| GM Ilmakis |
Only the first of Dudley's attack hit but his holy energy opens a wound in the fleshy corpse of the creature as it hisses in pain.
Kurik calls for his God's help to enhance his comrades abilities.
In a panicked voice the roper continues to ask for help Free me! I don't want to die here! Please!
The fleshy creature reveals his true, horrific appearance, to all ! While quickly casting a spell.
Remember you all have your higher spell cast on you before Kurik's turn dispelled. (Done for Darius)
Round 2 (bold may act)
Roper
Fleshy creature (-30HP)
Darius exhausted (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Basalte (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Faldoc exhausted (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Thulgant
Dudley exhausted (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Kurik (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Darius Swiftblade
|
Will: 1d20 + 17 ⇒ (8) + 17 = 25
Darius grits his teeth and digs in.. He auto defensive casts vampiric touch using spell combat/spellstrike. He then use arcane accuracy as a swift action before attacking the beast in front of him.. Using +2 from BoF..
SS: 1d20 + 28 ⇒ (8) + 28 = 36
Haste: 1d20 + 28 ⇒ (9) + 28 = 37
Attack 1: 1d20 + 28 ⇒ (16) + 28 = 44
Attack 2: 1d20 + 23 ⇒ (17) + 23 = 40
Confirm 1: 1d20 + 38 ⇒ (5) + 38 = 43
Confrim 2: 1d20 + 33 ⇒ (4) + 33 = 37 Spending 2 points to make the first crit x3 damage via Perfect Strike..
Dam SS: 1d6 + 18 + 2d6 ⇒ (6) + 18 + (2, 5) = 31 Weapon is +7 vs outsiders.
Dam Haste: 1d6 + 18 + 2d6 ⇒ (5) + 18 + (3, 2) = 28
Dam Attack 1: 1d6 + 18 + 2d6 ⇒ (2) + 18 + (3, 3) = 26
Dam Attack 2: 1d6 + 18 + 2d6 ⇒ (3) + 18 + (3, 4) = 28
Vamp Touch: 7d6 ⇒ (4, 4, 6, 4, 5, 5, 2) = 30
Dam Crit 1: 2d6 + 36 ⇒ (3, 6) + 36 = 45
Dam Crit 2: 1d6 + 18 ⇒ (1) + 18 = 19
If it survives it needs 2 DC 20 fort saves or be staggered for the highest of two 1d4 rolls.. It's staggered for 1 round if it makes the saves.
If it dies he will 5' step into the room to his right..
| GM Ilmakis |
@Darius don't forget Shirley's will save
Under Darius' assault the fleshy creature almost falls but at the end even if barely it still standing !
Faldoc Tisbane
|
So Longstrider, Feather Step. Life Bubble and Freedom of Movement are all dispelled? That sucks, I finally remembered to use them all!
Will: 1d20 + 13 ⇒ (11) + 13 = 24
Boomer Will: 1d20 + 4 ⇒ (19) + 4 = 23 Way to go, pooch!
Faldoc, having a Seeking bow, continues to fire at the closest enemy! The smoke or whatever shouldn't affect me.
Bow: 1d20 + 22 ⇒ (7) + 22 = 29 for Manyshot: 2d8 + 26 ⇒ (8, 1) + 26 = 35
Bow: 1d20 + 22 ⇒ (14) + 22 = 36 for Arrow: 1d8 + 13 ⇒ (8) + 13 = 21
Bow: 1d20 + 17 ⇒ (15) + 17 = 32 for Arrow: 1d8 + 13 ⇒ (5) + 13 = 18
Bow: 1d20 + 12 ⇒ (10) + 12 = 22 for Arrow: 1d8 + 13 ⇒ (8) + 13 = 21
| GM Ilmakis |
@Faldoc only your highest spell
With his second shoot Faldoc is able to kill the creature which falls like a windbag.
His other shoots are not able to hit the Thulgant.
Kurik Grandhelm
|
Will Save: 1d20 + 17 + 4 + 1 ⇒ (3) + 17 + 4 + 1 = 25
It's so nice doing this with a team that can deal physical damage.
Faldoc Tisbane
|
Oh just the one spell. So FoM is gone.
And a 32 missed? Hmm, gotta get used to the high-level scaling, that sounded really bad at first.
| GM Ilmakis |
Will Basalte (DC21): 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Basalte after having his shield disssipated resist the creature's ability to confuse its ennemy and decides to delay.
The Thulgant, concentrates and Darius senses something happening to him.
