Favorite rogue talents


Pathfinder First Edition General Discussion


Pretty self explanatory. I'm a pretty big fan of offensive defense, as it is an absolutely stackable, substantial bonus to AC that can potentially turn your "squishy" rogue into a legit tank that draws fire and takes it equally well. What are yours?

Note: Not interested in rogue bashing here, just talents you've enjoyed exploit I mean using. It seems like if you say "rogue" three times in a thread a swarm of angry gamers pops up like Beetlejuice and derails the conversation.


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Offensive defense doesn't stack with itself, and only works against the target of the sneak attack, sorry.


Favored Terrain(Urban)
Hide in Plain Sight

Aye, not very creative, but I did enjoy those, a lot. Especially with the amount of trouble I was up to whenever we were in a city.

As for generally awesome rogue talent: Easily Trap Spotter depending on GM.


bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.

Favorite, not best of course.


I, for some reason, like the wall climber ninja/rogue talent. Improved evasion is also nice for non-dex based rogues.

RPG Superstar Season 9 Top 16

Offensive Defense doesn't stack on itself, but it does apply against everyone.

The Rogue's Favored Terrain talent is superior to the Ranger's though, one of the few places the rogue can steal another class's thunder. Irrelevant unless you become a Horizon Walker though.


Unless there has been an official ruling that I've missed (and there very well may have been)by R.A.W. it does stack with itself, dodge bonuses always stack. There isn't any specification on the s.r.d. page as to applying to one target only either. If anyone has a link to a ruling or different wording in the a.p.g. proper that would be most helpful.


Abraham spalding wrote:

bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.

Favorite, not best of course.

Sounds fun, what was the character concept?


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FAQ on Offensive Defense.

For the lazy wrote:

Rogue: Does the dodge bonus from the “offensive defensive” rogue talent (page 131) stack with itself? Does it apply to everyone, or just to the target I’m attacking?

There are two issues relating to this rogue talent.

One, in the first printing it provided a +1 circumstance bonus against the attacked target, which was a very weak ability. The second printing update changed it from a circumstance bonus to a dodge bonus, but accidentally omitted the “against that creature” text, which made it a very strong ability.

Two, it doesn’t specify whether the dodge bonus stacks with itself, and because this creates a strange place in the rules where bonuses don’t stack from the same source but dodge bonuses always stack. While we haven’t reached a final decision on what to do about this talent, we are leaning toward this solution: the dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. This prevents you from getting a dodge bonus to AC against a strong creature by sneak attacking a weak creature, and prevents you from reaching an absurdly high AC by sneak attacking multiple times in the same round.


Thank you kindly. I suppose that that gives g.m. licence to not run it as written but R.A.W. it's a hell of a thing, and even nerfed it's a nice way to help keep from being mulched by a big ugly you just stabbed in the tummy.

Dark Archive

Fast Stealth, because running at max speed is cool while stealthing.


I like Minor Magic and Major Magic.

Yes, it's nothing compared to what simply taking a level of a spellcasting class could do overall, but I enjoy it just because.

It adds a little to the Jack of All trades (good at many, master of none) that the PF Rogue seems to carry for me.


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RoboPorthos wrote:
Abraham spalding wrote:

bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.

Favorite, not best of course.

Sounds fun, what was the character concept?

Fake mage using the feats that expand on the minor and major magic talents and a house rule allowing further expansion for the gillman archetype's talents as well.

Your basic huckster.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Trap Spotter.

Sovereign Court

Rt - minor/major magic
Rt - weapon finesse, weapon focus
Rt - combat trick
Rt - trap spotter

Rt - Nt - pressure points
Rt - Nt - vanish (if you have ki pool)

Art - dispelling strike
Art - opportunist
Art - familiar
Art - redirect attack
Art - skill mastery
Art - feat

Having feats as talents opens you up to more complex builds than otherwise possible. Im not a fan of hide in plain sight due to terrain. I prefer the shadow dancer version.

Secondary talents the powerful sneak / deadly sneak but only when going for a flatfooted touch build. At which point snap shot and surprise talents are possible options.

Grand Lodge

Nicos wrote:
I, for some reason, like the wall climber ninja/rogue talent.

Who doesn't like a +8 bonus to Climb checks? My rogue had a +13 with only 1 rank invested.

I also like Guileful Polyglot despite it obviously being irrelevant when tongues comes online. I've had a few games where no one had language magic and my rogue was able to communicate with the NPCs and avoid a fight.

Offensive Defense has never worked for me, as 1) have to HIT the bastard first 2)has to be a sneak attack when you do hit. This is not a common occurrence for rogues in my experience.


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I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.


Rhedyn wrote:
I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.

I've been meaning to build a two weapon rogue around bleed damage for some time now. Shame it's up for a serious nerfing.


RoboPorthos wrote:
Rhedyn wrote:
I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.
I've been meaning to build a two weapon rogue around bleed damage for some time now. Shame it's up for a serious nerfing.

Let me be clear. I retired my rogue for being awful and being as fun as rubbing lemon soaked sandpaper on a canker sore.

The question was: "Favorite Rogue talents?", so please do not read any of my responses as remotely endorsing playing a rogue. You don't need to prove the internet wrong. Forum debates make for poor character motivations.

Liberty's Edge

So glad I don't have Venture Captains waking me up in the night for harebrained missions anymore.


I really like the Ninja Talent Redirect Force, enough so that I seriously consider a dip into a Rogue or Ninja for any dedicated maneuver specialist I want to make. Mmmm yes, hit me for 15 damage and add another 15 to my optimized grapple/dirty trick check. Hurt me more, baby, I guarantee you will end up worse off in this exchange.


Righty_ wrote:
Secondary talents the powerful sneak / deadly sneak but only when going for a flatfooted touch build. At which point snap shot and surprise talents are possible options.

Powerful Sneak is -2 BAB for +0.1666 damage average per die. [20th level gets < 2 hp for the entire hit]

Deadly Sneak is and advanced talent that bumps the damage to 0.5 damage per die. [20th level gets a whole 5 points from the two talents].

These are such wimpy talents, they are considered trap ones.

/cevah

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