
Qazyr |
The Corrosive abilities didn't exist when the Arcane Archer was written. For the Magus, I suspect the decision to leave them out was based on power balance. You can get both Corrosive and Corrosive Burst using the Magus FCB if you are a Gnome.
Except Magus (UM, 2011) also predates Corrosive (UE, 2012) (honestly curious why it took three years to add Corrosive and complete the quartet of enhancements).
Would be nice to get a designer's input on if they forgot to errata in Corrosive to the Magus list or if they intentionally didn't add it, but with 2E coming, probably not going to get an answer.

SheepishEidolon |

As I remember a designer's argument from a related discussion, it's rather about book dependancy. If you want to play a magus, you only need the CRB and UM - not even the APG which predated UM (note there are no APG weapon properties for the magus). Well, despite a few spells that were introduced in the APG, but you will be fine with CRB (and UM) spells.
While it's technically all freely available in the official PRD, not everyone enjoys digging through several books for a single thing and not everyone enjoys using online resources (due to readability, ban of technical devices at the table, being old-fashioned etc.).
Finally, a magus doesn't need corrosive that urgently:
1) Acid is pretty good for a elemental damage bonus, if you have to decide once and forever. But a magus can add bonuses on the fly - and there are some foes which are vulnerable to either fire or cold. Flaming and frost become way more attractive in such situations.
2) A magus can add corrosive via crafting. Actually the class is pretty good at crafting: Full CL (unlike ranger, paladin etc.), Int based, bonus feat that can be item creation feats. It's just that you usually have other priorities.
3) A gnome magus can pick it up as FCB, as noted by Gisher.