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Unlike a significant portion of the player base, I love the idea of mixing high technology with high fantasy. I'm looking forward to playing several PFS sessions at Paizocon, and I'd like to sign up for as many Numerian technology scenarios as possible. Based on the Season 6 scenario descriptions, I'm guessing that the following scenarios might contain high tech elements. Can anyone confirm or deny some of my guesses? Are there any I missed?
6-01
6-02
6-03
6-12
6-14
6-16
6-17
6-20

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Let's see if the powers that be disagree with you.
I am aware of the following as far as tech items appearing on ACs.
6-01 - Yes
6-02 - Yes
6-03 - Yes
6-04 - No
6-05 - No
6-06 - No
6-07 - No
6-08 - No
6-09 - Yes, but I have not been able to confirm this yet
6-10 - No
6-11 - No
6-12 - No
6-13 - Unknown
6-14 - No
6-15 - Unknown
6-16 - No
6-17 - Unknown, but highly likely
There are also at least 2 Year 6 boons you can get that can help you with technological items.
Also, I believe there are some levels of The Emerald Spire Superdungeon where the Technologist feat is useful. And, of course, there is Iron Gods adventure path.

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trollbill wrote:Let's see if the powers that be disagree with you.
** spoiler omitted **
Well, I meant just a list of which scenarios had tech *in* them, not which ones had tech items on the Chronicles.
But I guess that works, too.
So far it has been pretty much the same thing unless you want to count pieces of the Sky Key, in which case there would currently be two more.

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Updated List of Tech containing Year 6 adventures for those who want to get their Tech On (and for those who want to avoid doing that):
List of Year Six Adventures that contain technology items:
6-01 - Yes
6-02 - Yes
6-03 - Yes
6-04 - No
6-05 - No
6-06 - No
6-07 - No
6-08 - No
6-09 - Yes
6-10 - No
6-11 - No
6-12 - No
6-13 - No
6-14 - No
6-15 - No
6-16 - No
6-17 - Yes
There are also at least 2 Year 6 GM boons you can get that can help you with technological items.
The Iron Gods adventure path also contains a lot of technology.

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Granted, the outcry was mostly about Trial by Machine and Silver Mount Collection and those two tell you what they are about on the tin.
Or not. Atteisti didn't know what the "Silver Mount" was. His fighter kept checking the rooms for any mounts. A kingdom for a silver horse!
What's wrong with The Silver Mount Collection?

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Muser wrote:What's wrong with The Silver Mount Collection?Granted, the outcry was mostly about Trial by Machine and Silver Mount Collection and those two tell you what they are about on the tin.
Or not. Atteisti didn't know what the "Silver Mount" was. His fighter kept checking the rooms for any mounts. A kingdom for a silver horse!
Other than the several encounters that can easily TPK an unprepared group?

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Even having Technologist still didn't help us when I played it. We had like 2 ppl left standing by the end.
If anything, being able to make the Knowledge checks only told us how screwed we were =\

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Bartholomäus wrote:** spoiler omitted **Even having Technologist still didn't help us when I played it. We had like 2 ppl left standing by the end.
If anything, being able to make the Knowledge checks only told us how screwed we were =\

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One of my fondest memories was that final battle, and the line from the Barbarian.
"Okay, it's your turn, what do you do."
"I rage"
"Okay, then what"
"I withdraw"
Yes, the barbarian literally rage quit. (He was down to zero hit points, and needed to get his HP up to positive numbers so he wouldn't hit the bottom of the stairs and bleed out.)
We got half way through the encounter, and 2/3 of the party ran away, while the (Witch and cleric? I think?) stayed to buy them time, and wound up soloing what was left..

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trollbill wrote:** spoiler omitted **Bartholomäus wrote:** spoiler omitted **Even having Technologist still didn't help us when I played it. We had like 2 ppl left standing by the end.
If anything, being able to make the Knowledge checks only told us how screwed we were =\
We played defensively after that and managed to handle the second floor encounters with very little trouble. In the final fight we eventually finished that thing off after several of us had been dropped by team mates after infestation, then getting picked back up with the cleric holding a wand of CLW. It was luck that none of us died. Playing up in that one is murderous, I think we consumed over 4k total in expendables.

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A solidly built gray skinned brute notices you mirin', flexes mightily and taps the laser pistol holstered next to a cold iron cleaver. The movement opens his ragged rain cloak slightly and you suddenly notice the multitude of adamantine spikes spread over his chainmail in an expanding whorl pattern
Remember kids, when the big, bad bots bite, just hug'em!

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Update
List of Year Six Adventures that contain technology:
6-01 - Yes
6-02 - Yes
6-03 - Yes
6-04 - No
6-05 - No
6-06 - No
6-07 - No
6-08 - No
6-09 - Yes
6-10 - No
6-11 - No
6-12 - No
6-13 - No
6-14 - No
6-15 - No
6-16 - No
6-17 - Yes
6-18 - No
6-19 - Unknown
6-20 - Yes
6-21 - No
6-22 - Unknown
6-23 - Unknown

ElterAgo |

Okay, what is "Chronicle fishing", and why is this a bad thing?
There is probably no exact definition, but basically it boils down to:
You found out what was on the chronicle sheet for this scenario.You purposely picked a character that will be able to use X from the chronicle sheet.
I didn't get it on my character that would have wanted it without GM'ing it (or unlikely random chance).
You're cheating.
Wah!!!

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blackbloodtroll wrote:Okay, what is "Chronicle fishing", and why is this a bad thing?There is probably no exact definition, but basically it boils down to:
You found out what was on the chronicle sheet for this scenario.
You purposely picked a character that will be able to use X from the chronicle sheet.
I didn't get it on my character that would have wanted it without GM'ing it (or unlikely random chance).
You're cheating.
Wah!!!
Already started a thread on it here.
Please, go there, and help me figure this out.