Making a "Wizard Tower"


Advice


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I'm an arcanist in Rise of the Runelords, so this thread may have some spoilers.

We just found a set of Thassilonian ruins with a cool library in the basement, and I'm thinking I'll make it my home base. I have some questions for the knowledgeable people here.

1. The place is in ruins, and there is rubble everywhere. Prestidigitation/Unseen Servant can do the cleaning, but is there any spells that would help me clear the rubble without having to resort to physical labor (it's so slow and... un-magical)? As far as I can tell, Disintegrate will only destroy one block at a time, and Stone Shape will only reshape one chunk of rock at a time. Unseen Servant can only move the small rocks, and even then, what do I do with a random pile of rocks? Would Fabricate let me re-shape the rubble into walls or something? Any other ideas?

2. Now that I have a place that I'm staying, I need to protect it! I figure just putting a lock on the door isn't good enough... My initial thought is to entirely wall in the basement and make it look like it isn't there (because Wall of Stone is awesome). That should keep out random people/monsters and anyone out that can't either Stone Shape or Teleport. Anything more I could/should do? Of course nothing will keep out a persistent DM, but I should at least look like I'm trying. :-) I was thinking of trying to do something with Teleport Trap (castable next level), but I think I would also catch myself in it when I teleport home, and I don't know how to get around that.

3. I was thinking of lining the walls with lead to prevent scrying (and other divinations), but I can't find anywhere what the price of lead is! Does anyone know where to find that? Of course, actually transporting it from the nearest town could also be a chore, but I think I can get my very strong party member (with ant haul) to pick it up long enough to teleport to the area. We may have to make several trips, I'm not sure. Next level I'll be able to cast Teleport Object, so that would also make this doable. My initial thought for getting it into the walls was a combination of Stone Shape and Fabricate.

4. Even with magic, this is going to take a lot of time (since I'm going to be using my few high-level spell slots pretty quickly), and I think I'll only have a week or so to do it in. Any way to do this better/faster? I know about the Lyre of Building, but it's pretty expensive, and I'm no bard.


1) Nothing comes immediately to mind. Sometimes mundane is the best. If you have a druid friend or a scroll + UMD you can turn it all to clay then smoosh it into one item. Then just disintegrate it. Or just fabricate stones into stone couch/shelves/whatever.

2)Permanency is your friend. Mages private sanctum, symbols, etc. Though secrecy is your best defense. Also you can "abuse" the trap rule and make all kinds of funky stuff. Sky is the limit. Fabricate rubble into stone wall.

3) Permanent mages private sanctum. Or just regularily recast.

4) Fabricate. Fabricate. Fabricate.


My memories of Runelord is hazy, but I think I'd go with a lighthouse in Sandpoint. (You might have to construct one, as I said memory hazy.)

http://paizo.com/threads/rzs2on3i?Price-of-Lead

Hopefully this will be of use to you.


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Planar Binding spells and earth elementals spring to mind...

Grand Lodge

Thassilonian mages used slave labor when magic couldn't meet their needs.

Remember that the hyper specialisation they used would cut even a Runelord out of access to certain spells.

Grand Lodge

Wait for the next book. Keep the Libraries Books but you will have a better place to make your mage home paradise soon enough.


Isn't making wizard towers why wizards get married in the first place? :|a

Well, regardless, fabricate is a great spell and planar binding is useful too, as are any magical traps you can cast. And full a room with exploding runes. Everywhere.


Pathfinder Adventure, Rulebook Subscriber

Permanent (or activatable) Guards and Wards


Arcane Mark - Invisible variant - EVERYWHERE (free and easy to cast 0-level spell)

Why? What group of murder hobos wouldn't be prudent enough to at least cast a Detect Magic when trespassing into a wizard's abode? And the second their Detecto scan hits an Arcane Mark - it lights up = nice warning sign (especially if the trespassers are trying to be extra stealthy).

For added fun, Programmed Illusion can be triggered with a visual trigger, so...Detect Magic lights up the Arcane Mark, triggering a nice illusion of a Wall of Fire (or whatever).

