Broodmaster Summoner Eidolon's battle plan PUPPET MASTER


Advice


Hi! First off id like to say the reason behind me playing this "sub" optimal archetype is simply i have inspiration from the anime Naruto's characters Kabuto/Sasori. I WANT TO BE A PUPPET MASTER.

So anyways, its a lvl 5 start. Im not really too concerned with what i will be doin on the field, standard summoner junk(ive played summoners before). My question is how would you guys go about dividing duties to the little guys?

I have a couple ideas, lemme know if you think they are even viable!
(8+1 evo points, 2 feats, 4nat attcks, 4HD, 4AC)

3 Eidolons/Battlefield control:

1st: Nat attacker, bipedal, bite, tail/sting (2HD + 4AC) Front liner
2nd: Bow, 2 feats(making the bow actually do something)
4 evos for wep prof
3rd: Sentry/Bodyguard for me. Longspear + Reach evo = wide area of safety

The only problem I see with this one, is i think im tryin to do too many things at once.

Pheromone marking/maul:

1st: Nat attacker/max attacks + scent
2nd: TWF for more attacks to take adv of pheromone bonus + scent

The idea behind this, is the summoner shooting a pheromone arrow, while my eidolons have scent, so they get the +2+2 on attacks/dmg. Id dump all the HD and armor into the two dudes to make them more "frontliny." Problem is, i don't see them winning a close fight like that even with the bonuses + enlarge person/mage armor.

Combat Maneuvers/Disabling:

1st: "Mancatcher" Exotic wep. Small eidolons cant use the grab evo against bigger guys, but no where does it say the mancatcher cant, so i figure its a way for a small guy to disable an opponent.
2nd/3rd: Probably trip focused/reach range sentry

Im excited for this one. Id have to dumb alot of evo's into the mancatcher idea, but i think itll work. Id be playing smart on the field, isolating one bad. Keepin me/my allies safe.

Mancatcher grabs the badguy comin at our backline, keeping him in place. Other two eidolons have reach/longspears/trip weps. One trips him. Now he's prone+grappled. My summoner would be melee in this build/but not a frontliner obviously. He'd just take adv of disabled bad guys.

Poke poke stab stab

My favorite is the third one. Any idea's you smart people have id love to hear! THANKS!


Anything is viable, if the rest of the party is strong enough to carry you. That said, you have better things to do with your actions to do than shoot arrows. You can't split 1 frontline Eidolon 2 or 3 ways and get two workable frontliners out of it. I played a Broodmaster once and it was just bad.

I'd say use one as your frontliner, use the others as skill monkeys, touch weapon throwers, wand users, comic relief, whatever.


Haha. Nice. Though I'd probably do a telekinetic build with an unmagical construct.


I would suggest you do in character research and make a few area effect Eidolon buffing spells.


Unfortunately we have never used psionics in any campaign Ive played with this GM. Or i would be going that route for sure


I'm not talking psionics. Various spells mimic telekinetic forms. I've not built such a character but those spells are where I'd start. From there on it's just a psychotic amount of traps in a mobile platform.


i havnt really researched constructs before, wow these are cool. You just opened my world haha, THANKS!


Constructs are fun I like clockwork but i think a rolling trapped dummy would be a good start at low levels.


If you do play a broodmaster I have a trick for you.

Take your first 3 feats as-
Spell Focus Conjuration
Augmented Summoning
Superior Summoning.

Your Strategy is not to start dangerous combats with your eidelon brood summoned.

In round 1 you use your summon monster SLA.
In round, 2 if there have been casualties, use the SLA again.
Then round 3, cast summon eidelon. Your summoned monsters stay if you do it that way around.
And as you are summoning more than one creature with a summoning you get 1 extra eidelon, and they all benefit from Augmented Summoning. And any further summoning buffs you may take in the future, Evolved Summons, Harrowed Summons.


Joynt Jezebel wrote:

If you do play a broodmaster I have a trick for you.

Take your first 3 feats as-
Spell Focus Conjuration
Augmented Summoning
Superior Summoning.

Your Strategy is not to start dangerous combats with your eidelon brood summoned.

In round 1 you use your summon monster SLA.
In round, 2 if there have been casualties, use the SLA again.
Then round 3, cast summon eidelon. Your summoned monsters stay if you do it that way around.
And as you are summoning more than one creature with a summoning you get 1 extra eidelon, and they all benefit from Augmented Summoning. And any further summoning buffs you may take in the future, Evolved Summons, Harrowed Summons.

For my own edification, SLA?


Spell-Like Ability.


Ah of course, apparently my brain no longer wishes to function.

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