| Maigrey |
OK, so
Half Giant has powerful build.
Lets take heavy crossbow as an example. A medium heavy crossbow does 1d10 damage.
Powerful build: A half-giant can use weapons designed for a creature one size larger without penalty.
This means I can use a large heavy crossbow and it will deal 2d8 damage. (from the weapon damage size chart 1d10 medium is 2d8 large)
Let's say I cast Gravity Bow(Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. )
These means that the large heavy crossbow counts deals damage as if it were huge. Looking at Improved Natural Attack for extrapolation, because there are no rules for using a huge heavy crossbow that I can find 2d8 would become 3d8. http://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack
so we have a medium half-giant wielding a large heavy cross bow, that deals damage as if it were huge. For a total of 3d8 damage.
Now let's say I use the power expansion(before casting gravity bow) to grow to large. I know, we are getting crazy here.
Expansion: All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage. (projectiles deal damage based on the size of the weapon that fired them)
Ok, so now we have a large half-giant wielding a huge heavy cross bow, that deals damage as if it were gargantuan. For a total of 4d8 damage (once again based on improved natural attack).
Now, expansion is interesting, because it can be used to increase more than 1 size category. Let's say I used it again to become huge instead of large.
Now we have a Huge half-giant wielding a Gargantuan heavy cross bow, that deals damage as if it were Colossal. For a total of 6d8 damage (once again based on improved natural attack).
Now this seems like a reasonable interpretation of the rules. (Since it really isn't covered).
Let's go off the reservation now, let's say expansion could increase your size by 3 categories. What would happen?
Would it be a Gargantuan half-giant wielding a Colossal heavy cross bow, that deals damage as if it were Unknown(1 size larger than Colossal)? For a total of 8d8 damage (once again based on improved natural attack).
Then lastly if Expansion could grow you 4 categories. What would happen?
Would it be a Colossal half-giant wielding an Unknown(1 size larger than Colossal) heavy cross bow, that deals damage as if it were Unknown(2 sizes larger than Colossal)? For a total of 12d8 damage (once again based on improved natural attack).
Seranov
|
Size-modifying spells don't stack. You can get, at best, one ACTUAL size increase and one EFFECTIVE size increase. Gravity bow is an effective size increase, Expansion/Enlarge Person are actual size increases.
Assuming you could keep using Expansion to get even larger, you double the damage dice every time you increase past a certain point, but I can't recall where that rule is. Probably somewhere in the Polymorph rules.
| Maigrey |
Correct Spells don't stack.
You have powerful build that lets you use a weapon 1 size larger
You have expansion that makes you 1 size larger
You have gravity bow that makes the damage count as 1 size larger
All 3 of these seems like they should stack.
Expansion makes you large, Powerful build lets you use a huge weapon, and Gravity Bow makes it deal damage as if it were gargantuan.
| Samasboy1 |
I was with you until the 3 and 4 size increase with expansion. Expansion cannot add 3/4 size categories. Since this is the Rules forum, lets stick to the rules.
A Half Giant (medium) manifesting an augmented Expansion (Huge) can wield a crossbow one size larger (Gargantuan) under the effect of Gravity Bow (Colossal).
The rest is home brew/speculation.
| kyrt-ryder |
Size-modifying spells don't stack. You can get, at best, one ACTUAL size increase and one EFFECTIVE size increase. Gravity bow is an effective size increase, Expansion/Enlarge Person are actual size increases.
Assuming you could keep using Expansion to get even larger, you double the damage dice every time you increase past a certain point, but I can't recall where that rule is. Probably somewhere in the Polymorph rules.
No.
Damage Dice follow some wonky rules until you get to either 2d6 or 2d8, from there it's a simple doubling every second time progression.
2d6 > 3d6 >4d6 > 6d6 >8d6......
2d8 > 3d8/2d10 >4d8 > 6d8 > 8d8.....
For whatever reasons, weapon sizing never locks down on d10's or d12's, only d6 and d8
Seranov
|
Ah, that jogged my memory. It's Strongjaw that has the specific rule I was thinking of, and you're right, it's doubling every other dice increase.
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead. This spell does not actually change the creature's size; all of its statistics except the amount of damage dealt by its natural attacks remain unchanged.
| Samasboy1 |
While the mundane physical size increase with powerful build works and gravity bow works, expansion with ranged weapons does not work. Once the projectile is shot, it returns back to it's normal sizes.
So, at best, you'll get 2 sizes increases on your medium heavy crossbow.
No.
All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage.
Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them)
| Gilfalas |
... expansion with ranged weapons does not work. Once the projectile is shot, it returns back to it's normal sizes.
If it is the 3.5 expansion it specifically has a call out that ranged weapons (as opposed to thrown weapons) do damage based on the FIRING weapon, not the ammunition.
Thrown weapons do indeed do lesser damage once thrown but bows stay at the larger damage.
So in fact the expansion increase would work with any type of bow.
Edit: Ninja'd. I was too slow.
| Quintain |
As far as expansion is concerned, it does work like enlarge. If you expand the size of the weapon and projectile, and the projectile leaves the power's effect, it reduces in sizes just like enlarge.
However, if you carry around appropriately sized projectiles for your expansioned crossbow, that is a whole different story.
I believe this was an errata, or DSP when they wrote the power were unaware of the enlarge projectile returning to normal FAQ that Pathfinder put into place.
Expansion from Ultimate Psionics:
...Any affected item that leaves your possession
(including a projectile or thrown weapon) instantly returns
to its normal size.
