wouldn't bother with +2 Initiative ones (Warrior of Old, Reactionary, etc.)

Concentration can be great for casting in the thick of combat without drawing an AoO (and Concentration is a lot harder in Pathfinder than 3.5) There are very few things that add concentration bonuses, so Focused Mind or Desperate Focus are good options.

If you are worried about any particular save, the +1 to save is not a bad idea either.


who do you plan on worshiping? does it matter that much for character concept, or are you just not a fan of torag?

another very good trait also requires you to worship the halfling goddess of luck 'lessons of chaldira' allows you to reroll a failed saving throw once per day.

Quote:
Chaldira Zuzaristan is a close friend to Desna and revered as a god in halfling society. She is known to charge into battles without much planning and as a result often needs Desna's assistance. Halflings see this as a sign of their innate racial luck and as their ability to survive in even the most dire of circumstances. Chaldira's holy symbol is a short sword with three notches in the blade.

Silver Crusade

Well oracles are not required to choose a deity, so I wasn't planning on picking one unless there was a very good reason to. Of course, this character I going to multi-class into paladin so I guess it would be nice to have a deity for that part of the character.


Bigdaddyjug wrote:
Well oracles are not required to choose a deity, so I wasn't planning on picking one unless there was a very good reason to. Of course, this character I going to multi-class into paladin so I guess it would be nice to have a deity for that part of the character.

in pfs oracles do not need to choose a god, but paladins MUST choose one within one step of your alignment. (it's because pfs is set in golarion, and in golarion all divine powers for clerics, paladins, and inquisitors come from a deity)

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