Is there a way to become the Master of other people's golems?


Rules Questions


Is there a way to become them master of other people's golems (Specially if the original master is now dead)?


There is control construct in Ultimate Magic, but the duration is concentration, so that's probably not what you're after.


I think there is a spell that allows you to take over golems, but dont' quote me on that. However it likely has a limited duration, and that is the only way I know of doing so.


Shield Guardian Golems are controlled by whoever holds their amulet, but that doesn't apply to regular Golems of course.

You could try raising the previous owner (possibly as an undead) and ask/force them to order the Golem to obey you.


In the scenario in question they're dealing with a Fossil Golem, and they need to drag it through the Meraz Desert to Absalom if they want to capture it alive (it's worth more that way).

A way for them to bring the Construct "back to life" might also work.


The big problem is that it's a golem - and most golems (including the fossil) are immune to most magic that answers "SR?" with "yes." Control construct would work, but good luck reaching Absalom while having to babysit the golem 24/7.

Not that your GM will let you get away with it; but Wish to duplicate Memory of Function would allow you to kill the golem, bring the destroyed remains to Absalom, and then "resurrect" it with this spell.

Why would the GM possibly say no? The spell's in Technology Guide, and I somehow get the idea that you aren't playing in a weird magitech-type campaign that would use that book.


Sandslice wrote:

The big problem is that it's a golem - and most golems (including the fossil) are immune to most magic that answers "SR?" with "yes." Control construct would work, but good luck reaching Absalom while having to babysit the golem 24/7.

Not that your GM will let you get away with it; but Wish to duplicate Memory of Function would allow you to kill the golem, bring the destroyed remains to Absalom, and then "resurrect" it with this spell.

Why would the GM possibly say no? The spell's in Technology Guide, and I somehow get the idea that you aren't playing in a weird magitech-type campaign that would use that book.

I'd allow it, but the cost is bigger than what they were offered for it. =)

Though I think I lowballed a lot of the prices, so there's a bit of wiggle room.


VRMH wrote:


You could try raising the previous owner (possibly as an undead) and ask/force them to order the Golem to obey you.

Uhm, rising him as undead seems the cheapest option.


Remember that he died so long ago that the sands of the desert have ground his tower to dust. What body?


With homebrew rules someone with the right skillz (spellcraft, at LEAST a crafting feat, probably all 3 needed for constructs) could "hack" an appropriately inactive and/or docile construct given time. There would undoubtedly be skill checks and risks involved including the risk of it going berserk or the hack failing at an unexpected time, but that's half the fun (for the GM, at least).

You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.

Simply trapping it in a portable hole will let you transport it without issue, though it will still be uncontrolled. Maybe then someone who DOES have the skills can "hack" it since the party probably doesn't have them.

Break it down to parts and build it again.

That's all I can think of.


boring7 wrote:
You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.

This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.

And if you do know that, you could also create a Simulacrum of him. That might work even better.


VRMH wrote:
boring7 wrote:
You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.

This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.

And if you do know that, you could also create a Simulacrum of him. That might work even better.

This was pretty much my plan. Look for the ruins and see what we can find through research and some digging.


If a golem is destroyed do the remains still possess the magic immunity it had in "life"?


Decimus Drake wrote:
If a golem is destroyed do the remains still possess the magic immunity it had in "life"?

If it is destroyed then it does not count as a target for many spells, just like casting hold person on a corpse does not give the corpse a will save.

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