Hell, Samasboy1 even quoted it..but only bolded the part he wanted to see.
| Samasboy1 |
As far as expansion is concerned, it does work like enlarge. If you expand the size of the weapon and projectile, and the projectile leaves the power's effect, it reduces in sizes just like enlarge.
However, if you carry around appropriately sized projectiles for your expansioned crossbow, that is a whole different story.
I believe this was an errata, or DSP when they wrote the power were unaware of the enlarge projectile returning to normal FAQ that Pathfinder put into place.
Expansion from Ultimate Psionics:
Quote:Hell, Samasboy1 even quoted it..but only bolded the part he wanted to see....Any affected item that leaves your possession
(including a projectile or thrown weapon) instantly returns
to its normal size.
Yes, the projectile returns to normal size.
But the damage is based on the size of the weapon that fired it.
Reading, bro....
| Quintain |
I have no idea how you could possibly read "it deals damage based on the size of the weapon that fired it" as anything but "it deals the damage it normally would at that size, even though the actual bolt/arrow/bullet shrinks."
Because the part "even though the actual bolt/arrow/bullet shrinks". Isn't in the rule, and the part of the rule that you are stressing is parenthetical.
However, I can see where you are getting your interpretation. The parenthesis does seem to separate thrown and projectile weapons.
Personally, I'd defer to the DSP developers (they post here sometimes), but I don't see anything specifically wrong with how you are interpreting it.
It does oddly seem to put thrown weapons at a disadvantage, though. That seems a bit nonsensical.
Seranov
|
Much like the poor crossbow, throwing weapon combat is not really well-supported in PF.
You'd be correct that if a non-Half-giant Medium character used Expansion, any dagger they'd throw would do damage as a normal medium dagger (though it'd get the Strength bonus from being larger).
But a crossbow, sling, bow, etc, would do damage as a Large or Huge one, because even though the projectile shrinks back down to Medium, it does damage as the size of the weapon it was fired from.
| Maigrey |
Much like the poor crossbow, throwing weapon combat is not really well-supported in PF.
You'd be correct that if a non-Half-giant Medium character used Expansion, any dagger they'd throw would do damage as a normal medium dagger (though it'd get the Strength bonus from being larger).
But a crossbow, sling, bow, etc, would do damage as a Large or Huge one, because even though the projectile shrinks back down to Medium, it does damage as the size of the weapon it was fired from.
In my opinion, Paizo completely botched the rules on Enlarged Person, and really just shows that the people handling the rules were hacks. Projectile weapons in pathfinder do not do damage based on the ammunition, they do damage based on the weapon that fired them. Why make some silly caveat in Enlarge Person, that contradicts the entire way projectile weapons work in the game. Some can argue balance, but IMO it is balanced just fine, since you are taking a penalty to your attack roll to deal more damage, whereas if you are making a melee attack it is basically pure gravy.
| Maigrey |
Paizo staff aren't hacks. What they are is people who are very good at creating a world that functions the way many of their customers want it to.
The problem is those of us who want a balanced game that doesn't screw over half of the available characters aren't in said group.
I said were hacks, not are hacks. They have made some nice improvements to the game, but it is my opinion that projectile weapons in pathfinder do damage based on the weapon and not the ammo.
| Orfamay Quest |
I mean seriously if I cast enlarge person, and fire a large heavy crossbow, and the ammo shrinks and does damage based on a medium crossbow bolt, show me in the rules how much damage a medium crossbow bolt does.
What if I was firing a large light crossbow. They both use the same ammo.
A medium heavy crossbow does 1d10 as per the weapons table.
A small heavy crossbow does 1d8 as per the weapons table.
| KahnyaGnorc |
You can get up to 3 size category increases with Mythic Expansion, though. 4 size increases, not so much.
Now, you could have a Duergar Synthesist 13/Aegis 1 with the powerful build customization and the huge evolution.
Huge Evolution - Base size of huge
Duergar Expansion Psi-Like Ability - +2 Size categories at that level (So Colossal)
Powerful Build - Colossal+1 sized weapon
Gravity Bow - Colossal+2 sized weapon.
| Samasboy1 |
Insults aren't warranted AND break the message board rules.
Again, the damage isn't based on the bolt, it is based on the crossbow. So repeating that a medium bolt does X damage is dishonest, disingenuous, and untrue. The Crossbow is what you find on the weapon chart with a size dependent damage value, not bolts.
The reason Enlarged crossbows deal less damage, while Expanded crossbows do more, is simple. The spell says that's how it works. That doesn't make questioning why it works that way an invalid question
| SlimGauge |
Projectile weapons in pathfinder do not do damage based on the ammunition, they do damage based on the weapon that fired them.
Projectile weapons do damage based on the SMALLER of the launcher or ammunition.
Just as the strength of a chain is based on the strength of the weakest link.
| Maigrey |
Except that's not a rule.
I don't see anything that even states Arrows have sizes like weapons do.
Exactly, they just messed it up IMO, and made it needlessly complicated and non-intuitive, for little to no pay-off. This is something that i don't think the current team would do if they had it to do over.
thaX
|
AHEM... about the projectiles and how they damage when enlarged/reduced...
The rules, per sey, are in the spells Enlarge and Reduce person.
Enlarge, the projectile goes back to it's normal size once it leaves the character's square. (So an Arrow that was a part of an Enlarged character will go down a step)
Reduce, the projectile will stay at the lower progression, using the damage that the weapon firing the projectile would do. (So it does not go up a step)
This, I believe, was a cut and paste mistake that was never corrected, one way or the other, when the CRB was first put out. There is numerous threads about it.
I believe Lead Blades is for Melee weapons, but I am not sure about that. I do know it needs to be Slashing or Piercing.