Spell Combat and Sneak Attack Dice


Rules Questions


I've been told recently that you can't be a Magus/Rogue and do your Spell Combat ability and add any of your sneak attack dice to any of the hits because it's a "special ability" and that means you can't add those dice to it?

Anyone able to verify/debunk this? Thanks.

Liberty's Edge

Sounds pretty false to me. There is nothing in the rules that generally say this is the case and Spell Combat does absolutely nothing to create a specific case of this being true.

Spell Combat is just a special type of Full-Round action where a Magus can cast a spell and take any attacks they have available to them at a -2 penalty. There is absolutely nothing about that which would stop you from being able to apply Sneak Attack damage.


Whoever told you that was an idiot. And I'm being kind in saying that.

Unless the same player doesn't think you can Sneak Attack on a full attack, Spell Combat affects nothing. If that's what the player thinks...

Then, well. He's wrong on a lot of levels.


This person is VERY good at being a rule-lawyer, and standing their ground about this kind of stuff.... Know anything I could 'bring to the table' that'd trump him? :-\


Ask him to point you to anything that supports his point. I will guarantee that he cannot. Your friend is actually a terrible rules lawyer, or is an outright liar.

The requirements to Sneak Attack:

Quote:
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.

Spell Combat can be used while Flanking (any action can be, after all), and can be used while the target is denied Dexterity to AC (again, any action can be). Hence, if you meet one of those two conditions, you qualify.

To support his point, your player needs to prove that during Spell Combat, you cannot Flank an opponent, attack an opponent who is flat-footed, or attack an opponent while invisible. Which he can't do, because Spell Combat doesn't carry any restrictions that look remotely like that.


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Nimoot wrote:
This person is VERY good at being a rule-lawyer

I'd say that is pretty categorically disproved by him holding this opinion.

Grand Lodge

Rynjin wrote:
Nimoot wrote:
This person is VERY good at being a rule-lawyer
I'd say that is pretty categorically disproved by him holding this opinion.

That depends on how you define a good rules lawyer, one who knows his stuff, or one adept at bullying his GM and fellow players.


In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.


wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.

So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\

Grand Lodge

Nimoot wrote:
wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.
So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\

I don't care if he has the Ghost of Gary Gygax at his table. If the table does not operate under the assumption that the GM is the final say on ALL rules adjudication, than it's a dysfunctional group.


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Wizards of the Coast didn't write Pathfinder. Those two people certainly had no involvement with Spell Combat, so they carry no particular weight.

What carries weight is you opening up the book, handing it to them, and saying "show me the rule in print".


Nimoot wrote:
wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.
So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\

Tell him that unless he's got Jason Buhlman sitting at his table, none of his players' opinions mean a damn thing as far as the rules go. And even then, that only tells you possible intent.

To be frank, your player (GM?) sounds like an uppity little twit who's getting his jollies from making random statements not backed up anywhere by the rules, and then trying to use (a hilariously out of place) Appeal to Authority to "prove" his ridiculous statements.


Nimoot wrote:
wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.
So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\

Most people here only need a book to resolve an argument, and was the same way on WoTC when I played 3.5. The rules are not that difficult for most things. If they cant cite the rules it is because they are making things up.


As the GM you should make him show proof. Just rule that they work, and tell him that for future games you will reverse the ruling if they can show proof as in wording that specifically says they can not be combined.

PS: They will never find proof because that proof does not exist.


Yeah... I've told the GM I don't want to be in his next campaign (which is the one I'd be playing in Potentially...) if he's going to be this nit picky... He's forcing all players to multi-class, which ruins most of what I'd want to do with my characters and their builds... :-\

And no local groups have any room for a Magus or a Psion (Dreamscarred Press book)


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... Why the heck would you force players to multiclass? That's just... what?

I mean, I sort of do that I suppose, but I run my games gestalt. All the fun of multiclassing with none of the attached massive nerfs, and if somebody really didn't want to just duct tape Fighter to their class I'd be open to figuring something else out.

But yeah... seems like you might be best off seeing how active PFS is in your area.


When a GM forces you to multiclass it might be time to leave. It does not help that he does not even know the rules.

I know what psionics is. I like the system a lot. :)

I would look into PFS or playing online.


Ultimately, it comes down to whether you want to hang out with these people and enjoy their company. While they're clearly not correct from a rules standpoint, if you otherwise socially enjoy spending time with them, then just bite the bullet, imho.

If it's just some random people you found to play with, though, then whatever. Move on to a better group!


It's difficult for me to meet a group. The pathfinder group in Seattle that's on meetup actually disbanded because the DM quit XD...


Hmmn, if the local group was so small that there was only a single GM keeping it together... well, it's hard to enjoy this hobby if there aren't a healthy number of other people involved. It sounds like more people need to take turns running, as it can become a bit overwhelming to GM everything unless you really like that role.

I don't know you specific situation, of course, but if you really want to play with people face to face rather than online, you may have to go actively hunting for players. You could check local game shops, try to introduce new people to the game, or reach out to the members of the meetup group to rekindle interest. Seattle's a big enough city - there must be players out there.


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Nimoot I sent you a PM. :)

The Exchange Owner - D20 Hobbies

wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn"

It may also mean "able to convince others he is right" whether or not he does so by showing a rule.

