DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

The young elfling keeps his trap shut as he helps row to shore. He looks sideways at the gnome as he manages to get a seagull to bring him an old hat. Barefoot as he steps out of the boat and helps pull it up past the high tide mark, he sits on the gunwale to put his boots back on.

"Sure, the deserted, dilapidated village. Makes as much sense as anything else." Maybe more. Might be some shelter for through the night.

He joins the others in trying to be aware of their surroundings.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


As Des placed the hat upon her head, she felt its magic take effect upon her.

The hat grants +2 to Prof sailor and swim. Should you decide to ditch Desna for Besmara, there is another use for the hat as well, but only if Besmara is your patron =)


Terry and Des spot two more of the scarecrow things. One at the edge of the village, one in the other direction, out in the water, staked high enough to see at low tide.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mateo hops out of the boat, enjoying the way he wobbles lightly as his feet get used to solid land again. Mateo took a breath, smiling as he looked about the island. Lanni's bird talk was promptly ignored, the strange gnome's antics were readily accepted by the swashbuckler and never argued. You don't argue with one who heals you and supports you.

"Well, we can check the town but I don't think swimming tentacled goblins would be lairing there. Maybe we can find someplace to rest the night."


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

"Uh . . .. Anybody else seeing a skeletal scarecrow thingie?" He points at the one he spotted.


You make your way cautiously into what was once a fishing village, years ago. Discarded nets, stone hearths, and rotting piers are most of what remains. A couple of the buildings still stand, most are little more than foundations and crumbling walls.

Upon closer inspection, the odd bone scarecrows are covered in scrimshaw carvings, and the bones show signs of being gnawed upon.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia inspects the odd bone scarecrows, pulling a disgusted face. "Ugh, someone chewed on these. Who knows if it was before or after this thing was put together."

"Shall we look for a suitable spot to sleep tonight?" She asks, looking around at everyone and gesturing grandly at the dilapidated homes. "It seems we have our pick of the loveliest of homes."


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

"A bone scarecrow? Lovely." Mateo says with his lips pursed together, moving to the boney man to examine him more closely in detail. His good eye checks to see what the scrimshaws are of while he tries to figure out what kind of teeth were used on the bone.

Heal: 1d20 ⇒ 9

"I doubt it." Mateo says quickly after Atia mentions that they have their pick of the towns here. "A village doesn't just die off for no reason. They especially don't put up bones either. Something ain't right."


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia stares blankly at the one-eyed swashbuckler for a moment and then nods. "I should work on my sarcasm." She chuckles, grinning at Mateo. "Yes, that much is clear. I imagine much about this entire place is...off."


Mateo cannot tell what chewed on the bones, but does recognize an assortment of humanoids. This was not a single victim, but parts from several.


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

"We've got to find a better place than this to rest. This sucks. The only question is... where?"


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

"Oh...great. This isn't one man. This is many men." Mateo said, shaking his head softly for a moment as he looked over at Atia. "I meant that we have our pick. I expect some to be occupied. Nature loves filling in empty spots."

The man draws his rapier and begins to quietly head inwards now, looking carefully between the different buildings and dilapidated ruins.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
-2 for sight-based checks.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Lanni comes over and looks at the skeleton scarecrow along with everyone else.

Mateo wrote:
"Oh...great. This isn't one man. This is many men."

"Oh. Well, that would make it a lot harder to do. Not that I am strong enough yet to do it in the first place, but it would be harder when there is more than one." He shrugs and follows Mateo into the village.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia follows behind Lanni and Mateo, sliding her hand into Joran's and giving his hand a slight squeeze, taking him with her. She looks around as they enter the village, keeping an eye out for any signs of unfriendly life or other interesting things.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

Seeing Mateo draw his weapon, Joran narrows his eyes and draws his own sword before following. "Right behind you, Mateo."

Lanni wrote:


"Oh. Well, that would make it a lot harder to do. Not that I am strong enough yet to do it in the first place, but it would be harder when there is more than one." He shrugs and follows Mateo into the village.

Cocking an eyebrow, "Lanni? What are you talking about there, buddy?"