Remember you all have your higher spell cast on you before Kurik's turn dispelled. (Done for Darius, Basalte and Faldoc)
Round 2 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte -delay-
Faldoc exhausted
Thulgant
Dudley exhausted (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
Kurik (Will DC21 or 2 point of charisma damages and confused for 1d3rd)
@Darius : please, make me a Fortitude save
Dudley Benfare
|
no spells active on him
will save: 1d20 + 11 ⇒ (12) + 11 = 23 pass
exhausted, smite , close quarters thrower
to hit: 1d20 + 20 + 4 - 2 ⇒ (1) + 20 + 4 - 2 = 23 damage: 1d8 + 13 + 7 - 2 ⇒ (6) + 13 + 7 - 2 = 24
to hit: 1d20 + 15 + 4 - 2 ⇒ (3) + 15 + 4 - 2 = 20 damage: 1d8 + 13 + 7 - 2 ⇒ (4) + 13 + 7 - 2 = 22
to hit: 1d20 + 10 + 4 - 2 ⇒ (1) + 10 + 4 - 2 = 13 damage: 1d8 + 13 + 7 - 2 ⇒ (8) + 13 + 7 - 2 = 26
well that was a splendid series of rolls
Kurik Grandhelm
|
"Abadar, protect us from the evils that lurk within these unhallowed halls." Kurik's hand moves in ancient signs of protection and warding as he prays. He grips his waraxe tightly, waiting for the next onslaught.
Magic Circle Against Evil is now cast.
| GM Ilmakis |
@Darius For now the mist recovers the Thulgant (10ft. in the room), seems that it moves 10 ft. towards you at the end of each of your round
Dudley resist also againt the creature's confusion but certainly shaken by this experience he miss miserabily the creature.
Kurik stays behind, hoping to help his comrades, protecting them from the pure Evil the creature is.
Darius Swiftblade
|
Arcana: 1d20 + 23 ⇒ (3) + 23 = 26
Darius moves into the room to give others access and drinks a potion of lesser resto to remove the exhausted condition.
| GM Ilmakis |
Again, the roper make a plea for his safety and freedom, trying to stay out of the way of the creature and the Pathfinders.
Round 3 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte -delay-
Faldoc exhausted
Thulgant (inside the mist)
Dudley exhausted
Kurik
| GM Ilmakis |
@Darius, the fleshy creature's corpse makes the entrance of the room difficult terrain. As drawing a potion is a move action and drinking it a standart you can't move inside.
Faldoc Tisbane
|
With the fleshly creature's demise, Faldoc moves his attention to the next enemy!
BTW, if this thing is an evil outsider I get +6 for favored enemy... I don't know why I keep forgetting to ask about that.
Bow: 1d20 + 22 ⇒ (12) + 22 = 34 for Manyshot: 2d8 + 26 ⇒ (6, 8) + 26 = 40
Bow: 1d20 + 22 ⇒ (4) + 22 = 26 for Arrow: 1d8 + 13 ⇒ (7) + 13 = 20
Bow: 1d20 + 17 ⇒ (10) + 17 = 27 for Arrow: 1d8 + 13 ⇒ (6) + 13 = 19
Bow: 1d20 + 12 ⇒ (6) + 12 = 18 for Arrow: 1d8 + 13 ⇒ (7) + 13 = 20
Darius Swiftblade
|
He would not drink the potion then, so still exhausted. Needing to make room for others to enter, mostly Basalte..
Basalte
|
Basalte, after holding his horses for far too long and despite his protective spell being dispelled, decides to enter the room falchion in hand and dispense some heavy punishment to the leftover ambushers! With every step, he increases in sight.
"NGGHAAA, Earthfury take you! You're MINE!" he yells, swinging his massive adamantine spanker at the barely-discernable form in the mist.
Using BoF for extra movement this round, using Ka Stone and Rage to deal a single attack. I assume 50% miss chance because of the mist?
Miss chance, 51+ hits: 1d100 ⇒ 51
+1 (+3) Keen Furious Adamantine Falchion, Power Attack, Rage, Ka Stone: 1d20 + 25 ⇒ (10) + 25 = 352d6 + 32 ⇒ (5, 6) + 32 = 43
Sincere apologies for the very late post!
| GM Ilmakis |
@Darius noted !
@Basalte your turn
@Faldoc Yes, Darius recognizes the Thulgant as an Evil Outsider, you favored ennemy bonus applies against it. Remember also that you are exhausted (-6 to Str and Dex)
| GM Ilmakis |
When Basalte moves towards the massive creatures attacks.
