| Raziel Hethune |
So my character has a Lyrakin Familiar via the Improved familiar feat and I was thinking of outfitting it with magic items, and I stumbled upon an interesting question while going over the Animal Archive after reading the following:
"Creature body types marked with an asterisk (*) are able to grasp and carry one object at a time in their paws, claws, or hands, including
weapons, rods, wands, and staves, though they may not be able to use such items effectively (GM’s discretion) and take penalties for
nonproficiency as usual."
My Lyrakin is a Biped (Hands) type and they just said I could give it a weapon/armor! So how in the heck do I go about giving it proficiency in said weapon? Familiars don't get feats like Animal Companions do, and the only way I have found is by forking over 10,000gp for an Opalescent White Pyramid Ion stone and giving that to my familiar, and even then that is only proficiency with a weapon and not the armor. Short of crafting my own item similar to this Ion Stone that grants armor proficiency and paying another 10,000gp, is there any other way?
baradakas
|
As far as armor goes, you really only need to worry about proficiency if the armor has an armor check penalty. Getting a suit of armor built for a Tiny or smaller non-humanoid creature actually costs the same as for a regular-sized humanoid (CRB). So just buy her a great suit of armor with no or low check penalty and you're all set. Note that the base armor's bonus would be divided by 2.
Same thing pretty much goes for weapons. She'll take a -4 penalty to hit, and she'd need a reach weapon (unless you'd like to get her smashed by entering the enemy's square), but she's already set to go without any special rules.
| graystone |
This is for my Duettist Bard/Skald, so it seemed a really cool idea. Is there a reference anywhere for whether or not the AC value of armor changes for larger/smaller creatures?
http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/armor.htm l#armor-for-unusual-creatures-table
It notes that creatures of tiny size or smaller divide armor bonus by 2, cost by 2 and weight by 10.