Atia Leroung wrote:
Atia follows behind Lanni and Mateo, sliding her hand into Joran's and giving his hand a slight squeeze, taking him with her. She looks around as they enter the village, keeping an eye out for any signs of unfriendly life or other interesting things.

With his sword in his right hand, he takes Atia's with his left and keeps his eyes peeled.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

@Atia: Nice one on the perception roll. :)


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Hmm... it felt like she was feeling more like a pirate already. Of course it could just be all the streets of being on this damn island. And it was only feeling worse with evidence of bite marks on what seemed to be skeletons.

"Let's me have a look at them."

Heal: 1d20 + 7 ⇒ (20) + 7 = 27


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Chronmancy Here

After pitching in and helping pull the boat ashore, Dreamer sits on the boat and pulls his boots on.

he then settles his pack and weapons on over his armour.

Gawds I am glad to be out from under thier thumbs

He then fishes in his pack and pulls out a couple of torches.

I might be able to see, but i doubt you can.

He then passes one torch to Destinie, and another to Cassandra.

Reshouldering his pack he leads out, at a wobbly pace until he gets his land legs back.
Upon entry to the village, he coninues to look around for a place to rest.

perception: 1d20 + 7 ⇒ (13) + 7 = 20


Grindylows.

Having had up close, personal experience with them very recently, Des is certain the odd bone fetishes were created by them. The creatures have multiple rows of teeth, matching what she can see of the bones, which are covered in scrimshaw that heavily favors tentacled patterns or figures.

As the group explores the small village, though, they find no sign of living grindylows. A few harmless creatures have moved in to some of the more intact buildings, a small troupe of monkeys giving you all a start when they rush out of one. A large, lazy constrictor snake is curled in an old crumbling hearth, and crabs amidst the sands are plentiful.

You all find a building that should serve your needs for a night. It was likely the meeting hall for the village once upon a time, and would easily house the whole group of you without needing to sleep in a pile. The roof was missing in a few places, but the rain had passed and it was looking to be a clear night.

As you set up camp you are reacquainted with one of land's particular annoyances -- insects. Mosquitoes and botflies are quick to try and take advantage of the bounty you present. They do not swarm, but present an annoying, constant nuisance.

Feel free to set a watch, eat, RP, whatever you'd like before sleep. You're finally a traditional adventuring party!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Pulling a Hooded lantern out, dreamer comments
Damn, i forgot i had this.
He then puts a pint of oil in it and lights it.

Thinking we be needing watches, we have enough for pairs in 2 hour watches. suggestions?

He then sets up a small fire for heat and cooking on.


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CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

"I can help with a watch, but...I'm not necessarily the most observant person," Atia says to 'Dreamer. "I will need some time before we set off in the morning to memorize some helpful spells...I will try to wake up early and not hold us up."

Atia slaps away mosquitos and botflies, an annoyed look on her face. She thinks about Lanni's talking to Asmodeus and, while she can't actually speak in the bird's mind, she does have an arcane connection to him... so she tries. She coaxes the parrot onto her wrist and holds him up to speak to the bird face-to-face. "You like bugs, right, As? Keep them off of us, please?" She pleads with the bird, petting his head gently with a finger.

Mechnically speaking, I'm not a great choice for a watch with +1 to Perception, so I tried to come up with a good RP explanation for it :P


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Joran wrote:
"Lanni? What are you talking about there, buddy?"