AoO vs AC27: 1d20 + 27 - 2 ⇒ (13) + 27 - 2 = 38
Which Sting ?: 1d3 ⇒ 2
Damages: 1d6 + 8 - 2 ⇒ (6) + 8 - 2 = 12
@Basalte make a Fortitude save and a will save
When Basalte hits the large creature he senses something !
Faldoc Tisbane
|
I also missed that BoF was up. I'll use that for the +2 bonus if its not too late.
| GM Ilmakis |
@Faldoc, no worries you can add to it, I will try help you remember spells added in combat.
Could you please tell me if your rolls take account of the exhausted condition and your favored ennemy bonus ?
@Basalte : forgot you can Righteous Might as a swift action, please, mark it on your post. In this case, you don't take the AoO (so I only need a Will Save for your character.
Faldoc Tisbane
|
Yes, exhaustion is in there but the favored enemy was not since I wasn't sure at the time.
| GM Ilmakis |
Thanks to his knowledge of Evil creature Faldoc is able to land several shoot on the creature, but most of it seems to be reduce by the heavy thick hide of it.
The creature turns its attention to the big warrior that hit it hard.
Sting 1: 1d20 + 27 - 2 ⇒ (17) + 27 - 2 = 42
Damages: 1d6 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Strength Drain: 1d4 ⇒ 4
Sting 2: 1d20 + 27 - 2 ⇒ (2) + 27 - 2 = 27
Damages: 1d6 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Dexterity Drain: 1d4 ⇒ 4
Sting 3: 1d20 + 27 - 2 ⇒ (19) + 27 - 2 = 44
Damages: 1d6 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Charisma Drain: 1d4 ⇒ 2
Tentacle 1: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25
Damages: 1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8+ Acid Damages: 2d6 ⇒ (3, 1) = 4
Tentacle 2: 1d20 + 22 - 2 ⇒ (9) + 22 - 2 = 29
Damages: 1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6+ Acid Damages: 2d6 ⇒ (3, 4) = 7
Tentacle 3: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26
Damages: 1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6+ Acid Damages: 2d6 ⇒ (4, 2) = 6
Tentacle 4: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
Damages: 1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6+ Acid Damages: 2d6 ⇒ (6, 3) = 9
Tentacle 5: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26
Damages: 1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6+ Acid Damages: 2d6 ⇒ (2, 6) = 8
Sting 3 Crit Confirm: 1d20 + 27 - 2 ⇒ (3) + 27 - 2 = 28
Damages: 1d6 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Charisma Drain: 1d4 ⇒ 4
Additional Damages (savage stingers): 3d6 + 12 - 2 ⇒ (3, 6, 3) + 12 - 2 = 22
Drain to all abilities: 2 = 2
| GM Ilmakis |
Round 3 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte
Faldoc exhausted
Thulgant (completely inside the mist : nobody can see it except next to it.)
Dudley exhausted
Kurik
Basalte must make 4 DC27 Fortitude save to not be drain for 4Str, 4Dex, 6Cha et 2 to all abilities
Kurik Grandhelm
|
I have a couple different options, but would like to see how Basalte fares on the saves first.
Faldoc Tisbane
|
No clustered shots Faldoc? :(
Afraid not. I can't take all the feats, but that one would be useful right now.
Dudley Benfare
|
Dudley will keep throwing at the critter.
smite, exhaustion. blessing of fervor for an extra attack
to hit: 1d20 + 20 + 4 - 3 ⇒ (15) + 20 + 4 - 3 = 36 damage: 1d8 + 16 - 3 ⇒ (7) + 16 - 3 = 20
to hit: 1d20 + 20 + 4 - 3 ⇒ (20) + 20 + 4 - 3 = 41 damage: 1d8 + 16 - 3 ⇒ (4) + 16 - 3 = 17
to hit: 1d20 + 15 + 4 - 3 ⇒ (10) + 15 + 4 - 3 = 26 damage: 1d8 + 16 - 3 ⇒ (7) + 16 - 3 = 20
to hit: 1d20 + 10 + 4 - 3 ⇒ (2) + 10 + 4 - 3 = 13 damage: 1d8 + 16 - 3 ⇒ (1) + 16 - 3 = 14
confirm: 1d20 + 20 + 4 - 3 ⇒ (7) + 20 + 4 - 3 = 28 damage: 1d8 + 16 - 3 ⇒ (1) + 16 - 3 = 14
| GM Ilmakis |
Miss Chance 1 Hit if >50: 1d100 ⇒ 96 Hit
Miss Chance 2 Hit if >50: 1d100 ⇒ 26 Not Hit
Basalte Avoid Critical <31: 1d100 ⇒ 65 Nope
Only one of Dudley's attack hit the creature as she's now completely inside the mist.
