Fire resistance 5 item cost.


Advice


How much would you price an item that grants fire resistance (or any other) 5?

I figured the price should fall somewhere between 2000-2500.

Likewise, what would even lower numbered resistances cost?


Use the existing rings of energy resistance as a base.

Resist 10 = 12,000 gp.
Resist 20 = 28,000 gp
Resist 30 = 44,000 gp

For GMs, they can probably estimate smaller resistance using a ratio from the 12,000.

Resist 5 = 5/10 x 12000 = 6000 gp
Resist 1 = 1/10 x 12000 = 1200 gp
Resist 8 = 8/10 x 12000 = 9600 gp

The numbers aren't gonna work out perfectly when comparing with the higher resistance costs, but a decent start.

If you tack it on armor, multiply pricing by 1.5.


Oh I see you started up a similar topic on this back in January.


Yeah. Those are the numbers I started from as well, but my math fails me. I looking for that number where the lower numbers are calculated relatively to all the existing rings.

Y times X times 2000 equals 12000 gold.
z times x times 2000 equals 28000 gold.
q times x times 2000 equals 44000 gold.

What are x and y? If I had that I could find the exact prices im looking for.


Hey thanks! I spent an hour looking for that but couldt for the life of me find it!!


The cost is based on Resist Energy. Second level spell, resist 10 at minimum CL of 3, resist 20 at 7, and resist 30 at 11.

Liberty's Edge

Bonuses are typically done as a square of the bonus times a flat value, or done as some flat amount (for non-numericals). Rarely it's a combo. Assuming it's a combo, we get: bonus squared * 53.33 + 6666.66

100x + y = 12,000
400x + y = 28,000

300x = 16,000
3x = 160
x = 53.3333333

y = 12,000 - 100 * x = 6666.66

Therefor resist 5 would cost 8,000gp.

Resist 5 doesn't sound like much, but there are a lot of energy damage sources out there designed to whittle you away with low quantities. For example, being caught on fire is 1d6 per round. With resist 5 you just let yourself burn until the fight is over. Fire elementals do small amounts of burn damage as well. Acid arrow is 2d4 per round. Dragons deal 1d6 or 2d6 aura damage. Resist 5 mostly negates these problems (0.16 avg damage from 1d6 and 2.28 avg from 2d6).

Probably shouldn't do resist in quantities that aren't divisible by 5. You typically do something like endure elements as a 0 point, then 5, 10, 20, 30(item/spell)/immune(class ability).

Of course, the numbers are all nonsense because it's based on the spell rather than the bonus itself. The equation I arrived at doesn't even work for resist 30 (it costs it too high). Then again, it's all guesswork, so just go with what you feel.


The rings are straight formula (almost):
Rangers get Resist Energy at 1st level, everyone else at 2nd.
They also forgot to multiply by effect time (note 2).

Min CL=3 gives Resist 10
CL=7 bumps it to Resist 20
CL=11 bumps it to Resist 30

Working this out gives:
10: 2CL*3SL*2000=12,000
20: 2CL*7SL*2000=28,000
30: 2CL*11SL*2000=44,000

The straight formula would be:
10: 1CL*3SL*2000*1.5=9,000
20: 1CL*7SL*2000*1.5=21,000
30: 1CL*11SL*2000*1.5=33,000

Unless you find an energy resistance item that gives other than 10/20/30, you are in GM territory.

A formula that gets close is:
GP = Power(Resist, 1.1827) * 795.2326241
Round as desired.

results:
Resist .. Price
1 .. 795.232
2 .. 1,805.187
3 .. 2,915.986
4 .. 4,097.797
5 .. 5,335.388
6 .. 6,619.324
7 .. 7,943.129
8 .. 93,02.050
9 .. 10,692.439
10 .. 12,111.395
11 .. 13,556.554
12 .. 15,025.946
13 .. 16,517.906
14 .. 18,031.000
15 .. 19,563.984
16 .. 21,115.768
17 .. 22,685.383
18 .. 24,271.967
19 .. 25,874.744
20 .. 27,493.014
21 .. 29,126.141
22 .. 30,773.542
23 .. 32,434.686
24 .. 34,109.081
25 .. 35,796.275
26 .. 37,495.846
27 .. 39,207.406
28 .. 40,930.588
29 .. 42,665.054
30 .. 44,410.482

/cevah


QuidEst wrote:
The cost is based on Resist Energy. Second level spell, resist 10 at minimum CL of 3, resist 20 at 7, and resist 30 at 11.

Pauzo should really squash that bug.

Use activated Truestrike gloves, constant CL 1 mage armor, constant Shield, etc would make every ítem as undercosted as the bracers that vive aspecto of the falcon


gustavo iglesias wrote:
QuidEst wrote:
The cost is based on Resist Energy. Second level spell, resist 10 at minimum CL of 3, resist 20 at 7, and resist 30 at 11.

Pauzo should really squash that bug.

Use activated Truestrike gloves, constant CL 1 mage armor, constant Shield, etc would make every ítem as undercosted as the bracers that vive aspecto of the falcon

Costing items by spell has been the last resort with strong caveats ever since 3rd edition came out in 2000. Seriously.


However, when the price clearly matches a formula, it is OK to tweak the formula for that item at a different CL.

/cevah


tsuruki wrote:
Hey thanks! I spent an hour looking for that but couldt for the life of me find it!!

For future reference, you can find your own threads by clicking on your profile and going to the "threads" tab. This tab shows all the threads you've started. To date, you've started 11 threads.


Korlos wrote:
gustavo iglesias wrote:
QuidEst wrote:
The cost is based on Resist Energy. Second level spell, resist 10 at minimum CL of 3, resist 20 at 7, and resist 30 at 11.

Pauzo should really squash that bug.

Use activated Truestrike gloves, constant CL 1 mage armor, constant Shield, etc would make every ítem as undercosted as the bracers that vive aspecto of the falcon
Costing items by spell has been the last resort with strong caveats ever since 3rd edition came out in 2000. Seriously.

I know, but people keep using them. Even official items (see Bracers of the falcon aim por hoeever are calles the banned PFS archery bracers).

They should really squash it

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