"Talking to the dead guy, of course. Or rather - dead guys. But like I said, that is harder. And I don't think I am ready for either right now."

~~~~~~

Fern wrote:
You all find a building that should serve your needs for a night. It was likely the meeting hall for the village once upon a time,

Lanni looks into the building and recognizes its original purpose. "Oh, this will be perfect - even better than the captain's quarters on the ship. Yes, Atia, I will also need an hour or so in the morning and it would be best if you are all here to participate too."


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Lanni Talimbi wrote:
Fern wrote:
You all find a building that should serve your needs for a night. It was likely the meeting hall for the village once upon a time,

Lanni looks into the building and recognizes its original purpose. "Oh, this will be perfect - even better than the captain's quarters on the ship. Yes, Atia, I will also need an hour or so in the morning and it would be best if you are all here to participate too."

"It will have to be before or after I study...I can't be interrupted, or the spells won't stick." She looks annoyed by it. "The process is inconvenient, but..." She shrugs.

"Will you need to borrow my spellbook for it again, Lanni?"

--

Atia moves to sit next to Joran, leaning against the large man. "At least we don't have to lay low anymore." She grins up at him, digging into her bag for her bedroll and sleeping things, then begins to use prestidigitation to clean herself as best she can, braiding her hair up into a crown braid to stay off of her neck and out of her face. "You want me to get you, too?" She asks Joran, holding up her hands and wiggling her fingers at him.


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Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Atia Leroung wrote:

"It will have to be before or after I study...I can't be interrupted, or the spells won't stick."

"Will you need to borrow my spellbook for it again, Lanni?"

"No, just being in this room will work great. And you can do your studies at the same time - just do it in here."

A medium can invite his allies to participate in his seance ... unlike the medium, other participating characters can take other actions during this time.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

In that case Atia, we will need to pair you off with someone else. I would suggest Sharkbait, but with your attraction, I am not sure that much watching would be done.

He says the last part with a grin.

So how about last shift for Atia, and Cassandra, first shift for Lanni and Destinie, Sharkbait and Terry on 2nd, Myself and Mateo on 3rd shift

He fishes out some pots and pans from his pack
Well, I guess we can use these while the rest of us get some sleep

He then lays out his bedroll, and strips out of his armour and crawls in to get some sleep.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia rolls her eyes at the jab and snaps at 'Dreamer waspishly. "If I have a job, I do my job. I will not now, nor will I ever, put us at risk just because I am attached to Joran. I'll take the watch with Cass, but please refrain from questioning my professionalism in the future."


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

"I'll take that," Des agreed with a nod. As a matter of fact, she had been meaning to talk to Lanni for her own reasons. She couldn't help but smile with the jab, possibly for the first time since the storm.
_______________________

When the time came for her shift, she shifted over next to the gnome. "So... theoretically... if anyone died recently, would you be able to talk to said spirits?"


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Chronomacing back to right after the fight

Cass uses the last of her healing to revive our resident Oracle

Cure light wounds: 1d8 + 2 ⇒ (2) + 2 = 4

And again to Scourge

Scourge wrote:
Cass goes to join them on the small boat and Scourge grabs her arm. "I thought I told you," he hisses insistently. "You go with them, and I won't be able to keep you safe."

Cass looks back to scourge and in a monotone voice says "I know Stanley but like you said The captains keeping an eye and I can't have him discovering your attachment and taking it out on us." She pauses a moment to wait for a response and then adds "I'll be careful, you do the same"

To the present

After Atia's light lashing out Cass adds in "That plan seems fine to me. "


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Destinie Nicholae wrote:
"So... theoretically... if anyone died recently, would you be able to talk to said spirits?"

"It is certainly possible. I often hear the whisperings and mutterings of the spirits nearby. Usually it is unintelligible fragments of things they are saying. And more often than not they are complaining about stuff. Generally they aren't actually talking to me and don't listen to what I say. But if I focus for a while I can attract more direct attention from some of them. Maybe with a bit of practice I can be able to contact a particular person rather than just whoever happens to be nearby."

"Is there someone in particular you are wanting to talk to?"


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

As dreamer crawls into his bedroll.

Sheesh, cant take a joke


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Seadreamer Stonebeard wrote:

Chronmancy Here

After pitching in and helping pull the boat ashore, Dreamer sits on the boat and pulls his boots on.

he then settles his pack and weapons on over his armour.

Gawds I am glad to be out from under their thumbs

"Me too, buddy, me too. At least for a little while."

Lanni Talimbi wrote:
"Talking to the dead guy, of course. Or rather - dead guys. But like I said, that is harder. And I don't think I am ready for either right now."

Taken aback and with his eyes wide, he slowly shifts them from left to right not really knowing how to respond to that. "Of course. Silly of me for asking." It's official. He's nuts. Poor, crazy, little guy. I knew he was bad off but I didn't know he was THIS bad off. I've heard of healers talking to the dead but not like you're sitting at a bar and having a beer with 'em. The big guy can only shake his head at how bad off the gnome is getting.

