How to repair my Homunculus?


Advice


Hi there fellow Paizonians,
I hope you can help me with my familiar/construct problem.
Is there a way for my first level homunculist to repair/heal his homunculus?

Dark Archive

Nope! I am right there with you. I plan to buy a Wand of Make Whole or Mending.

Cost of a wand is Spell Level * Caster Level * 750
Mending is a cantrip, so the wand costs 1/2 * 1 * 750 = 375 gold
Make Whole is level 2, so the wand costs 2 * 3 * 750 = 4500 gold

Edit: If the Spell Level is 0, use 1/2 for level, not 0 (otherwise all cantrip level wands would be free!)


Duct tape and chewing gum.


The homunculist creates a living homunculus. It should heal on its own like any other living creature. Or cure light wounds spells or potions should work.


That would be great since Mending shouldn’t work “This spell does not affect creatures (including constructs).”
Does the Homunculus have any construct traits at all?


It is really unclear to me. The text seems to be missing a lot of essential information. Maybe it will be clarified when they issue the errata. For what it is worth, the writer chimed in on his original version.

Rogue Eidolon wrote:
N. Jolly wrote:
So any word on what a 'living' homunculus

I've been holding off because this one is more complicated. I can't comment in a way that's more than speculation to the homunculist because my clarification was cut, likely but not certainly to copyfit. However, I will post a rundown of how it started, but I'm using my Rogue Eidolon alias because as much as my clarifications weren't official FAQs before, this is completely and utterly unofficial. With that out of the way, here's the rundown of how it went (and how I'll run it in my games):

Super Unofficial Rundown:
The homunculist has actually created life. What they created is a living creature that, as the ability says "It functions in all ways as a familiar". So you pick hedgehog, and you get the exact same hedgehog as everyone else does, except you created it in a lab because you are just that awesome. You go Victor Frankenstein! Despite the auto-link feature on d20pfsrd that sometimes overlinks things, this does not make it the specific creature "homunculus." That paragraph is the same one I sent in. However, I realized there might be some ambiguity, so to make sure this was super-clear, I included a later ability that specified what would happen if the homunculist later decided to take Improved Familiar and get the actual creature type homunculus (which seemed like something a homunculist player would want to do). After all, it's a construct, and their special familiar is alive. Here's what it said:

Quote:
Life Given Form (Ex): If the homunculist takes the Improved Familiar feat, he may only select the homunculus. Despite being of type construct, a homunculist’s homunculus is actually a living creature with 10 Constitution, losing all construct traits.
In other words, you could take Improved Familiar to get a homunculus, but if you did, since your special creation is alive, you get a living creature with 10 Con and no construct traits. With this text gone, now if you take Improved Familiar and select homunculus, you're going to get the non-living one by RAW, but hopefully that at least resolves the ambiguity about what's supposed to happen if you don't do that.


Thanks, I wasn’t aware of this thread. I guess I’ve got to work something out with my GM until the matter is officially resolved.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / How to repair my Homunculus? All Messageboards

Want to post a reply? Sign in.