| Viratan |
ok im in my first campaign , ive never dealt with magic item creation only magic enhancement at this point but next level i will have wonderus item crafting and i cant find some rules
im pretty sure this is in pathfinder say crafting a wonderus item, doubling the price allows you to make it slotless all that , but umm which book is it in and page its going to come up in my game soon and id like to have the official rules on stand by but cant find it :\
there was also combining wonderus items as well rules if some one can point me to that , pretty sure thats in pathfinder as well,
thanks all
P.S. sorry if this is in wrong forum its a rule thing so i think its correct
| Skylancer4 |
If this is a PFS game, you are unable to make custom magic items. You are only allowed to make the "normal" items as stat'ed out in the book which have been OK'd for organized play.
If it is a home game, it is up to your GM if custom items are even allowed. The "rules" you are looking for aren't actually hard and fast rules built into the game. They are actually "guidelines" for the GM to consider when entertaining the idea of new items not in the books. Basically the possibility exists for items to be created, but you don't have the final say, or even the ability to use it in the way you are considering the without first conversing with your GM. You should talk to them before you even plan anything in this regard.
If they OK it, the rules for custom items are in the core rulebook in the magic item section if I remember correctly.
| Dekalinder |
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Custom Magic item pricing is not an exact science and usually involves the DM judgement.
DesolateHarmony
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[url=http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html]Here are the actual rules.[/url
Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
Taking a slotted item, and adding another power to it, is very much like making the second power slotless. It no longer requires a slot of its own to use. I would use this pricing structure (150% of base cost) to craft a slotless item of a normally slotted one.
| Snowblind |
PRD from right below the tables wrote:Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.Taking a slotted item, and adding another power to it, is very much like making the second power slotless. It no longer requires a slot of its own to use. I would use this pricing structure (150% of base cost) to craft a slotless item of a normally slotted one.
Fixed your link.
Also, from the same page (with a different format because forum posts doesn't work well with their formatting)
Special:No space limitation ^3
Pricing:Multiply entire cost by 2
Adjustment Example:Ioun stone
...
^3 An item that does not take up one of the spaces on a body costs double.
| Dragonchess Player |
Table 15-29: Estimating Magic Item Gold Piece Values on pg. 550 of the Core Rulebook.
Under Special: "No space limitation(3)... Multiply the entire cost by 2... Ioun stone." The note under the table reads "(3) An item that does not take up one of the spaces on a body costs double."
Rings and wondrous items are pretty much the only types of items that this matters with.
| Sandslice |
ok im in my first campaign , ive never dealt with magic item creation only magic enhancement at this point but next level i will have wonderus item crafting and i cant find some rules
im pretty sure this is in pathfinder say crafting a wonderus item, doubling the price allows you to make it slotless all that , but umm which book is it in and page its going to come up in my game soon and id like to have the official rules on stand by but cant find it :\
there was also combining wonderus items as well rules if some one can point me to that , pretty sure thats in pathfinder as well,
thanks all
P.S. sorry if this is in wrong forum its a rule thing so i think its correct
Since it's your first time doing item crafting: consider sticking with the actual items in the book, even if you aren't playing PFS. If you wish to proceed anyway, ask your GM what's allowed.
--
For un-slotting items: A list of guidelines is available on this page (go to Altering Magic Items; you can't navigate to it, so just ctrl+f.)
The short form: changing an effect's slot (including to slotless) is often unbalancing, and the GM is well-advised to be careful about allowing it.
--
For combining, it's a bit easier.
1. If you are creating the combined item from scratch:
1a. If the item is slotless, simply combine them.
1b. If the item is slotted, take the price of the most expensive effect first; all cheaper effects are 50% more expensive.
2. If you are adding to an existing item:
2a. If the price scales exponentially (as bonus-like effects on weapons or armour,) the total price is that of the item after upgrade; you only pay the difference.
2b. If the item is slotless, simply add the new effect.
2c. If the item is slotted, all new effects take the 50% price increase.
Yes, this means that scratch-building a ring of invisiblity with +2 protection (32k) is cheaper than adding invisibility to a ring of protection +2 (38k.)
@Dragonchess Player: Actually, rings have their own slot (and a unique rule allowing you to actively slot two of them.)
| Dragonchess Player |
Um, no.
When adding new effects to an item, it doesn't matter what "order" they are added in; that way lies madness (as you state, two items with exactly the same effects having different prices). You just pay the difference between the "new" item price (calculated as if creating from scratch) and the "old" item price.
Other than armor and shields (which have their own restrictions that make "No space limitation" useless), rings and wondrous items are the only items that take up body slots.
| Sandslice |
Um, no.
When adding new effects to an item, it doesn't matter what "order" they are added in; that way lies madness (as you state, two items with exactly the same effects having different prices). You just pay the difference between the "new" item price (calculated as if creating from scratch) and the "old" item price.
