| Ichthyodactyl |
Toying around with the Time Thief class from SGG. http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/time-t hief
Curious if anyone has any opinions about about how to build this class and, more specifically, what good race options would be. It would seem, to me, to heavily support a Cha/Dex build and most of the good Cha/Dex races don't seem to have great Alternative Favored Class Bonuses. I also know that not all of the Alternate Favored Class Bonuses are listed on that class page though. Assume that all 3pp content is fair game for this purpose.
Any thoughts about how to build them effectively and especially for good race suggestions would be appreciated.
| avr |
It looks like the best use of motes is to gain extra swift actions; you don't have quite enough motes to rely on them for roll bonuses. The aevum effects are better but if I'm reading it correctly you only get one aevum point at 5th +1 per 4 levels after. Which is embarrassingly few.
So IMO the best use of the class would be a one-level dip before going into inquisitor, which has a real problem getting all its swift actions done. You could then go with whichever race you prefer for inquisitors; I like half-orcs.
Failing that, forget charisma - the time thief class doesn't need it much - and go with a dex/int elf. Take a 2 level dip in Master of Many Styles monk, get Kirin Style and Kirin Strike and amaze people with your ability to add 2*Int mod to damage.
If you really want a pure time thief, I have no idea how you could build one effectively.
| Ichthyodactyl |
It looks like the best use of motes is to gain extra swift actions; you don't have quite enough motes to rely on them for roll bonuses. The aevum effects are better but if I'm reading it correctly you only get one aevum point at 5th +1 per 4 levels after. Which is embarrassingly few.
So IMO the best use of the class would be a one-level dip before going into inquisitor, which has a real problem getting all its swift actions done. You could then go with whichever race you prefer for inquisitors; I like half-orcs.
Failing that, forget charisma - the time thief class doesn't need it much - and go with a dex/int elf. Take a 2 level dip in Master of Many Styles monk, get Kirin Style and Kirin Strike and amaze people with your ability to add 2*Int mod to damage.
If you really want a pure time thief, I have no idea how you could build one effectively.
The Time Bandit talent grants extra motes/day equal to Cha mod and can be taken multiple times, effects stacking. The capstone also grants extra Aevum/day equal to Cha mod (admittedly a long time to wait for more uses of Aevum) as well. I guess that's why it seemed like Cha would be pretty important. A good Cha score and a couple Time Bandit talents would do wonders to the daily mote pool. Seems unclear to me if the extra motes should be granted retroactively or not though.
I'd really like to keep it at least half Time Thief, I really like the flavor of the class, a monk dip is an interesting idea though, Could be interesting.
| Ichthyodactyl |
That Time Bandit talent is only available from class level 10 and up. What character level are you starting at? If it's 5th or less you need a plan which works without it. Note that elves get an alt FCB of +1/2 mote per day for time thief.
I'd be starting at at least 8th, probably 9th, possibly even 10th level. I did notice the Elf FCB, one of the better ones actually. And a Dex/Int build could be interesting, I'm just not sure how best to optimize that. The Monk dip is an interesting idea, I'm curious if the potential ability to deliver 2xint as damage three times a round would be worth it. I definitely wouldn't be making much use of Flurry or Stunning Fist, or MoM's Fuse Style either, unless I spent a normal feat slot to pick up a second style (wouldn't know what to choose even, mantis maybe?).
| doombotmecha |
What about Far Thrower Monk?
you get to flurry ranged weapons, and you get access to weapons whose quality approaches longbows.
the main problem is that you're MAD as all getout. mostly because neither of your two secondary stats contribute to saves.
The only advantage of MoM is not needing knowledge skills to qualify.
but Time THIEF gets nearly as many ranks as the rogue