
Avoron |
3 people marked this as FAQ candidate. |
If you use a spell or other ability to trip several enemies from a distance, such as by casting toppling magic missile, does the feat Wolf Trip still allow you to pull the creature into an adjacent square when it falls prone, regardless of the distance between the caster and the target?
Benefit: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.
Benefit: You gain a +2 bonus on all combat maneuver checks to trip as part of an attack of opportunity. While using Wolf Style, whenever you successfully trip a creature, as a free action you may choose an available square adjacent to you for the tripped creature to land prone in.

Archaeik |
The feat does clearly intend for creatures with reach to be able to move their opponent adjacent, which would include situations like abberant sorcerer delivering a touch spell as an AoO.
It's an unintended interaction to be sure, and given the potential for Toppling Spell to move multiple targets adjacent with a single cast, it should probably be shut down.

Cavall |
The feat does clearly intend for creatures with reach to be able to move their opponent adjacent, which would include situations like abberant sorcerer delivering a touch spell as an AoO.
It's an unintended interaction to be sure, and given the potential for Toppling Spell to move multiple targets adjacent with a single cast, it should probably be shut down.
While I 100% agree with you, people here look to be told no first, and assume the loophole is the intention.

Archaeik |
Ostensibly you'd move the target to a space also in reach of your Behemoth Hippo build ally and "hope" their next turn comes before the monster. (everyone just metagames initiative anyway)
There's also plenty of "can't be tripped" creatures, so this trick isn't necessarily as useful as it might seem.
Other reasons I can think of are debuff/damage auras of some kind, or I guess battlefield hazards (perhaps ones you've created?), since they aren't expressly restricted...
And lastly, Vicious Stomp, since it provokes when they land prone in an adjacent square :o

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... This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.
Note that the target can't interact with the caster in normal ways that tripping would: no AoO and no trip in response if you fail. At my table, you would not be able to pull the target closer with toppling spell.