Mundane "magic" (A.K.A. Rules of the multiverse)


Advice


This thread has two purposes, though I suspect the first will be short lived.

1) By RAW are there any things mundane creatures can do to ward off magic. Things include circle of salt as supernatural blockers, powdered ash wood, etc. I suspect alchemical stuff will be in this category and that qualifies as long as it can be made without magic.

2) Are there any rules/systems that can be incorporated which add flavor and perhaps balance magic user's overpowered-ness. (Please don't debate if they are or not. I don't think they are, but for sake of argument lets just say they are.)

Circles of salt in the dresden files are good examples of what I'm talking about. Basically something anyone can do if they know to do it.

Edit: actually white ash wood from the MTV Teen wolf series is a better example. No need to infuse it with a fraction of will and what not.


Evolved Arcana rituals from 3.5 would fall into this category as long as you don't have to actually cast spells.


I don't know of anything like that, but would love for it to exist.

A way for purely martial characters to ward off damnable magic without needing magic to do so.

Maybe all melee characters should just get 1 per day per 4 character levels antimagic field as a SLA.


heh, go check out the dresden files rpg, maybe find a way to jive it with pathfinder.

Still, that feel of magic (or counter-magic) becomes difficult, when rituals of that sort take time to build. How long does it take to make a salt circle, and how much time to empower it with your will? Do you need feats to do it? Can anyone do it or do you need a latent magical talent? How many feats, and how much salt?

Anyway, there's not much that can be done as is, other than to buy magic items that counter/mitigate their damage (through saves, avoidance etc), at least, not without a revision on the dm's part. Still, I really loved Jim Butcher's series, and using it as a guideline, I'm sure a dm could whip up some homebrew to make it work.


The thing with non-magic anti magic is that they're generally fragile. The circle of salt becomes useless if you push a stick across it. Frankly, i'm not sure why that doesn't happen more. If any item you hold counts as supernatural all you'd have to do is let go and have the momentum carry it over.

hell, if I were magic I'd carry around a small Roomba and let it go whenever anyone figured out the salt trick.

Anyway, that's enough random thoughts for now.


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Lead blocks divinations.

Silver is anathema to some magic, iron to others.

Specific to Pathfinder lore, skymetals have some weird properties, despite not being magic.

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