I'd make the tower one big annoying trap-fest designed to kill, maim and injure. With a door to my real abode - Create Demiplane made permanent (assuming high enough level, of course) and deftly hidden (with lots of pain waiting on the other side to gank anyone dumb enough to manage to get through it). At lower levels, Magnificent Mansion works well too.


Dracovar wrote:

Arcane Mark - Invisible variant - EVERYWHERE (free and easy to cast 0-level spell)

Why? What group of murder hobos wouldn't be prudent enough to at least cast a Detect Magic when trespassing into a wizard's abode? And the second their Detecto scan hits an Arcane Mark - it lights up = nice warning sign (especially if the trespassers are trying to be extra stealthy).

For added fun, Programmed Illusion can be triggered with a visual trigger, so...Detect Magic lights up the Arcane Mark, triggering a nice illusion of a Wall of Fire (or whatever).

I'd make the tower one big annoying trap-fest designed to kill, maim and injure. With a door to my real abode - Create Demiplane made permanent (assuming high enough level, of course) and deftly hidden (with lots of pain waiting on the other side to gank anyone dumb enough to manage to get through it). At lower levels, Magnificent Mansion works well too.

I love the idea, but Check with the DM first. The wording on the visible thing is vague. It could mean visible to everyone or just visible to the person using detect magic.

ARCANE MARK:

School universal; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range touch
Effect one personal rune or mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance no
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.

If an arcane mark is placed on a living being, the effect gradually fades in about a month.

Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).

Grand Lodge

Quote:
Create Demiplane made permanent (assuming high enough level, of course) and deftly hidden (with lots of pain waiting on the other side to gank anyone dumb enough to manage to get through it). At lower levels, Magnificent Mansion works well too.

Like I said: "Wait till the next book"

Book 5 reasons:

The Runeforge is on a Demiplane of its own. Once you clear a Wing it is easily your base at that point. Clear all the wings minus Abjuration Hall (as it is already destroyed and only traps remain). You can now shift to and from this plane with spells and have everyone in your party thier own wings to chill in and The anti-aging effects and Sin boosts are nice toppers. You can then make a wing your entire library with everything you have compiled thus far...which is a Huge library in itself. Bring your little robot friend with you to be a Undying Librarian.

Why Repair a busted ass ruin when you can have a Mage's Paradise...all you have to do is Evict the current residents.


Tiny Coffee Golem wrote:
If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

I tend to lean towards the literal interpretation - "glow and be visible" without conditions suggests to me that it lights up for anyone that could see it, not just the person using the Detect Magic.

But, I understand where you are coming from. It could be interpreted as you say - so, DM call, perhaps.

I might have to toss this question into a Rules posting - see what shakes out...heheh.


Summon wart elementals to clean up, then wall of stone/iron/force to buil up...

Grand Lodge

Teleportation circle leading to a platform roughly 1000 feet above the ground. Make the platform just a little (inch or 2) bigger then the circle so that people can not use it to get back. Leaves the intruder 2 options, learn to fly or fall 100 stories, ie to their death.

Also, do not make it 1 circle, but lots of circles scattered through out the complex, all linked to the one on the platform.


Bacon666 wrote:
Summon wart elementals to clean up, then wall of stone/iron/force to buil up...

What elemental?


Dafydd wrote:

Teleportation circle leading to a platform roughly 1000 feet above the ground. Make the platform just a little (inch or 2) bigger then the circle so that people can not use it to get back. Leaves the intruder 2 options, learn to fly or fall 100 stories, ie to their death.

Also, do not make it 1 circle, but lots of circles scattered through out the complex, all linked to the one on the platform.

How about a platform created 1000 feet under water? Get teleported into crushing pressure, pitch black and drowning.

Or a platform created in a sealed underground vault of solid stone - with limited air supply.


The Indescribable wrote:
Bacon666 wrote:
Summon wart elementals to clean up, then wall of stone/iron/force to buil up...
What elemental?

Probably meat "Earth," but a wart elemental would just be nasty.


Dracovar wrote:
Dafydd wrote:

Teleportation circle leading to a platform roughly 1000 feet above the ground. Make the platform just a little (inch or 2) bigger then the circle so that people can not use it to get back. Leaves the intruder 2 options, learn to fly or fall 100 stories, ie to their death.

