Movement as an immediate action


Advice


Are there any feats / class abilities / magic items that allow movement (even a 5-foot step) as an immediate action? Thinking about making a monk or barbarian with fast movement and spring attack. Spring attack requires you to start your turn non-adjacent to your enemy, so looking for something that would let me move outside of my normal turn to facilitate this.


Pathfinder Adventure Path Subscriber

On your turn, but Quick Runner's Shirt grants an extra move action as a swift.


There are quite a few actually. To name a few are intercepting charge, roll with it, unexpected charge. There are a lot more but I'm to lazy to go find them.


Ummmm, this isn't really a good idea.

Keep in mind if your enemy is adjacent to you when you start your turn you can just attack them, and move away.

Basically you're looking for something that will allow you to move away from your enemy when they move up to you/attack you.

You don't need to use Spring Attack when the enemy is adjacent because you can accomplish the same by just attacking and moving afterwards.

Spring attack is nice because you can move, attack, move. But you don't need to move when the enemy is already adjacent.


Spring Attack overrides AoO's which is why the OP wants to be able to Spring Attack rather than Stick and Move.


Battle oracle has a revelation that does this.


Claxon wrote:

Ummmm, this isn't really a good idea.

Keep in mind if your enemy is adjacent to you when you start your turn you can just attack them, and move away.

Basically you're looking for something that will allow you to move away from your enemy when they move up to you/attack you.

You don't need to use Spring Attack when the enemy is adjacent because you can accomplish the same by just attacking and moving afterwards.

Spring attack is nice because you can move, attack, move. But you don't need to move when the enemy is already adjacent.

Well, I want to avoid provoking the AoO when I move away (I think I've seen a feat that gives a 5-foot step as an immediate but I can't find it). Combine this with a reach weapon to get my own AoO when the enemy closes again. With enough base movement, the enemy may need to spend two move actions (or a charge) to reach me. Basically seeing if it's possible to do a build like this in pathfinder (although not with spiked chain):

http://www.giantitp.com/comics/oots0216.html

Dark Archive

Look at the cold-blooded curse for oracles, it works with readied actions if that is what you wanted to do. The gunslinger and swashbuckler 1st level deed X's dodge allows you to do this and can be picked up with the Amateur X feat. Otherwise if you haven't moved yet in the round, a 5 foot step may be taken as a part of any other action.

Dark Archive

There is a feat which gives a 5 foot step as an immediate, but it wouldn't work for your idea. Step Up

Spoiler:

Step Up (Combat)

You can close the distance when a foe tries to move away.

Prerequisite: Base attack bonus +1.

Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Honestly I think that mobility as part of the requirements for Spring Attack was intended like this. You both provoke (at least if you've got a reach weapon), but because of your dodge bonus he's less likely to hit you. I think there are other ways to boost your AC against AoOs (and to hit with AoOs), at the very least some kind of trait bonus.

On further reflection if you are fast enough, and use Pushing Assault when they provoke against you

Spoiler:
Pushing Assault (Combat)

A strike made with a two-handed weapon can push a similar sized opponent backward.

Prerequisites: Str 15, Power Attack, base attack bonus +1.

Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.

you may be able to play keep away similarly to how you'd like to play.


It sounds like the goals are to avoid full attacks and make AoOs, correct?

The best option might to take the Amateur Swashbuckler feat and pick up Dodging Panache. Then combine that with 5-foot steps and it should do what you want.

It might go down something like this:

1) Enemy moves up to you on their turn (provoking from your reach weapon) and attacks. You use Dodging Panache, step 5 feet back, and get a little AC bump against the attack.
2) On your turn, full attack, and then 5-foot step back, ending 10 feet from the enemy. (Or, use Spring Attack if you rather.)
3) The enemy now has to provoke again to move up to you. When they attack, you use Dodging Panache again and the cycle repeats.

So, you can full attack AND get an AoO every round, and limit the opponent to only a single attack every round.

(Of course, that's assuming the enemy doesn't have reach - but if the enemy does have reach, there is the Blue Scarf Swordmaster's Flair, or you can Dodging Panache -> Spring Attack instead of Dodging Panache -> full attack -> 5-foot step, which still gets you an attack and an AoO and limits the enemy to a single attack.)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Movement as an immediate action All Messageboards

Want to post a reply? Sign in.