Round 3 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte (4 Fortitude Saves)
Faldoc exhausted
Thulgant (completely inside the mist : nobody can see it except next to it.) - (-65HP)
Dudley exhausted
Kurik Delay
Again, the roper tries to get out of his chains and pleas for his freedom in its strange stony voice.
Please! Let me out of here, let me get out of this madness and cursed place !
Round 4 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte (4 Fortitude Saves)
Faldoc exhausted
Thulgant (completely inside the mist : nobody can see it except next to it.) - (-65HP)
Dudley exhausted
Kurik Delay
Basalte must make 4 DC27 Fortitude save to not be drain for 4Str, 4Dex, 6Cha and 2 to all abilities
Darius Swiftblade
|
Darius pulls his last Gust of Wind scroll and uses it, clearing the room again.. He then moves into a better position.
"We must be quick before the room fills again!"
| GM Ilmakis |
@Dudley Ok, remember just that you must target a square as you don't see the creature. If the creature is still there, you will hit it, if not, you will automaticaly miss.
The creature is finaly hit a second time by Dudley's chakram.
@Darius it's a move action to get a scroll and a standard to use it. So you can't move on the same turn you uses a scroll. (you still can take a 5ft. step)
Darius uses a second scroll of Gust of Wind to clear again the room from the mist.
As the mist clear's up, the creature don't seems to be exactely where it should be Under a displacement effect, penalty reduced to 20%
Kurik Grandhelm
|
Well, Basalte should be good with his save either way, so Kurik will try to get in position.
Blood begins to seep from under the dwarfs gauntlets as he dashes across the room at high speed. "By your grace, accept your servant's sacrifice, and grant your divine protection." he chants, positioning himself on the enemies flank.
Taking the +30ft movement, swift action Grace to avoid the AoO moving in, and activating Stigmata to AC as a move action. If he can get all the way behind the monster to help Basalte flank, he will.
Faldoc Tisbane
|
Faldoc activates his Boots of Speed and tries to finish off the displaced creature! Taking the +2 for BoF
Seeking Bow: 1d20 + 30 ⇒ (9) + 30 = 39 for Manyshot: 2d8 + 38 ⇒ (7, 7) + 38 = 52
Seeking Bow: 1d20 + 30 ⇒ (4) + 30 = 34 for Arrow: 1d8 + 19 ⇒ (2) + 19 = 21
Seeking Bow: 1d20 + 30 ⇒ (7) + 30 = 37 for Arrow: 1d8 + 19 ⇒ (8) + 19 = 27
Seeking Bow: 1d20 + 25 ⇒ (11) + 25 = 36 for Arrow: 1d8 + 19 ⇒ (6) + 19 = 25
Seeking Bow: 1d20 + 20 ⇒ (11) + 20 = 31 for Arrow: 1d8 + 19 ⇒ (4) + 19 = 23
Not the greatest rolls ever.
| GM Ilmakis |
@Basalte it's your turn
Faldoc's arrows find their way except for the last one but again most of the damage are reduced by the thick hide of the creature.
Kurik moves next to the Thulgant.
Darius Swiftblade
|
Forts: 4d20 ⇒ (11, 7, 16, 14) = 48 He has +22 listed as fort so pass all the ability damage saves.. He has DR/3- so I have him taking 48 physical and 34 acid, so 82 damage this round..
Using BoF for extra attack, flanking as well.
Attack BoF: 1d20 + 27 ⇒ (13) + 27 = 40
Attack 1: 1d20 + 27 ⇒ (8) + 27 = 35
Attack 2: 1d20 + 22 ⇒ (14) + 22 = 36
Attack 3: 1d20 + 17 ⇒ (14) + 17 = 31
Dam BoF: 2d6 + 25 ⇒ (3, 6) + 25 = 34
Dam 1: 2d6 + 25 ⇒ (6, 4) + 25 = 35
Dam 2: 2d6 + 25 ⇒ (3, 5) + 25 = 33
Dam 3: 2d6 + 25 ⇒ (1, 3) + 25 = 29
Miss Chances: 4d100 ⇒ (33, 20, 89, 42) = 184 if it's 20% 2nd attack misses..
