
Nate Z |

A friend & I have a weekly game where it is just the two of us. We take turns running AP volumes for each other. She has offered to run a module for me if I would like to to participate in this playtest. And while yes, I very much would, I understand this game is not designed for solo adventuring so I'm not sure if I could give the design team anything worthwhile.
I specifically remember an interview with SKR where he was having an interaction during the ACG playtest. The person was trying to point out that the brawler was terrible by using several outlandish encounters where said brawler was the only PC (such as fighting a bunch of flying monsters without a means of flight).
Now while I doubt my friend would create any ridiculous encounters, I don't want to provide a tale where my vigilante dies but wouldn't have if he had a wizard or cleric buddy like the game expects.

Mark Seifter Designer |
1 person marked this as a favorite. |

Playtest data with only one GM and one player (could be considered solo) is useful, but playtest data with one GM and one PC is much less useful. As Kalindlara suggests, you may want to consider filling out the party to a balanced group. Linda and I did this during the Occult playtest, for example, so we could clock more hours of playtesting.