Flying Speed of birds (animal) creatures


Rules Questions

Sovereign Court

Hi there
it's correct to presume that the flying speed of native flying creatures like birds (and only birds, not dragons or other flying creatures) can be varied as the base land speed for the regular humanoid ?

standard move > base flying speed
full round move action > base flying speed x2, 3 or 4 (but depending on what ? at wich rate the birds fatigue ?)

thanks for any suggestion/clarification or pointing me to the rule about flying speed


Flying follows the same rules as walking as far as movement goes. Whether you are a bird or a dragon or an air elemental the same rules apply. Unless a particular form of movement or creature imposes it's own rules you use the normal rules. There are no separate rules for flying and movement.

That means you can double move, run, have your movement speed reduced by armour whether you are talking about flying, swimming or burrowing.

Same with fatigue. Unless there is a rule telling you otherwise you use the same rules for normal overland movement whether flying, swimming or whatever.

Sovereign Court

so you can calculate in the usual way a flying speed using the land movement parameters

base > standard move action
x2 > full round action
x3 (why do this) or x4 (usually the only one that can be useful for a bird not encumbered) and fatigue after the usual con rounds (in tac combat)

in overland speed 1 hour > base speed in miles /10, hustle speed (1 hour no penalties) is the base speed in miles/10 x2

Sovereign Court

the problem is a duck in migration flight can go as far as 60 miles/hour of overland speed on her migration route.
that is far far far more than the "raw" speed for a bird


I'm not going to say it... I'm not going to say it...I'm not going to say it... "What is the air speed velocity of an unladen swallow?" DAMN IT... I said it...

Sovereign Court

european or african ?
you josh the troll :P


The rules aren't going to cover the variance in every single creature. Same as there are no significant rules for a following wind, or formation flying to reduce drag. That would be ridiculous, even if it were practical - the size of a rule book that covered minutiae like that would be staggering. It's more than adequate for 99.99% of gaming purposes. (I would have said 100%, but if you are asking...).
If it offends your sense of reality house rule it, but for a game close enough really is good enough.

Sovereign Court

thanks dragon, i was just asking because i have a player that is a druid and yesterday night we had him wild shaping into a duck :)
and we were wondering about the ruling
we did it by the rule (so, he was slow) but the most important thing at all was the situation on the book
thanks all


Don't try to apply the real world to a game.

You can move up to your normal movement speed as a move action.
You can turn a standard action into a move action to effectively move twice in a single turn.
You can run as a full round action which uses up as much action economy as moving twice, but you lose Dex to AC and can only move in a straight line. You can run 4 times you base speed, unless you're wearing heavy armor in which case you can only run at 3 times your base speed.


Tommaso Gollini wrote:

the problem is a duck in migration flight can go as far as 60 miles/hour of overland speed on her migration route.

that is far far far more than the "raw" speed for a bird

Maybe they find a jetstream to ride... environmental factor that adds to or multiplies their speed.

Any flying race could use it.

Just a thought.

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