Also does he still need to make that will save? Is that from the cloak of chaos? Cause Basalte isn't lawful..
| GM Ilmakis |
No Will Save for Basalte
Two of Basalte's attack miss the creature, one because it wasn't where to be expected, the other one because he dodges it at the last second.
Unfortunately for Basalte, like Faldoc, the thick hide of the creature absorbs a good part of his blows.
Seeing that none of its attacks seems to do a lot against Basalte, the creature turns to Kurik. But this time it seems more careful than usual.
Sting 1: 1d20 + 27 - 2 - 6 ⇒ (1) + 27 - 2 - 6 = 20
Damages: 1d6 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Sting 2: 1d20 + 27 - 2 - 6 ⇒ (17) + 27 - 2 - 6 = 36
Damages: 1d6 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Sting 3: 1d20 + 27 - 2 - 6 ⇒ (5) + 27 - 2 - 6 = 24
Damages: 1d6 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Seeing that none of its attacks is able to hit the dwarf Kurik has AC36 but with his stigmata I think it's higher, right?, all its tentacles attacks go to Basalte.
Tentacle 1: 1d20 + 22 - 2 - 6 ⇒ (14) + 22 - 2 - 6 = 28
Damages: 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7 and acide damages: 2d6 ⇒ (5, 5) = 10
Tentacle 2: 1d20 + 22 - 2 - 6 ⇒ (12) + 22 - 2 - 6 = 26
Damages: 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7 and acide damages: 2d6 ⇒ (3, 2) = 5
Tentacle 3: 1d20 + 22 - 2 - 6 ⇒ (3) + 22 - 2 - 6 = 17
Damages: 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7 and acide damages: 2d6 ⇒ (5, 5) = 10
Tentacle 4: 1d20 + 22 - 2 - 6 ⇒ (13) + 22 - 2 - 6 = 27
Damages: 1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8 and acide damages: 2d6 ⇒ (2, 5) = 7
Tentacle 5: 1d20 + 22 - 2 - 6 ⇒ (8) + 22 - 2 - 6 = 22
Damages: 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7 and acide damages: 2d6 ⇒ (4, 5) = 9
| GM Ilmakis |
Round 4 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted
Basalte
Faldoc exhausted
Thulgant (AC39 20% displacement misschance) - (-142HP)
Dudley exhausted
Kurik
The roper continues trying to get free of his chains, letting the Pathfinders deals with the monstruosity.
Round 5 (bold may act)
Roper
Fleshy creature (DEAD)
Darius exhausted (the mist will begin to start filling the room again)
Basalte
Faldoc exhausted
Thulgant (AC39 20% displacement misschance) - (-142HP)
Dudley exhausted
Kurik
Darius Swiftblade
|
Have Basalte at -108 hps..
Darius uses spellstrike to cast intensified shocking grasp into his blade.. He then moves up uses extra movement from haste and attacks the Thulgant..
He will unfortunately provoke..
Attack: 1d20 + 24 ⇒ (18) + 24 = 42
Confirm: 1d20 + 34 ⇒ (9) + 34 = 43
Miss Chance: 1d100 ⇒ 64
SR if Needed: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34 using a dwemoer's essence.
Dam: 1d6 + 22 + 2d6 ⇒ (5) + 22 + (6, 3) = 36 Weapon is +7 vs Evil Outsiders, he will sack 2 arcane points to increase his crit multiplier.
Crit Damage: 2d6 + 44 ⇒ (1, 3) + 44 = 48
Elec Damage: 10d6 ⇒ (4, 1, 2, 6, 4, 2, 3, 1, 2, 4) = 29
Elec Crit Damage: 10d6 ⇒ (3, 1, 5, 2, 4, 1, 4, 5, 1, 6) = 32
Looks like 84 physical bypassing all DR minus DR/- and 61 electricity damage
It also needs to make a DC 20 Fort save or be Staggered for Rounds: 1d4 ⇒ 4, if it saves it is staggered for one round instead.
"Take that foul fiend!!"
| GM Ilmakis |
The creature tries to trip Darius while he moves toward it and seems to see through Darius' magical protection.
Trip: 1d20 + 29 - 2 - 6 ⇒ (20) + 29 - 2 - 6 = 41 Natural 20 so it works
Darius falls just before moving closer to the creature and his attacks is unable to land the blow he hopes.