Improved Familiars and Items


Rules Questions


So my character has a Lyrakin Familiar via the Improved familiar feat and I was thinking of outfitting it with magic items, and I stumbled upon an interesting question while going over the Animal Archive after reading the following:

"Creature body types marked with an asterisk (*) are able to grasp and carry one object at a time in their paws, claws, or hands, including
weapons, rods, wands, and staves, though they may not be able to use such items effectively (GM’s discretion) and take penalties for
nonproficiency as usual."

My Lyrakin is a Biped (Hands) type and they just said I could give it a weapon/armor! So how in the heck do I go about giving it proficiency in said weapon? Familiars don't get feats like Animal Companions do, and the only way I have found is by forking over 10,000gp for an Opalescent White Pyramid Ion stone and giving that to my familiar, and even then that is only proficiency with a weapon and not the armor. Short of crafting my own item similar to this Ion Stone that grants armor proficiency and paying another 10,000gp, is there any other way?


So, maybe, you can't?

It can use rings though. And wands. And carry them in a backpack and give them to you.


Was actually thinking of giving it a bow. That would give it the ability to aid me with some of my teamwork feats and not engage in melee combat (because squishy)


Armor without ACP can be worn by anyone. As an outsider, it's Proficient with all simple and martial weapons.


Even armor with ACP can also be worn by anyone of the right size, it just carries penalties (technically armor without ACP also has penalties, but those are based on the ACP).

Liberty's Edge

As far as armor goes, you really only need to worry about proficiency if the armor has an armor check penalty. Getting a suit of armor built for a Tiny or smaller non-humanoid creature actually costs the same as for a regular-sized humanoid (CRB). So just buy her a great suit of armor with no or low check penalty and you're all set. Note that the base armor's bonus would be divided by 2.

Same thing pretty much goes for weapons. She'll take a -4 penalty to hit, and she'd need a reach weapon (unless you'd like to get her smashed by entering the enemy's square), but she's already set to go without any special rules.

Liberty's Edge

Ah yeah I missed that, Graystone. So not even a penalty to hit.

Liberty's Edge

Please send us an artist's rendering of your little Lyrakien in her +3 Mithral Shirt and tiny Oathbow!


This is for my Duettist Bard/Skald, so it seemed a really cool idea. Is there a reference anywhere for whether or not the AC value of armor changes for larger/smaller creatures? I'm also not seeing the reference in Bestiary 2 under Outsider that they are proficient with simple and martial weapons.


Raziel Hethune wrote:
This is for my Duettist Bard/Skald, so it seemed a really cool idea. Is there a reference anywhere for whether or not the AC value of armor changes for larger/smaller creatures?

http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/armor.htm l#armor-for-unusual-creatures-table

It notes that creatures of tiny size or smaller divide armor bonus by 2, cost by 2 and weight by 10.


Ah, thanks. Never mind, the info on outsiders was more detailed in Bestiary 1


Raziel Hethune wrote:
Ah, thanks. Never mind, the info on outsiders was more detailed in Bestiary 1

Oh, sorry. I missed the outsider part. Yeah, it's in the PRD under Bestiary -> creature types if want an online reference.


Thanks, now I just have to figure out a way to use the bow on it without the -3 strength penalty to damage, short of using a belt of strength.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Raziel Hethune wrote:
Thanks, now I just have to figure out a way to use the bow on it without the -3 strength penalty to damage, short of using a belt of strength.

Who needs strength? My witch's lyrakin uses tangleshot arrows and intimidate as cheap debuggers for the hexes and spells

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