Atia Leroung wrote:
Atia moves to sit next to Joran, leaning against the large man. "At least we don't have to lay low anymore." She grins up at him, digging into her bag for her bedroll and sleeping things, then begins to use prestidigitation to clean herself as best she can, braiding her hair up into a crown braid to stay off of her neck and out of her face.

"You aren't kidding about that, darlin'. It's nice to have some freedom for once."

Atia Leroung wrote:
"You want me to get you, too?" She asks Joran, holding up her hands and wiggling her fingers at him.

Nodding, "Sure. Worked great last time."

Seadreamer Stonebeard wrote:

In that case Atia, we will need to pair you off with someone else. I would suggest Sharkbait, but with your attraction, I am not sure that much watching would be done.

He says the last part with a grin.

So how about last shift for Atia, and Cassandra, first shift for Lanni and Destinie, Sharkbait and Terry on 2nd, Myself and Mateo on 3rd shift

Sharkbait raises an eyebrow and simply nods. Uh-oh, he thinks to himself, knowing the storm that's about to hit the poor dwarf.

Atia Leroung wrote:
Atia rolls her eyes at the jab and snaps at 'Dreamer waspishly. "If I have a job, I do my job. I will not now, nor will I ever, put us at risk just because I am attached to Joran. I'll take the watch with Cass, but please refrain from questioning my professionalism in the future."

Joran moves a hand over his mouth to cover up a smile. I love ya 'Dreamer but you're playing with fire there, buddy. That's my girl. He looks over at Atia and throws her a wink.

Seadreamer Stonebeard wrote:

As dreamer crawls into his bedroll.

Sheesh, can't take a joke

The barbarian now has to work just to keep from chuckling out loud.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Before their watches...

Joran "Shark Bait" Bravestone wrote:
Atia Leroung wrote:
Atia moves to sit next to Joran, leaning against the large man. "At least we don't have to lay low anymore." She grins up at him, digging into her bag for her bedroll and sleeping things, then begins to use prestidigitation to clean herself as best she can, braiding her hair up into a crown braid to stay off of her neck and out of her face.

"You aren't kidding about that, darlin'. It's nice to have some freedom for once."

Atia Leroung wrote:
"You want me to get you, too?" She asks Joran, holding up her hands and wiggling her fingers at him.
Nodding, "Sure. Worked great last time."

Atia and Joran set up to sleep slightly away from the others so as not to disturb anyone with their chatting. Atia will unbraid the little braids she had done for him previously and run her fingers through his hair carefully, letting the spell work to de-tangle and clean his long, salt-stiffened hair. She does a cursory once-over on both of them to remove the worse of the dirt, grime, salt, and blood from their clothing and exposed skin.

She is clearly tense as she kneels next to him and works on his hair. She braids the hair at his temples and ties them off at the ends as she had done before, adding a couple more in here and there to make sure all of his hair wouldn't be in the way next time a fight went down. Asmodeus is settled onto her bag nearby, watching the insects flitting around with obvious interest. "Asmodeus should keep us from getting bitten too much," Atia murmurs while she finishes off the last braid, smoothing the rest of his hair away from his face with a small smile. "We should get some rest. Your watch is before mine." She grimaces at the mention of watches and then shakes her head. "Next time, we are taking ours together." She states matter-of-factly.

After they chat, Atia lays with Joran as they fall asleep before their watches, peacefully curled up around one another for the first time since their whirlwind romance began.

---
Watch with Cass
---

Atia groggily sits with Cass for the last leg of their watch, robes and armor back on and her spellbook in her lap. "Haven't gotten to check on you much, Cass. How are you doing with all of the Scourge stuff?"

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Atia does her best to keep her eyes peeled for anything that they need to worry about during the night. Unfortunately, she keeps finding herself distracted by every little sound as the sun begins to rise as well as batting away what feels like a veritable horde of mosquitos and botflies away from their area.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6
Lanni Talimbi wrote:
Destinie Nicholae wrote:
"So... theoretically... if anyone died recently, would you be able to talk to said spirits?"

"It is certainly possible. I often hear the whisperings and mutterings of the spirits nearby. Usually it is unintelligible fragments of things they are saying. And more often than not they are complaining about stuff. Generally they aren't actually talking to me and don't listen to what I say. But if I focus for a while I can attract more direct attention from some of them. Maybe with a bit of practice I can be able to contact a particular person rather than just whoever happens to be nearby."

"Is there someone in particular you are wanting to talk to?"

She froze... then brought down the hat she had been wearing. "I'm not known as an optimist. I'm praying that Sandy's alive. But all this uncertainty... it's the worst. And as much as I hope... wish that she's still alive, I can't shake that doubt." She looked down at the hat.

"I just wish there was a way to be sure."


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Fort: 1d20 + 5 ⇒ (7) + 5 = 12 +2 vs Poisons

So I am guessing that I got the sniffles. :(


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

"Ah, I understand," Lanni says to Destinie. "Well, we will find them. If they don't escape and find us first. Those grindylows aren't all that tough. I even almost killed one of them. They only did a number on you because they were fighting four against one."

