| Protoman |
Why would an order of the hammer cavalier max out acrobatics?
Also, yeah, could use some context. Order of the hammer can build at least 2 ways (grappling monster luchadore and daring champion unarmed enforcer).
More for cinematic and anime samurai action feel since they get pretty great bonuses to jump.
I built a Daring Champion cavalier who finesses with a katana (thanks to Champion Finesse and Slashing Grace) to go for the light armor, fast moving samurai build that folks have been clamouring for ever since the sword saint archetype was a disappointment for such purposes. Being able to jump real great was an extreme advantage if GM/adventure ever implements interesting terrain features in combat.
Hiwamari
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At the glance, I'm looking for a Kitsune Daring Champion who kindly beat people to pulp with fist (And sometime rapier) and has a ability to control battlefield via one specialized combat maneuver ability. Since order of the hammer looks very appealing, I'd like to know what feat or multiclass I should take at this moment.
| pathcoach |
I am in the process of making a Huntmaster Cavalier with the Order of the Hammer. I plan on also taking 1 level in Monk.
I look at several options I have since I will go up in the Shield Slam/Master feats tree. Adding Dragon Style feat also.
1. Charge, shield bash and then free bull rush.
2. full attack with unarmed strike then free grapple
3.charge and just attack
As a Huntmaster my dog can make a free trip attack with a successful melee attack.
I have Dragon Style, so I ignore difficult terrain and allies on a charge.
I deal extra damage if I do nonlethal.
And I have Chokehold and Step up as bonus feats.