| Doki-Chan |
Noticed this thread on Impossible Bloodline and went "Hang on a minute..."
Impossible Bloodline and Golems
These Symbol spells are being recommended as the only spells w.o. SR that are compulsion, and in 3.5 they had SR...
Is this:
1. a typo that has been missed in the conversion, OR
2. have these spells truly been changed to this, OR
3. is it supposed to be implied from the "This works like Symbol of Death (which has the SR)?
As this implication was never relied on previously, why not just write the SR line in the book?
Thanks
Jeff Merola
|
Also, I just pulled out my 3.5 PHB. It most definitely relied on the same method of inference.
For an example, let's compare the full text of Symbol of Pain:
Symbol of Pain
Necromancy [Evil]
Level: Clr 5, Sor/Wiz 5This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of pain has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of pain are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of pain and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of pain.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.
Symbol of Pain
School necromancy [evil]; Level cleric 5, sorcerer/wizard 5
Components V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of pain has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of pain are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for symbol of pain.
| Doki-Chan |
Fair enough, having both looked at the core 3.5 hardback rulebook (which has everything follow on from S.o.D. on the same pages so ofc it doesn't need to keep duplicating text) and dandwiki site (which has written out the SR and extra bits for each spell), I can now see where the initial confusion lay...
That means the guy in the original link to the Impossible thread was wrong then... (this is what I was checking...)