~~~~~

Fortitude: 1d20 + 2 ⇒ (15) + 2 = 17

Lanni finishes his shift at watch and settles down for the night.

The next morning Lanni mentions to everyone, "I have been hearing some concerning things whispered through the night. People dying to the grindylows that we already know about, but there are others moaning about undead, shipwrecks, quicksand, and monsters of various types. So everyone be on your guard at all times. Apparently this island is a lot more dangerous than it deserves to be."

"So," he says brightly, "who is up for a seance while the spellcasters get their spells ready? It will definitely be worth your while. Also, I don't suppose you are all willing to name me as the expedition leader...? It may become important later."


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Atia Leroung wrote:

Atia and Joran set up to sleep slightly away from the others so as not to disturb anyone with their chatting. Atia will unbraid the little braids she had done for him previously and run her fingers through his hair carefully, letting the spell work to de-tangle and clean his long, salt-stiffened hair. She does a cursory once-over on both of them to remove the worse of the dirt, grime, salt, and blood from their clothing and exposed skin.

She is clearly tense as she kneels next to him and works on his hair. She braids the hair at his temples and ties them off at the ends as she had done before, adding a couple more in here and there to make sure all of his hair wouldn't be in the way next time a fight went down. Asmodeus is settled onto her bag nearby, watching the insects flitting around with obvious interest. "Asmodeus should keep us from getting bitten too much," Atia murmurs while she finishes off the last braid, smoothing the rest of his hair away from his face with a small smile. "We should get some rest. Your watch is before mine." She grimaces at the mention of watches and then shakes her head. "Next time, we are taking ours together." She states matter-of-factly.

Again quite pleased with how she uses her magic to clean his hair, "Much better. Thank you, darlin'. That's pretty handy."

He looks over at the bird, "Awesome. Asmodeus, huh? Glad you're on our side then, Asmodeus." He chuckles before realizing he's talking to a bird... just like Lanni. Shaking his head at himself, Oh man, I hope it's not rubbing off on me. With her comment about getting some rest, "Yeah, that's a good idea."

A smile quickly forms at her last statement. "You'll get no objection from me, gorgeous."

Atia Leroung wrote:
After they chat, Atia lays with Joran as they fall asleep before their watches, peacefully curled up around one another for the first time since their whirlwind romance began.

Joran falls asleep with Atia comfortably within his arms, her head upon his chest.

-----------------------------------------------------------------------

During his watch with Terry

Joran slips out carefully so as not to awaken Atia and joins the half-elf for his turn at watch. Rubbing his hands together after he finds a place to sit, "Well, what do you think, Quent? No Plugg, no Scourge. It feels a little bit like we're free. If there were only another boat to jump on and escape off this island then we could truly escape those two and their 'Rat pack' crew."


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

In the morning

Lanni Talimbi wrote:
The next morning Lanni mentions to everyone, "I have been hearing some concerning things whispered through the night."

With his hands on his hips as he listens to the gnome, he scratches an itch just behind his hear. I bet you have, little buddy. Among other things I'm sure.

