
Sandslice |

The big problem is that it's a golem - and most golems (including the fossil) are immune to most magic that answers "SR?" with "yes." Control construct would work, but good luck reaching Absalom while having to babysit the golem 24/7.
Not that your GM will let you get away with it; but Wish to duplicate Memory of Function would allow you to kill the golem, bring the destroyed remains to Absalom, and then "resurrect" it with this spell.
Why would the GM possibly say no? The spell's in Technology Guide, and I somehow get the idea that you aren't playing in a weird magitech-type campaign that would use that book.

Rynjin |

The big problem is that it's a golem - and most golems (including the fossil) are immune to most magic that answers "SR?" with "yes." Control construct would work, but good luck reaching Absalom while having to babysit the golem 24/7.
Not that your GM will let you get away with it; but Wish to duplicate Memory of Function would allow you to kill the golem, bring the destroyed remains to Absalom, and then "resurrect" it with this spell.
Why would the GM possibly say no? The spell's in Technology Guide, and I somehow get the idea that you aren't playing in a weird magitech-type campaign that would use that book.
I'd allow it, but the cost is bigger than what they were offered for it. =)
Though I think I lowballed a lot of the prices, so there's a bit of wiggle room.

boring7 |
With homebrew rules someone with the right skillz (spellcraft, at LEAST a crafting feat, probably all 3 needed for constructs) could "hack" an appropriately inactive and/or docile construct given time. There would undoubtedly be skill checks and risks involved including the risk of it going berserk or the hack failing at an unexpected time, but that's half the fun (for the GM, at least).
You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.
Simply trapping it in a portable hole will let you transport it without issue, though it will still be uncontrolled. Maybe then someone who DOES have the skills can "hack" it since the party probably doesn't have them.
Break it down to parts and build it again.
That's all I can think of.

VRMH |

You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.
This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.
And if you do know that, you could also create a Simulacrum of him. That might work even better.

Scavion |

boring7 wrote:You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.
And if you do know that, you could also create a Simulacrum of him. That might work even better.
This was pretty much my plan. Look for the ruins and see what we can find through research and some digging.