Sorcerer of the Unusual and Bizzare


Advice


Ok I'm wanting to make a sorcerer that will just be chock full of wierdness. I still want him to be at least moderately effective but I'm primarily choosing bloodline and spells for the wierdness factor rather than the power factor.

So a crossblooded sorcerer that will also probably take the eldritch heritage tree.

I'm looking for spells and bloodlines (and maybe some feats and gear purchases) that make people go "Wait you took what?" But yes, I do intend to make them work.

So here are some of my initial thoughts.

Bloodlines
Aberrant - Other than the first level power, these are all suitably wierd.
Fey - laughing touch is good, but the others aren't all that much
Undead - grave touch, grasp of the dead, and incorporeal form are great
Deep Earth - tremor, rockseer, and earth glide are are all pretty good and strange
Dreamspun
Protean
Verdant - these are kinda strange
Accursed -
Umbral -
Karmic -

Spells (under consideration not definite list)
adhesive spittle
delusional pride
memory lapse
monkey fish
polypurpose panacea
shock shield
snapdragon fireworks
stumble gap
touch of gracelessness
wave shield
windy escape

adoration
aggressive thundercloud
burning gaze
create treasure map
euphoric cloud
ghostly disguise
hideous laughter
miserable pity
pilphering hand
river whip
sentry skull
touch of idiocy
unnatural lust

ablative barrier
blood biography
chain of perdition
distracting cacophony
eruptive pustules
excrutiating deformation
gloomblind bolts
howling agony
mad monkeys
rain of frogs
recless infatuation
shifting sands
strangling hair
unadulterated loathing

These are the kind of things I'm thinking about taking. What are your opinions or suggestions?


Love it. Make sure to give him a wand of wonder!


Impossible bloodline turns you into a walking M.C. Escher painting. Very weird and awesome.

The Exchange

A few of these aren't half bad if you build for them.
For example, Dazing Snapdragon Fireworks.

To add to your list, the negative reaction spell makes the target take a -10 on diplomacy and some other social-related checks.


If you are looking to be at least moderately effective then you want to avoid cross blooded. It severely limits your number of spells known for very little return. You will be waiting until level 5 for a single known level 2 spell, level 7 for a level 3 spell etc.


Covert Operator wrote:

A few of these aren't half bad if you build for them.

For example, Dazing Snapdragon Fireworks.

To add to your list, the negative reaction spell makes the target take a -10 on diplomacy and some other social-related checks.

Yep, they may not be top tier, but I think if I work at it I can still make many of them relevant.

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andreww wrote:
If you are looking to be at least moderately effective then you want to avoid cross blooded. It severely limits your number of spells known for very little return. You will be waiting until level 5 for a single known level 2 spell, level 7 for a level 3 spell etc.

Yeah, I'm still not sure about that. It does limit things substantially. But I was also wanting as much magical bloodline weirdness as I can manage to cram into one character.

I would also invest pretty heavily in pages of spell knowledge.
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If you've ever read the Dread Empire, I'm planning to run him kinda like Mocker from that series. Some of it will be acting crazy, but some of it will be actually crazy. Will keep ranks maxed in bluff. But probably won't really care if people believe him or not.
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Castilonium wrote:
Impossible bloodline turns you into a walking M.C. Escher painting. Very weird and awesome.

Don't remember that one. I will look it up this weekend.

Scarab Sages

I agree with eschewing Crossblooded, I'm afraid; the limitation on spells known is just too harsh for a class that is already severely constrained by that. Ask your DM if they'd be willing to remove that restriction or replace it with something more tolerable (like 1 fewer spell per day per level rather than fewer spells known).

Other than that, the Impossible Bloodline is right up your alley; brush up on 3rd-party Bloodlines, too - there's some interesting stuff there.


I can ask for a different limitation, but my guess is no.

I don't usually like to do 3rd party stuff. Mostly because I use HeroLabs and have never figured out how to make my own stuff for it.


If you stick with crossblooded then at least be human, half elf or half orc for the extra spells known.


Ok, you guys are right. Impossible bloodline is as good as aberrant, maybe better, for this concept. Might even be worth getting that book.


For anyone still interested, some decisions have been made.
The impossible bloodline would be great, however I can't afford the book and herolab files at this time.

Family bargaining, race is pitborn tiefling. (I will devote a significant portion of wealth to pages of spell knowledge.)
I think, I'm going crossblooded aberrant and verdant.
Then I will also take the eldritch heritage line for accursed.

That should give an excellent selection of noticeably weird and bizarre abilities. I will start working on a build shortly.

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