Lanni Talimbi wrote:
"People dying to the grindylows that we already know about, but there are others moaning about undead, shipwrecks, quicksand, and monsters of various types. So everyone be on your guard at all times. Apparently this island is a lot more dangerous than it deserves to be."

Stroking his chin as he wonders why the gnome is pointing out the obvious, Well, it's 'a strange island we know nothing about', so, yeah, that kind of goes without saying, my friend. Poor guy. I don't think he's used to all this.

Lanni Talimbi wrote:
"So," he says brightly, "who is up for a seance while the spellcasters get their spells ready? It will definitely be worth your while. Also, I don't suppose you are all willing to name me as the expedition leader...? It may become important later."

Smiling a little uncomfortably, "Whoa whoa whoa there, little buddy. I'm not sure that's wise to make you leader. Nothing personal, you're just a little 'out there' is all. Actually, I'm not sure why we even need a leader. I'm thinking we manage pretty well as we are." Looking curiously upon the gnome, I know I'm about to regret this next question but, Joran sighs. "I don't suppose you have a reason for that, do you?"


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Joran "Shark Bait" Bravestone wrote:
Joran sighs. "I don't suppose you have a reason for that, do you?"

"Not one that you are likely to believe. Just something to keep in mind for now."

Lanni goes and finds a reasonably comfortable place to sit and pulls out his flute. "Well, everyone. Gather around. Yes even you Thunder Thews," he looks pointedly at Joran. "Do some stretches or push ups or something if you want, just stay here for a while. It really will help."

Lanni plays his flute and starts his focusing and meditations.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mateo remains quiet as they sleep, occasionally stirring and slapping at an errant bug that bothers him before drifting back to unconsciousness. At night when his watch comes, the one-eyed duelist stares out into the darkness with a concerned look on his face. He didn't like this damn place one bit, not one bit at all.

Fortitude: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
[ooc]I'll use a use of Charmed Life to add my Charisma to the roll[/b]

In the morning, Mateo was practicing against the supporting column of what once was the town hall with his rapier in hand. Dust, moss, and rotten wood fell off bit by bit as he practiced the series of thrusts, jabs, and slices that he had learned over the many years. When Lanni suggested that they name him expedition leader, his voice would come out from his little corner.

"Sounds good, little buddy. I trust you."


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

On watch

Atia Leroung wrote:
Atia groggily sits with Cass for the last leg of their watch, robes and armor back on and her spellbook in her lap. "Haven't gotten to check on you much, Cass. How are you doing with all of the Scourge stuff?"

Cass stands next to Atia shuffling her deck absentmindedly and looks down to her to answer quietly Well, the romance isn't going quite as well as yours but he's been a bit less overbearing recently though I worry that's going to change soon, he seemed to feel" Cass pauses a moment to consider her next words before continuing "Betrayed by my being on this trek, and associating with the motley crew at all. I'm a bit worried to see what he does when we get back, the Captain is still keeping an eye on relations so I hope he'll be intimidated enough by him to not do anything too rash but I don't rightly know." she finishes.

Fortitude: 1d20 ⇒ 8

Almost certainly feeling sniffly the next morning

Cass sits with Lanni during the morning Séance but when he asks about being made the Expedition Leader she gives a slight exhale sensing what's likely coming. After the exchange between Joran and Lanni she adds in "I'm sure you would be a great leader but we still are all getting to know each other especially you two and there's not really a need I don't think to name one at all, unless you want to let us know more about the need?"

Edit cause I realized that Atia has the right idea putting spells here

Spells prepared:

0 level prepared Arcane Mark, Light, Mending, Stabilize
1st level Cure Light Wounds, Cure Light Wounds, Cheetah's Sprint.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Fern DMed and said I didn't need to roll the save since Asmodeus was eating bugs around Joran and Atia all night. Being a good familiar and all.

When their watch is over and the sun begins to rise, Atia goes and gently wakes Joran with a soft kiss on the temple and murmured good mornings. Once he's awake, she packs up their things and pulls her spellbook out. "I need about an hour to study my spells," She explains, tapping her fingers on the cover. "It will be worth it."

She goes and sits near the outskirts of Lanni's meditations, far enough away that she can concentrate, but not so far that she wasn't helpful. She stares at her lover for a moment as she listens to his and Lanni's interaction, resolving to explain to Joran what Lanni was doing and trying to accomplish in hopes that he might finally understand.

