What do magical armor and shields do?


Rules Questions


So i've been looking up and down for about an hour on in various books and on websites to find out what magical armor and shields do.

I was under the impression that is does this, example chain shirt:

Normal bonuses; armor bonus: 4, max dex bonus: 4, armor check penalty: - 2, arcane spell failure: 20%.

Now +1 chain shirt:

Bonuses: armor bonus: 4, max dex bonus: 5, armor check penalty: -1, arcane spell failure: 20%

Is this the case or does that add +1 to armor bonus as well? If so, do you know where this language is in the rules?

Onto shields; do they function the as I noted do they improve their ac shield bonus?

Thanks for your help!


Pathfinder Rulebook Subscriber

Adds a +1 to the armor bonus,though unless I'm mistaken the difference in check penalty is because of it being masterwork, not it being a +1.


Masterwork cuts the ACP down by one, not magic.

Magic simply brings the AC up. A +1 Chain Shirt gives 5 AC, a +2 6, etc.


The +1 of magic armor doesn't affect the max dexterity bonus of the armor.

RPG Superstar 2012 Top 16

+1 adds to the Armor Class of the shirt.
Masterwork gives -1 to the armor check penalty.
Nothing else changes.

For a shield, +1 adds to the Shield bonus. Nothing else changes.

==Aelryinth

Grand Lodge

It raises you Armor Class.

When your Armor Class is high, it is harder to hit you.


Are there ways to increase the max dex bonus (other than armor training fighter feature) and decrease the acp other than the masterwork (which only decreases acp)?


You can make your armor out of mithril.


There's also the Comfort enchantment to knock ACP down another point.

If you don't mind going third party, there's also Fusing armor.

RPG Superstar 2012 Top 16

dkeller wrote:

Are there ways to increase the max dex bonus (other than armor training fighter feature) and decrease the acp other than the masterwork (which only decreases acp)?

Celestial Mail and Celestial Plate add +4 to the Max Dex bonus. By RAW, Mithral stacks on top of this.

You'll have to negotiate with your DM on the cost of raising the armor bonus to +5, but ->MIthral->Celestial->Celestial+MIthral is the very highest level of armor advances.

There is also the Defiant bonus, which is like anti-bane...+2 to the armor or shield's AC against a specific enemy type (see Bane list). Popular for undead and demon fighters.

==Aelryinth


dkeller wrote:

Are there ways to increase the max dex bonus (other than armor training fighter feature) and decrease the acp other than the masterwork (which only decreases acp)?

Mitrhal, Noqual, darkleaf cloth, armor expert trait.


Aelryinth wrote:
dkeller wrote:

Are there ways to increase the max dex bonus (other than armor training fighter feature) and decrease the acp other than the masterwork (which only decreases acp)?

Celestial Mail and Celestial Plate add +4 to the Max Dex bonus. By RAW, Mithral stacks on top of this.

You'll have to negotiate with your DM on the cost of raising the armor bonus to +5, but ->MIthral->Celestial->Celestial+MIthral is the very highest level of armor advances.

There is also the Defiant bonus, which is like anti-bane...+2 to the armor or shield's AC against a specific enemy type (see Bane list). Popular for undead and demon fighters.

==Aelryinth

That's pretty controversial. Many people think that the celestial property is inherent to the material used, since it's not standard 'steel'. Furthermore, as a named magic item, it's not clear that you can alter it by building using special materials.

But yeah, check with your GM.

Or be a high level metal oracle, they get to reduce check penalties and raise dex limits with a particular revelation.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think the designers weighed in on the mithral/celestial armor controversy and ruled it legal. I think.


Ravingdork wrote:
I think the designers weighed in on the mithral/celestial armor controversy and ruled it legal. I think.

I would love a link to that, especially if it is not to the "ask JJ" thread.


Ditto, that's a pretty important clarification.

RPG Superstar 2012 Top 16

Since JJ is the only one who has weighed in on it, and has specifically said NOT to take his opinion as errata, only how he'd rule it, RAW, it stands. (JJ is against mithral Celestial).

==Aelryinth


How so? RAW states that celestial armor is comprised of a special gold, silver compound. If it's made of mithril, then it's not celestial armor. There is no RAW celestial enchantment.

RPG Superstar 2012 Top 16

Mithral doesn't care what it's made of now, and it's not a 'special' compound. Indeed, 'silver and gold' could simply be referring to the COLORS, and probably are, as neither metal is suitable for armor.

But, whatever, you simply change the materials to mithral, apply the template, and you're done. That's all there is to it. That's how mithral works. There is no requirement that the material stays the same...celestial is a magical enhancement, not a material. There's no line in the requirements that says "Armor made of gold and silver."

I AGREE that it SHOULD BE...in essence, Celestial should be mithral armor with an enhancement on it for +2 to the dex limit...but that's not what is IS.

==Aelryinth


_Ozy_ wrote:
How so? RAW states that celestial armor is comprised of a special gold, silver compound. If it's made of mithril, then it's not celestial armor. There is no RAW celestial enchantment.

He is not talking about the celestial chainmail but the celestial plate, an item that first appeared in 3.5 AP.

http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor

Grand Lodge

dkeller wrote:

Are there ways to increase the max dex bonus (other than armor training fighter feature) and decrease the acp other than the masterwork (which only decreases acp)?

The armor training class feature of a Fighter


Where is the 'celestial' enchantment defined in RAW? It's just as valid to assert that the celestial property is a combination of special materials and magic.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
_Ozy_ wrote:
Where is the 'celestial' enchantment defined in RAW? It's just as valid to assert that the celestial property is a combination of special materials and magic.

If that were the case, wouldn't the special materials in question be listed somewhere? Adamantine, cold iron, and mithral are listed. Whatever you think celestial chain/plate is made of isn't. It's just as easy to assert that it's all from the magic used to create it.


It's listed under the armor itself. It's neither a generally available material, nor a generally available enchantment, but a combination of material and enchantments that give the effect.

That's why they are two specific named armors rather than something that can be built piecemeal using the RAW materials and enchantments that are available.

I would love to be wrong, my alchemist would instantly trade in his celestial armor for a mithril version as he's dancing along the border of the max dex bonus.

I would love there to be a RAW celestial enchantment, preferably one with just a gp cost instead of a +1 or +2 equivalent. I just don't see it supported by RAW, anywhere.

RPG Superstar 2012 Top 16

It's not a material, because it would have a material template.

It was probably meant in 3.5 to be mithral Agile armor with a fly 1/day...which is basically exactly what it does, except it's not priced that way.

Regardless, there is no requirement for the armor to be made of 'silver and gold'. Mithral says, if you replace it, you get the benefits of mithral. Bing. That's RAW, and the armor would have to specifically state that the material cannot be subbed/is integral to the armor to counteract it.

As for modifying the armor...that's a GM call. It's usually priced at +3 armor, fly 1/day, and the extra is the celestial effect. The fly spell takes it below the 16k threshold of +4 armor, so that's how it works out.

==Aelryinth


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Also, just because it's a specific magical armor or weapon doesn't mean you can't modify it. There are several books (Ultimate Equipment and Ultimate Campaign to name a few) that specifically state as such.

RPG Superstar 2012 Top 16

Aye, and PFS doesn't let you do it because PFS doesn't allow ANY customization or deviation from published material, for sake of controlling the campaign and keeping it simple. SO, PFS is not an argument, especially when contradicted by two books that are all about making magic items.

==Aelryinth

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