| Bugromkiller |
With Combat Patrol must I move toward the enhanced reach of my weapon or can I use the movement from Combat Patrol to actually move away from my opponent. It is for a mythic game were I have the Retributive Reach mythic path ability that give an extra 5 feets of reach. In my turn if I activate both Mythic COmbat Reflex and combat patrol, will I be able to 5 foot away everytime the enemy moves toward me and I AOO him at the same time, until he either stop coming at me or any of us run out of movement?
I also plan to combine this with the Intercept Charge teamwork feat. The teamwork feat says that the ennemy must end adjacent to me. If I keep getting away with combat patrol, must he continue toward me or can he end his move where I was when I interrupted his charge?
| Brogue The Rogue |
Combat Patrol (Combat)
You range across the battlefield, dealing with threats wherever they arise.
Prerequisites: Combat Reflexes, Mobility, base attack bonus +5.
Benefit: As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed. Any movement you make provokes attacks of opportunity as normal.
According to a strict and literal interpretation of this,
1) You don't actually have to move. It's an option.
2) There are no requirements or limits on HOW you move other than that you cannot exceed your speed during your round.
So, yes, you may, hilariously, run around being completely invincible and untouchable to every melee creature ever in existence that has less speed than you with this combination.
I also plan to combine this with the Intercept Charge teamwork feat. The teamwork feat says that the ennemy must end adjacent to me. If I keep getting away with combat patrol, must he continue toward me or can he end his move where I was when I interrupted his charge?
Close. Your reading is a little bit off.
Intercept Charge (Combat, Teamwork)
You can get in the way of an opponent charging your ally.
Benefit: When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally. Your movement from using this feat counts toward your movement on your next turn.
The feat says that IF the enemy ends adjacent to you, THEN they must stop. If you run your merry little game of chase, you can't actually use intercept charge. Intercept charge ONLY kicks in IF you get in the way of their charge. More specifically, if they become adjacent to you.
You CAN, however, if your ally is charged, moved to a point where the charge enemy is at the edge of your threatened range, then, using Mythic Combat Reflexes and Combat Patrol, take a ridiculous number of attacks of opportunity on them as they approach your ally. You can then step away from them, as necessary, each time they trigger an attack of opportunity, until the enemy either reaches you or your ally. You might conceivably kill them in that time. Alternatively, if you have some ability that causes them to provoke an attack of opportunity when they ENTER a threatened space, putting yourself between them and your ally and triggering that ability would then force them to stop, immediately triggering your attack of opportunity and allowing you more movement, which you could then possibly use to get away from them, entirely neutering their turn if you have some way to move without provoking attacks of opportunity.
Best of luck, and enjoy breaking the game with Mythic.
| Claxon |
But that still wouldn't cause them to provoke for each step. Movement only provokes once for an entire move action.
Mythic Combat Reflexes would allow you to gain an AoO when the enemy moves if they had already provoked doing something else.
Unless there is something I'm missing, even mythic combat reflexes combined with combat patrol does not allow you to make more than one attack of opportunity for the single provoking action of moving.
You would get a single AoO for their movement.
Jeff Merola
|
But that still wouldn't cause them to provoke for each step. Movement only provokes once for an entire move action.
Mythic Combat Reflexes would allow you to gain an AoO when the enemy moves if they had already provoked doing something else.
Except that you don't need MCR for that, just normal Combat Reflexes.
| Claxon |
I agree Jeff, I don't really understand what Mythic Combat Reflexes was supposed to do.
The way it's written, it doesn't let you make an unlimited number of attacks for a single provocation. And a single movement only provokes once. Meaning only a single AoO can be had for it.
If Mythic Combat Reflexes removed that limitation, it certainly isn't clear.
| Turgan |
In my humble opinion the intent of MCR is to give you multiple AoO - one each for moving from one of your threatend squares. You have to spend a swift action and one Mythic point only for the possibility that an enemy will do such a thing.
It is not precisly written that way (but nearly so I think). Which other interpretation would make sense?