After her hour is over, Atia closes her spellbook with a snap and stands up, grinning. "Lanni, I am happy to have you lead us."

Spells:
4/4 + 1 conjuration spell due to specialization. Cantrips: acid splash, detect magic, prestidigitation. 1st level: burning disarm, mage armor, summon monster 1, color spray. look out, Fern. I bring your nemesis >D


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Cassandra Tyche wrote:

On watch

Atia Leroung wrote:
Atia groggily sits with Cass for the last leg of their watch, robes and armor back on and her spellbook in her lap. "Haven't gotten to check on you much, Cass. How are you doing with all of the Scourge stuff?"
Cass stands next to Atia shuffling her deck absentmindedly and looks down to her to answer quietly Well, the romance isn't going quite as well as yours but he's been a bit less overbearing recently though I worry that's going to change soon, he seemed to feel" Cass pauses a moment to consider her next words before continuing "Betrayed by my being on this trek, and associating with the motley crew at all. I'm a bit worried to see what he does when we get back, the Captain is still keeping an eye on relations so I hope he'll be intimidated enough by him to not do anything too rash but I don't rightly know." she finishes.

"Well, my romance is by choice. I'm sure there is some kind of antidote out there for the love potion, but for now, we will do our best to keep our eyes on you. We should try making sure you are always near one of us so that it's harder to get you alone." She smiles reassuringly at the witch. "I imagine he may also be concerned for your life. It seems they are planning something that they are deliberately keeping us all out of...Syl hinted at murderous intentions coming our way, but it can be hard to tell what are regular, everyday murderous intentions and new and exciting ones with her."


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Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None
Atia Leroung wrote:
Cassandra Tyche wrote:

On watch

Atia Leroung wrote:
Atia groggily sits with Cass for the last leg of their watch, robes and armor back on and her spellbook in her lap. "Haven't gotten to check on you much, Cass. How are you doing with all of the Scourge stuff?"
Cass stands next to Atia shuffling her deck absentmindedly and looks down to her to answer quietly Well, the romance isn't going quite as well as yours but he's been a bit less overbearing recently though I worry that's going to change soon, he seemed to feel" Cass pauses a moment to consider her next words before continuing "Betrayed by my being on this trek, and associating with the motley crew at all. I'm a bit worried to see what he does when we get back, the Captain is still keeping an eye on relations so I hope he'll be intimidated enough by him to not do anything too rash but I don't rightly know." she finishes.
"Well, my romance is by choice. I'm sure there is some kind of antidote out there for the love potion, but for now, we will do our best to keep our eyes on you. We should try making sure you are always near one of us so that it's harder to get you alone." She smiles reassuringly at the witch. "I imagine he may also be concerned for your life. It seems they are planning something that they are deliberately keeping us all out of...Syl hinted at murderous intentions coming our way, but it can be hard to tell what are regular, everyday murderous intentions and new and exciting ones with her."

"Yes, Scourge has hinted at the same saying he can't protect me if I stay around you all, I worry that if I don't follow that guidance he's going to force me to. In terms of an antidote for the potion I think the fastest and most readily available is likely to be his death."


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning
Cassandra Tyche wrote:

On watch

"Yes, Scourge has hinted at the same saying he can't protect me if I stay around you all, I worry that if I don't follow that guidance he's going to force me to. In terms of an antidote for the potion I think the fastest and most readily available is likely to be his death."

"We may have the chance for that soon. Perhaps we can try to make sure you are able to land the killing blow." Atia grins at the witch, raising her eyebrows. "We won't let him force you."


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

After a while of Lanni's muttered negotiations in a corner of the room, he finishes up his preparations.

Everyone who participated - which I assume is everyone unless they say that they didn't want to participate or left the room - gets their choice of benefit. As well as being able to be targeted by Spirit Surge this time around.
Archmage: Your damaging spells deal an additional 2 points of damage to each target of the same type that they would normally deal.
Champion: You gain a +2 bonus on all non-spell damage rolls.
Guardian: You gain a +1 bonus to CMD.
Hierophant: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.
Trickster: Pick a skill, any skill. Get +1 bonus to it and count it as a class skill.

