how do you handle a guild properly?


Advice


i have a guild my main character started and i was hoping to make it into a home brewed version of PFS and rake in the moneys with trading and merchants.

i already have a home Blacksmith, Wizard, Guardsmen/Workers, Gold Golem (custom golem the GM made), Red Dragon, Priest (NPC/barbarian+cleric), and a Pixie.

I'm already tradeing with an ironworks caravan and a water merchant.

i want to improve more and stop losing money(35GP every other month), gain much influence, get NPCs to join to be doing Quests and Errends, and improve the near by town known as TurtleBackFaery.


Whatever your GM says.

You can find some usable rules in Ultimate Campaign for downtime activities, organizations, buildings, teams, and so forth.


"a home brewed version of PFS"?

No longer PFS, sorry.


I think he meant the in-game PFS, not Organized Play PFS.

Either way, it doesn't require such splitting of hairs.


what i meant was how in PFS u would work for a guild(TheSociety) and you'll do quests for them.
Also thanks for the recommedation for UC ill try to get my hands on that soon.


A guild is a business. Be a bastard.

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