Other than armor and shields (which have their own restrictions that make "No space limitation" useless), rings and wondrous items are the only items that take up body slots.
I'd agree...
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
...except for the part where putting invisibility onto a ring of protection +2 explicitly imposes the 50% on invisibility (+30k = 38k,) not on protection (+20k + half of 8k = 32k.) And the market price wouldn't change - it's a 32k price item - but the cost to manufacture would be higher. This isn't madness, but quite realistic (even given the Because Magic of it.)
As for rings, your previous statement seemed to me to be suggesting that the rule for slotless matters for rings:
Under Special: "No space limitation(3)... Multiply the entire cost by 2... Ioun stone." The note under the table reads "(3) An item that does not take up one of the spaces on a body costs double."
Rings and wondrous items are pretty much the only types of items that this matters with.
That doesn't matter for rings, because they take up the "ring" space on the body, with a special exception that allows you to use two of them (one per hand, normally.)
| Dragonchess Player |
...except for the part where putting invisibility onto a ring of protection +2 explicitly imposes the 50% on invisibility (+30k = 38k,) not on protection (+20k + half of 8k = 32k.) And the market price wouldn't change - it's a 32k price item - but the cost to manufacture would be higher. This isn't madness, but quite realistic (even given the Because Magic of it.)
So, you penalize the PC for adding a extra, higher price ability to an existing item instead of selling it and creating a new custom item. By your example, why would the PC add invisibility to a ring of protection +2, rather than selling the ring of protection +2 for 4,000 gp and forging a new ring of invisibility and protection +2?
By your method, adding invisibility to a ring of protection +2 would cost the PC 15,000 gp in materials and take 30 days.
Selling the ring of protection +2 and crafting from scratch would cost the PC 16,000 gp in materials (net cost 12,000 gp with the sale of the ring of protection +2) and take 32 days.
I'll take the extra two days to craft and save 3,000 gp for other gear, thanks...
LazarX
|
ok im in my first campaign , ive never dealt with magic item creation only magic enhancement at this point but next level i will have wonderus item crafting and i cant find some rules
im pretty sure this is in pathfinder say crafting a wonderus item, doubling the price allows you to make it slotless all that , but umm which book is it in and page its going to come up in my game soon and id like to have the official rules on stand by but cant find it :\
there was also combining wonderus items as well rules if some one can point me to that , pretty sure thats in pathfinder as well,
thanks all
P.S. sorry if this is in wrong forum its a rule thing so i think its correct
All custom items have to be judged on a case by case basis. Formulas by themselves do not guarantee a properly balanced item. A DM should consider very very carefully about allowing a slotless variation on an item that's normally slotted.
| Sandslice |
So, you penalize the PC for adding a extra, higher price ability to an existing item instead of selling it and creating a new custom item.
The example explicitly given in the book does do just that, since the Price line is set by the most efficient method of producing the item. It doesn't care if the item can be made by a less efficient means.
For another example, you can make a masterwork weapon in one of several different ways, including (if you're crazy) casting the mightiest of spells and Wishing it into existence as an instantaneous effect. Its Cost is 25k (the cost of the Hope Diamond you just annihilated); but its Price is still 300+base.
I'll take the extra two days to craft and save 3,000 gp for other gear, thanks...
And that's called playing smart, which is what characters should be doing if they're not actually dumb. The rules don't need to be twisted in order to dumb-proof them here. :)
| Cevah |
For un-slotting items: A list of guidelines is available on this page (go to Altering Magic Items;you can't navigate to it, so just ctrl+flink to Altering Existing Items.)
When adding new effects to an item, it doesn't matter what "order" they are added in; that way lies madness (as you state, two items with exactly the same effects having different prices). You just pay the difference between the "new" item price (calculated as if creating from scratch) and the "old" item price.
Actually it does. The table states most expensive + 150% rest, but the text states first + 150% rest. As has been shown by several FAQs, text trumps table.
From an old post of mine:Found in the FAQs for UM (after looking in CRB and APG):
FAQ 1 "The text on page 143 is correct."
FAQ 2 "The text on page 153 is correct."
FAQ 3 "The text on page 157 is correct."
It seems text is preferred to table in the FAQs.
Other than armor and shields (which have their own restrictions that make "No space limitation" useless), rings and wondrous items are the only items that take up body slots.This is the list of slots,
By your method, adding invisibility to a ring of protection +2 would cost the PC 15,000 gp in materials and take 30 days.
Selling the ring of protection +2 and crafting from scratch would cost the PC
16,00013,000 gp in materials (net cost12,00011,000 gp with the sale of the ring of protection +2) and take 32 days.
/cevah
EDIT: Corrected DP's numbers
EDIT2: Added slot link.