In any event, if you qualify for Sneak Attack when making an attack you get the dice. The only exception is if it is a volley attack (lots of simultaneous attacks) then you choose one to apply Sneak Attack dice.


There's also these FAQ posts which may have relevance:

Sneak Attacks and Simultaneous Spell Effects

Sneak Attack Application Per Spell

Shadow Lodge

Nimoot wrote:
Yeah... I've told the GM I don't want to be in his next campaign (which is the one I'd be playing in Potentially...) if he's going to be this nit picky... He's forcing all players to multi-class,

Is he disallowing all characters from combining the special abilities from their two classes?

No using Favoured Enemy while Raging?

No Smite Evil bonus when you use Flurry of Blows?

Liberty's Edge

(When arguing against a rule-lawyer.)
On the subject of proving your point, present your case with the rules first, then explain your interpretation and use the words of the rules to back up your argument. This persuades rule-lawyers unless they remember a rule (incorrectly) which they'll state (or not state) which in their heads will not allow what you just proved, to work.

This rule could be a rule they remember but have missunderstood.

"Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?

No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target)."
Source:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm

This rule proves that you can't apply sneak attack with "Scorching Ray" more than once.
But 'Spellcombat' has nothing to do with this unless you fire off immediate rays like these.

(don't have a source for this but it has been proved a billion times over)
If you use subsequent attacks (like through your BAB) then you can sneak attack.
So you can full-round attack sneak attack (as part of SpellCombat.)

But what about the spell (which you get to cast and deliver for free as part of SpellCombat)?

(don't have the specific source on this)
Melee Touch attacks and rays allows you to sneak attack. They allow you to sneak attack on subsequent hits but not on immediate hits (such as 'Scorching ray').
The spell you cast as part of spellcombat (if it is a touch spell and if you hit with it as part of the free action of casting the spell), will allow you to add Sneak attack precision damage to that hit.

Result:
SpellCombat = Full-Round attack + one Free Spell Touch = all hits deal sneak attack damage.

Combine it with Spellstrike and you have as a BAB 6 character;
+6 BAB, +6 BAB, +1BAB to attack with. Each attack applies Sneak attack.

Hope it helped.


The 'melee touch and rays allow you to Sneak Attack' can be found within that same FAQ as the last, if no other place. It specifically calls out that you can add Sneak Attack to spells, just not multiple times to a volley attack.

That said, this guy is so wildly outside any kind of actual rules that I'm... not sure how much that'll help. I hope it does, but I don't have a lot of faith.


Nimoot wrote:

Yeah... I've told the GM I don't want to be in his next campaign (which is the one I'd be playing in Potentially...) if he's going to be this nit picky... He's forcing all players to multi-class, which ruins most of what I'd want to do with my characters and their builds... :-\

And no local groups have any room for a Magus or a Psion (Dreamscarred Press book)

Find another group or get more flexible. No gaming is better than bad gaming.

That said, 2 levels of Ninja or rogue (They're wrong on the sneaks not adding to damage, but whatever - you can still blast with cantrips or wands from ambush.) or a level of inspired blade swashbuckler stacked with magus isn't terrible. A level of admixture wizard or crossblooded sorcerer can help with shocking grasps. If you're "forced" to multiclass, those sound like okay options, even if they're not truly what you're after.

Repeating, "Not my circus, not my monkeys." to yourself might also help - not only at this table, but in life in general!

BTW, are they saying you can't use it if you're using only along with spell combat, or not while spellstriking, too? They're wrong on both counts, but the latter's going to be even more limiting. It annoying that you won't be able to do the magus version of TWF (via arcane mark, Brand, or Touch of Fatigue while in flank, though.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Nimoot wrote:
we have to call up a developer to resolve rule arguments

Find some adults to game with.


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Nimoot wrote:
wraithstrike wrote:
In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote.
So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\

Personally, I'd immediately dis-asssociate myself from anyone who was so stubborn as to actually refuse to learn from a source dedicated to a given topic of study (in this case pathfinder). Sure the forums aren't perfect, but rejecting them outright is being willfully ignorant.


Yeah, I've told him that "We can't talk about Pathfinder stuff anymore, we fight too much with your "new rules"".

Thank you everyone who's basically said him/his group is nuts... Now I just need to find a local group who I can play with XD.... Introvert for the win? >_<,


Try finding a game over Roll20, or a Play by Post here on the boards.


What's a Play by Post?


Pretty much what it sounds like. You play Pathfinder by posting on the boards.

For example, the Age of Worms game I'm in. (Im Farrukh Al'Khatel).


Wow.... that's an interesting concept for sure... And people trust what you're rolling is real and not rigged then?


Well, the rolls don't change even if you refresh the page or whatever, so there's not much trust involved. But yeah, honor system I guess.


Actually the rolls do change from time to time...but mostly they are trustful.


I will look into this... Thanks! :-) A huge negative from all this crazy rules turned into a possible positive :-).


There are also sites dedicated to tracking rolls, but if a GM feels suspicious. Invisible Castle is one of them. I can't remember the other one.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Heh, I was just gonna recommend PbP (Play-by-Post), but it sounds like I'm too slow. :)

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