Spirit Channel stats:

Spirit Type: Marshal
Seance Boon: You gain a +2 bonus on all non-spell damage rolls.
Spirit Bonus: +1 to Charisma checks, Charisma skill checks, and spirit surge rolls (allowing the bonus to count twice).
Influence: ①
Penalty: none
Taboo: you must embrace any opportunity to spread the legend of yourself and your allies, even when a low profile would be helpful.

Lesser Power: Marshal's Order: You can use spirit surge on attack rolls, saving throws, ability checks, concentration checks, and skill checks for yourself or allies who participated in the seance. Limit 1 per turn still. Requires line of effect, line of sight, and range 30 feet.

Spells:

Innate
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Cantrips
Medium: Light, Mage Hand, Message

"OK. Ready when you guys are."


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Cassandra Tyche wrote:
"I'm sure you would be a great leader but we still are all getting to know each other especially you two and there's not really a need I don't think to name one at all, unless you want to let us know more about the need?"

"Well, you probably have more confidence in me as a leader than I do. But I guess in comparison to Captain Plugg I couldn't do any worse."

"But the spirits in council rooms are used to being the big shot movers and shakers. They can get a bit grumpy if they aren't treated that way. Even if it is only lip service with no actual authority."

"Speaking of which, if I do end up allowing too much control, I may get a bit ... bossy. So I apologize in advance if that happens."


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

"Understood captain" Cass replies after a moment realizing the reasoning.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mateo, as he strikes at the post, looks over his head towards the other as the bits of conversation made it to his ear. While he couldn't see as well as others, he could certainly hear alright.

"Ah, good. So we're going to get on with killing Plugg and the others at last?" Wiping the sweat from his brow, he turns towards the group while Lanni quietly mumbles in the corner. "Syl's unsure if she will join them or not, I think. If she does, I wish to make it known that I won't be mad if you have to slay her. It'll make the boat trips significantly more dull but...likely safer...for you all. I think she fancies me." He raises his eyebrows quickly, grinning wide as the seance finishes.

There was a swirl of movement in the room, something unseen that picked up the dust. He almost imagined a sound in his ear, a soft and vengeful voice that made his heart race a beat faster and his sword arm ache to hold the blade again.

"How...quaint." Mateo says, looking over towards Lanni. [b]"Your..uh...meeting? It went well?"
A +2 to Damage is so good. I'm taking Champion. Interesting that they're all named after the Mythic Paths

"Right. Leader." Mateo said with a grin, rubbing elbows with the large man with the greatsword and the actual officer that was accompanying them. "Perhaps we head to the high cliff? Get a look over the whole island?"


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Is that where the names came from? I wasn't aware of that. The one that isn't on the short list above is the Marshal spirit type. Still fitting the pattern?

Mateo Nikas wrote:
"Ah, good. So we're going to get on with killing Plugg and the others at last?"

"Oh wouldn't that be lovely. Am I right in thinking that none of you voluntarily signed up with the Wormwood? Because I did sign on to be on the Man's Promise. But not under that captain. That is my ship. And I want my ship back."

"But first, we have a couple of crew that are missing. So we rescue the crew, we go back to the ship, we fill at least Plugg and Scourge full of holes and throw them to the sharks. Yea?"

Lanni heads out of the building, throws out another scrap of food, and looks for the seagull from yesterday evening.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Yep, still fitting! its like the legends of old so the mythic paths are the archetypes that fit that best! I'll be taking Hierophant btw!


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mmhmm! Marshal is on the Mythic list. And their bonuses match the kinds of characters that follow it. Damage. Defense. Arcane. Divine. Leadership.

"Oh. Of course, my little friend. We rescue our friends here, bring back water, murder the officers..." Mateo turns to Seadreamer and shakes his head in a "Not you though" kind of manner. ...and then we take the ship to Rickety Squibs. Those who want off of the ship can and can, well, return to their lives I suppose. I, for one, was aiming for the Shackles. I imagined getting a boat would take some time. Truthfully, Harrigan and his sort kind of put me on a faster timetable."

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