| Linkman81 |
I posted this in general discussion and was told that I should've posted it here. So here it is.
Hey guys, I built an archer for a campaign we JUST began this week. I decided to go human for the extra feat and the stat increase... as well as a fighter archetype to take advantage of all the bonus feats. Although I'm pretty savvy at research, I've only been playing for about 3 months, so I may not have things quite perfect. The stat roll for this character was the best rolls I've ever had. Just a 4d6, drop the lowest type roll for stats. It was witnessed by the GM thank god.
17 Str
19 Dex(17, Human+2 @ lvl one)
15 Con
13 Int
10 Wis
8 Cha
Anyway, here's my feat build for lvl 1-20
https://docs.google.com/spreadsheets/d/1euUeLMxes1f6LDLOlHIFnmyGi_geLafUxcP g3XSEaNw/edit?usp=sharing
You may not see certain common archer feats in there such as point blank master and others... simply because many of the archer archetype class abilities overlap with those feats, so if you can wait until they are given to you, you don't have to waste the feat.
Anyway, let me know what you think about the build. Everything is pretty well thought out, but I'm humble enough to know that I certainly don't know everything. I'm hoping that someone will see something that I overlooked and I can continue to tweak him further. FYI, we started the campaign 2 nights ago, so the Race, Class, attributes and lvl1 feats are locked in.
| Gisher |
I posted this in general discussion and was told that I should've posted it here. So here it is.
Hey guys, I built an archer for a campaign we JUST began this week. I decided to go human for the extra feat and the stat increase... as well as a fighter archetype to take advantage of all the bonus feats. Although I'm pretty savvy at research, I've only been playing for about 3 months, so I may not have things quite perfect. The stat roll for this character was the best rolls I've ever had. Just a 4d6, drop the lowest type roll for stats. It was witnessed by the GM thank god.
17 Str
19 Dex(17, Human+2 @ lvl one)
15 Con
13 Int
10 Wis
8 ChaAnyway, here's my feat build for lvl 1-20
https://docs.google.com/spreadsheets/d/1euUeLMxes1f6LDLOlHIFnmyGi_geLafUxcP g3XSEaNw/edit?usp=sharing
You may not see certain common archer feats in there such as point blank master and others... simply because many of the archer archetype class abilities overlap with those feats, so if you can wait until they are given to you, you don't have to waste the feat.
Anyway, let me know what you think about the build. Everything is pretty well thought out, but I'm humble enough to know that I certainly don't know everything. I'm hoping that someone will see something that I overlooked and I can continue to tweak him further. FYI, we started the campaign 2 nights ago, so the Race, Class, attributes and lvl1 feats are locked in.
When you post links on the messageboards as text, the computer adds spaces to prevent spamming. (Notice the space between the "P" and "g" in your post.) That's why no one can find your googledocs page. It's better to use the "url" tag for links.
Deighton Thrane
|
First thing I noticed was no Clustered Shot, which while I'll admit isn't 100% necessary, is incredibly handy. It's also probably a better feat investment than Improved Critical, considering Bracers of Falcon's Aim are relatively cheap, give you your 19-20 crit range, plus a couple other bonuses, but doesn't stack with the improved critical feat. Also I think you're pushing Improved Precise Shot off for too long. Once you get around level 10, concealment is going to start becoming a thing you're going to have to deal with, and removing the penalty for shooting at enemies just behind your allies is great for allowing you to stay put and use a full round attack, instead of having to walk to somewhere where your allies don't provide soft cover.
Actually, while I think of it, Bullseye Shot is only circumstantially useful, since most of the time you'll want to full attack, and using a move action prevents you from doing so. Other than that, it's a fine build. I personally am not a fan of the Archer Archetype over standard Fighter or maybe Weapon Master for an Archer build, but if ranged combat maneuvers are your goal, then it's a good choice. I just find it more useful to do damage than a combat maneuver most of the time, especially if you don't have to move to attack. Though I have to admit, for a bounty hunter type character, the trip/grapple at range is kind of cool, too bad it's only a 30' range though.
| ~Valkyrie~ |
I can't see your link so I will give you the feat progression that I used playing an Archer.
Point-Blank Shot
Precise Shot
Rapid Shot
Weapon Focus: Longbow
Focused Shot
Weapon Specialization: Longbow
Many Shot
Clustered Shots (Indispensable if your GM has a fetish for creatures with DR. Otherwise, it may be unnecessary.)
Snap Shot
Combat Reflexes
That was where this particular character left the game because of a disagreement with the party, but the rest of my wish list included: Improved Precise Shot, Pinpoint Targeting, Improved Snap Shot, and Greater Snap Shot.
This build out DPSed both a ranger and a rogue who both used longbows, especially since she could get a couple shots off before they could. The nice part of a sea-fairing adventure is that you don't have to worry about sacrificing attacks in order to move into range and an Archer can start shooting before most enemy archers can.