| RoboPorthos |
Pretty self explanatory. I'm a pretty big fan of offensive defense, as it is an absolutely stackable, substantial bonus to AC that can potentially turn your "squishy" rogue into a legit tank that draws fire and takes it equally well. What are yours?
Note: Not interested in rogue bashing here, just talents you've enjoyed exploit I mean using. It seems like if you say "rogue" three times in a thread a swarm of angry gamers pops up like Beetlejuice and derails the conversation.
| RoboPorthos |
Unless there has been an official ruling that I've missed (and there very well may have been)by R.A.W. it does stack with itself, dodge bonuses always stack. There isn't any specification on the s.r.d. page as to applying to one target only either. If anyone has a link to a ruling or different wording in the a.p.g. proper that would be most helpful.
| Bob Bob Bob |
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Rogue: Does the dodge bonus from the “offensive defensive” rogue talent (page 131) stack with itself? Does it apply to everyone, or just to the target I’m attacking?
There are two issues relating to this rogue talent.
One, in the first printing it provided a +1 circumstance bonus against the attacked target, which was a very weak ability. The second printing update changed it from a circumstance bonus to a dodge bonus, but accidentally omitted the “against that creature” text, which made it a very strong ability.
Two, it doesn’t specify whether the dodge bonus stacks with itself, and because this creates a strange place in the rules where bonuses don’t stack from the same source but dodge bonuses always stack. While we haven’t reached a final decision on what to do about this talent, we are leaning toward this solution: the dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. This prevents you from getting a dodge bonus to AC against a strong creature by sneak attacking a weak creature, and prevents you from reaching an absurdly high AC by sneak attacking multiple times in the same round.
| Abraham spalding |
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Abraham spalding wrote:Sounds fun, what was the character concept?bomber discovery, minor and major magic, the gillman archetype extenders on those, and the familiar talent.
Favorite, not best of course.
Fake mage using the feats that expand on the minor and major magic talents and a house rule allowing further expansion for the gillman archetype's talents as well.
Your basic huckster.
Righty_
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Rt - minor/major magic
Rt - weapon finesse, weapon focus
Rt - combat trick
Rt - trap spotter
Rt - Nt - pressure points
Rt - Nt - vanish (if you have ki pool)
Art - dispelling strike
Art - opportunist
Art - familiar
Art - redirect attack
Art - skill mastery
Art - feat
Having feats as talents opens you up to more complex builds than otherwise possible. Im not a fan of hide in plain sight due to terrain. I prefer the shadow dancer version.
Secondary talents the powerful sneak / deadly sneak but only when going for a flatfooted touch build. At which point snap shot and surprise talents are possible options.
TriOmegaZero
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I, for some reason, like the wall climber ninja/rogue talent.
Who doesn't like a +8 bonus to Climb checks? My rogue had a +13 with only 1 rank invested.
I also like Guileful Polyglot despite it obviously being irrelevant when tongues comes online. I've had a few games where no one had language magic and my rogue was able to communicate with the NPCs and avoid a fight.
Offensive Defense has never worked for me, as 1) have to HIT the bastard first 2)has to be a sneak attack when you do hit. This is not a common occurrence for rogues in my experience.
| Rhedyn |
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I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.
| RoboPorthos |
I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.
I've been meaning to build a two weapon rogue around bleed damage for some time now. Shame it's up for a serious nerfing.
| Rhedyn |
Rhedyn wrote:I actually like Bleeding Attack. In my RotRL's group, my rogue had the highest kill count because of it. I know that is a pointless stat, but it still feels nice. Also a lot of foes don't have access to healing, so a bleeding effect basically kills them and prevents them from running away to regroup. It helped eliminate delaying tactics that monsters seem to be so fond of.I've been meaning to build a two weapon rogue around bleed damage for some time now. Shame it's up for a serious nerfing.
Let me be clear. I retired my rogue for being awful and being as fun as rubbing lemon soaked sandpaper on a canker sore.
The question was: "Favorite Rogue talents?", so please do not read any of my responses as remotely endorsing playing a rogue. You don't need to prove the internet wrong. Forum debates make for poor character motivations.
| chaoseffect |
I really like the Ninja Talent Redirect Force, enough so that I seriously consider a dip into a Rogue or Ninja for any dedicated maneuver specialist I want to make. Mmmm yes, hit me for 15 damage and add another 15 to my optimized grapple/dirty trick check. Hurt me more, baby, I guarantee you will end up worse off in this exchange.
| Cevah |
Secondary talents the powerful sneak / deadly sneak but only when going for a flatfooted touch build. At which point snap shot and surprise talents are possible options.
Powerful Sneak is -2 BAB for +0.1666 damage average per die. [20th level gets < 2 hp for the entire hit]
Deadly Sneak is and advanced talent that bumps the damage to 0.5 damage per die. [20th level gets a whole 5 points from the two talents].These are such wimpy talents, they are considered trap ones.
/cevah