Paladin of Sarenrae Meets City of Vampires


Advice


How far do you think one of these folks would go to redeem the vampires? Level 16, if that matters.

There is a main vampire lord over the whole city. However, Pathfinder vampirism isn't something the creator can simply will away. At best, all the vamp. lord could do is release them from service. This is my character, and I'm thinking about having them redeem the lord and then have him sacrifice his own children to the sun or something along those lines. This assumes there's no other device to do a mass cleansing or some other tidy resolution that saves each one.

How would you approach this?

Survival and capability isn't the question of if the city could be culled. My character does essentially mythic levels of damage to undead, vampires especially with round for round save or dies. It'd take some time, but it's not a question of if.

Relevant entries from Sarenrae's paladin code:

  • The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
  • I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
  • I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.

Grand Lodge

Buri Reborn wrote:

How far do you think one of these folks would go to redeem the vampires?

...

I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.

That is roughly how far you would go. Vampire is not something you can be "redeemed" from like you could a murderer. Redemption for a vampire is Death. They will not "turn toward the light" with words as that will kill them as quickly as your sword will.

Note, this is mostly because you have a large city. If it was a lone vampire, you could try diplomacy to turn that one, perhaps to a code of only drinking animal blood or something. However, that is not this case.


There is reference in Sarenite materials to redeeming demons and vampire lords. That basically forces her to at least try. I do see your point on the scale of the problem, though.

Silver Crusade

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Blood of the Night offers supportive text for non-evil vampires, so the possibility is there, however slim.

This redemption could take some rather creative forms though. Some would be compelled to escape their vampirism through destruction(and in some cases resurrection as living beings once again). Some might be able to hold out against their hunger long enough to do what they can. Some might even seek out a cure that doesn't involve destruction.

For those cases where such a paladin did manage to convince them to move on to the afterlife, the player should have a lot of dramatic potential to work with as they try to do it as mercifully as possible.

I mean imagine a paladin offering their company and support to a terrified but determined and hopeful vampire that intends to meet the sun as it rises. They're frightened. They know it's going to hurt. They can't know for certain if the act will redeem them. They're going to need someone to stand by them till they meet the dawn.


Awesome advice, Mikaze. I was curious about a "this doesn't have to be your eternity" kind of tack. Being an empathizing friend will be important.

Silver Crusade Contributor

Mikaze wrote:

Blood of the Night offers supportive text for non-evil vampires, so the possibility is there, however slim.

This redemption could take some rather creative forms though. Some would be compelled to escape their vampirism through destruction(and in some cases resurrection as living beings once again). Some might be able to hold out against their hunger long enough to do what they can. Some might even seek out a cure that doesn't involve destruction.

For those cases where such a paladin did manage to convince them to move on to the afterlife, the player should have a lot of dramatic potential to work with as they try to do it as mercifully as possible.

I mean imagine a paladin offering their company and support to a terrified but determined and hopeful vampire that intends to meet the sun as it rises. They're frightened. They know it's going to hurt. They can't know for certain if the act will redeem them. They're going to need someone to stand by them till they meet the dawn.

I love this.

Remind me to tell you about my campaign's Ashes at Dawn sometime. (It's not super-relevant to the thread, but I had some of this type of content.)

Dark Archive

Now many DMs may not allow Multiclass Archetypes, but if they do I would highly recommend the Sword of Redemption: https://mcarchetype.wikispaces.com/Sword+of+Redemption


The character is already made, and there's no third party material allowed.


Determine if it counts as a mind-effect, and get a Helm of Opposite Alignment?

Actually, the first trick is to study and establish ground rules. Vampire lord controls vampire minions, but there is a lot of leeway and creative license for the GM on whether the structure is unbreakable and perfect or whether the minions can and do try to betray and destroy their masters. If you can garner lower-level allies you could forge a "redeemer" faction, assassinate the Lord of the city, and then have the summary power-struggle kill most of the vampires while your "redeemer" faction nibbled around the edges and got into position to convert or kill everybody.

But that assumes you can plot with a minion and have him keep it secret.

Other options that spring to mind...

Bottled Sunlight is a good area-of-effect weapon, though it's complicated to use and takes a lot of cash.

Con them into going someplace "safe from the light" that happens to be the City of Moil.

Silver Crusade

Buri Reborn wrote:
I was curious about a "this doesn't have to be your eternity" kind of tack. Being an empathizing friend will be important.

YES. That line must get used somewhere. :D

Hold of Belkzen spoiler:
My first unique undead was designed for exactly this sort of approach. :)

Kalindlara wrote:
Remind me to tell you about my campaign's Ashes at Dawn sometime. (It's not super-relevant to the thread, but I had some of this type of content.)

Ooh, I've heard there's at least one that's super relevant. I'm really sad our CC game died out before Ashes at Dawn, and am always interested in what alternate approaches others took with that adventure. :)


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Mikaze wrote:
I mean imagine a paladin offering their company and support to a terrified but determined and hopeful vampire that intends to meet the sun as it rises. They're frightened. They know it's going to hurt. They can't know for certain if the act will redeem them. They're going to need someone to stand by them till they meet the dawn.

Batman: Confirmed Sarenite

Silver Crusade

DominusMegadeus wrote:
Mikaze wrote:
I mean imagine a paladin offering their company and support to a terrified but determined and hopeful vampire that intends to meet the sun as it rises. They're frightened. They know it's going to hurt. They can't know for certain if the act will redeem them. They're going to need someone to stand by them till they meet the dawn.
Batman: Confirmed Sarenite

Oh you monster. All the feelings are coming back.

;_;

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