What does Harrying partners do?


Rules Questions


Quote:


Harrying Partners (Combat, Teamwork)
Source Melee Tactics Toolbox pg. 10 (Amazon)
Your movements perfectly synchronize with your ally’s to greater effect.
Prerequisites: Any teamwork feat, base attack bonus +6.
Benefit: When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn.
Normal: The bonus granted by aid another either grants your ally a +2 bonus on her next attack roll against an opponent or grants your ally a +2 bonus to AC against that opponent’s next attack made before the beginning of your next turn.
Quote:

Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

Am I crazy or does this feat not do anything as written?

Sczarni

It does what it says it does.

Can you clarify why you are confused?


Normally Aid another helps with ONE roll to Hit (next attack roll against that opponent) or ONE defense (against that opponent's next attack)

The feat allows you to extend that AC bonus to ALL the attacks against that oppoent, rather than just the first attack.

It's more useful against a foe with multiple attacks.
:)
Rory


Nefreet wrote:

It does what it says it does.

Can you clarify why you are confused?

I found it confusing because the bonus from aid another is only for one hit or one attack roll. To me at least the way the feat is written it does nothing to change the fact that the bonus only applies once.

Quote:
When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn.
Quote:
If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn.

The benefit of aid another is only for one hit or attack roll, and the feat does not seem to have any language that changes it, so to me it looks like the feat does nothing as written.

In order for it to do anything it would have to say that the bonus applies to all attack rolls or the bonus or attacks against the ally, but it has no language to change the normal bonus.

Sczarni

One states that the bonus applies once, the other states that the bonus lasts for 1 round.

Different language, different applications.


Does this interact with bodyguard feat? Seems quite synergic

Sczarni

It interacts in that Bodyguard will allow for the bonus to last for more than one attack, but it won't stack with itself.


You can pretty easily tell what it does.

Normal: it lasts against one attack.

Benefit: it lasts until your next turn.

"it" here (more properly "the benefit" as defined within the feat, but I was trying not to cross the terminology streams) is the +2 (or more) of Aid Another.

"+2 bonus" is the benefit. "Next attack roll" is defining the time frame of the benefit, and is rather clearly what the feat alters.


I actually think that this could be a better feat for aid another than bodyguard is.

Bodyguard lets you use all of your AoO (combat reflexes) to bump the AC of a target. However this is limited by the number of AoO that you have.

Harrying Partners lets you spend 1 attack to do it for the entire round. On a full attack I could Aid another to AC on multiple players and bump everyones AC for an entire round. Now this depends on teamwork feats so it only works this way if others invest. However, for 11,000 gp you could infuse the power into a ring and hand it to another player. Instant aid another target. Additionally, said player gets a +1 bump to that check from the ring itself. The question now becomes...how many rings can you afford?

Edit: I have a very low level buff bard in PFS. I may end up changing his feat choices and go for this over combat reflexes and bodyguard. This feat could literally break aid another since there are many ways to bump the benefit of aid another to very high levels (helpful trait, benevolent armor/weapon, gloves of arcane striking, ring of tactical precision).


"On a full attack I could Aid another to AC on multiple players and bump everyones AC for an entire round."

Unfortunately, using Aid Another is a standard action, not an attack action. With the Team Up feat you can do so as a move action, so you could boost a couple of friends' either attack or defense that way.

Using this with the bodyguard feat means adding your aid bonus once per opponent per teammate, so you are more likely to have enough AoO to help everyone.

If you have a way of making standard aid another into an attack action, I would be glad to know of it, though!


ahhh, and here I was gonna say it makes them slither in...

well a better pun than gryphon duds, or raven flaws...

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