Also, do not make it 1 circle, but lots of circles scattered through out the complex, all linked to the one on the platform.

How about a platform created 1000 feet under water? Get teleported into crushing pressure, pitch black and drowning.

Or a platform created in a sealed underground vault of solid stone - with limited air supply.

Light a small fire just before you teleport out. Next person to get teleported in will start suffocating immediately.


Tiny Coffee Golem wrote:
The Indescribable wrote:
Bacon666 wrote:
Summon wart elementals to clean up, then wall of stone/iron/force to buil up...
What elemental?
Probably meat "Earth," but a wart elemental would just be nasty.

Also could have been water.


The Indescribable wrote:
Tiny Coffee Golem wrote:
The Indescribable wrote:
Bacon666 wrote:
Summon wart elementals to clean up, then wall of stone/iron/force to buil up...
What elemental?
Probably meat "Earth," but a wart elemental would just be nasty.
Also could have been water.

True, but we're moving rubble. That leads me to believe earth, but mechanically either would work.


Some thoughts:

Make Whole, Mending and earth elementals summoned to the tower can make short work of rubble piles. Fabricate and Stone Shape can make more than walls/shelves: sculptures, recessed niches, font basins, etc. Have fun with it.

Spend some cash on the place. Hire some mundane labor and have dwarves repair stuff and improve the defenses. As TCG said upthread - sometimes mundane is just as cool.

Other things you can do with rubble:

- Unseen Servant digs pit. Rubble is used to line said pit. Stone Shape or Fabricate is used to create a "lid." You now have a nice pit trap.

- Unseen Servant and Mage Hand gather lots of rubble and place it in a net. Said net is suspended just inside an entryway. A rope is tied to the door of said entryway so that when the door is opened tons of rubble falls on them. Now you have a falling rocks trap.

- Unseen Servant digs out a shallow patio outside the main entrance. Rubble is laid in as the floor and stacked up in a rough tower. Once you have two "towers" at the end of your entry patio, Stone Shape turns them into nice pillars. Finish with Wall of Stone, Stone Shape and fabricate and you have a grand entry portico to your tower.

For protection you've got MANY avenues. Think of all those dungeons you've been in. How do their protections work? Copy that. I've already mentioned simple traps above. There's also permanent guards and wards, nondetection made permanent in the walls, summoned creatures permanently bound in place, or golems. Don't commit to just one or two ways to defend what you have; use everything you have.

You've got a home from ancient Thassilon, complete with a library. There's GOTTA be some cool spells in there you can add into your collection and some of these will probably be utilities. Commit yourself to some research and transcription to bolster the arsenal you can use on the tower ASAP.

Finally, to make things go faster you could make a Lyre of Building. You can also craft wands or a staff. If you're summoning creatures though, think "armies" instead of single workers. If you're powerful enough to create a Wall of Stone then you should be able to summon up maybe 8 CR1 earth elementals/day. Put them to good use, perhaps bind a few to multiple days' service.

Grand Lodge

Dracovar wrote:
Dafydd wrote:

Teleportation circle leading to a platform roughly 1000 feet above the ground. Make the platform just a little (inch or 2) bigger then the circle so that people can not use it to get back. Leaves the intruder 2 options, learn to fly or fall 100 stories, ie to their death.

Also, do not make it 1 circle, but lots of circles scattered through out the complex, all linked to the one on the platform.

How about a platform created 1000 feet under water? Get teleported into crushing pressure, pitch black and drowning.

Or a platform created in a sealed underground vault of solid stone - with limited air supply.

Those are also options, and in fact better options compared to the one I suggested. However, mine does have the advantage of being able to be done quickly. Sheet of iron, 2 immovable rods, levitate. Boom, all set to go. Underwater or Underground both take a little more work to reach.

If you have the time, yes, underground is the best option. But as hard as it is to escape is as hard as it is to set up.


Lyre of Building, plus spend a level raising your Perform (String Instruments) and you can get it done pretty fast. If you have a friendly bard, you'll have it done in no time.

Golems can clear rubble, plus they make good guards after the work is finished.

Planar Binding for elementals, or a Shaitan. Shaitan even have Knowledge (Engineering) so they'd be skilled labor, plus a ton of spells that deal with rocks.

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