
Rafim |

Hi guys,
next week i finally play PF again after a long period of "no game life" .. as usual i start creating my Wizard for the campaign (my best class ever) but, this time something changed :P
The party lack a melee and this could be the right time to try my paladin idea.
I want to play a Paladin tied to the nature probably a paladin who worship Erastil and i want him to play with a celestial tiger.
So i found in the race book that Aasimar can have celestial companions and paladin has the charisma for Eldritch Heritage(Sylvan).
Adoptive Parentage: "Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race's languages and gain that race's weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait."
I will speak with gm for Skill focus Knowledge(Nature).
I'm thinking about a guy son of an important family of somewhere (i'm working on BG in this week too). The reign was attacked from something extremely evil that kill all the sons of the most important families in the country. His parents, at the cost of their lives, saved his life hiding him in a forest. A Cleric of Erastil (an aasimar) found the guy and grew him up, in the ideals of nature and community. animals became his best friends and he learned al lot of things about nature, animals and the life outside cities. A ranger teached him the basis of combat with sword and arcs.. He his too strong and not so agile so he decided to wear a bigger armor and a bigger two handed sword to balance this things. His god answered his prays and he became a paladin, devoting himself to the protection of the nature.
But the war arrived, and burned everything. He saved a little tiger from the fire of the forest and make a Oath of revenge against people who destroyed his forest.
Now that the story is composed, lets try to make this things number and choices in the respect of the rules :)
- Race Human (Adoptive parentage Aasimar)
- Stats i dont know the value of the pointbuy but i think i will use the standard of the vindicator paladin in the paladin guide.
High str and cha, then con, some int for skill point (almost a +1. Low wis and 11-12 dex
- Class Oathbound(Vengeance) Holy Guide Paladin
This combination reflects exactly my BG.
The Holy guide gains Knowledge(Geography) and Survival as class skill, and with a trait i gain Knowledge(Nature) too.
It changes the class with that bit of ranger that i want but leaving all the paladin abilities there.
at 3rd favoured terrain --> Forest (for a mercy)
at 5th a teamwork feat --> Improved Spell Sharing
so
1 - Aura of good, Detect Evil, Smite Evil 1/day - Feat: Fey Foundling, (B)Skill Focus Knowledge (Nature)
2 - Divine Grace, Lay on Hands
3 - Aura of Courage, Divine Health, Favored Terrain(Forest), Feat: Power Attack
4 - Channel Wrath, Smite Evil 2/day
5 - Divine Bond (Weapon), Feat: Eldritch Heritage (Sylvan), (B)Improved Spell Sharing (Teamwork)
7 - Boon Companion, Smite Evil 3/day
The Teamwork Feat is a great bonus cause i can take that with the tiger too, with the stat increment in INT from 2 to 3.
In this way at lvl 7 i've a paladin with a Large tiger with him.
He's not the perfect combatant cause the time spent in the forest was subtracted from a formal training that all paladins have, and it is reflected from the only Feat releated to combat and weapons:Power Attack.. He can buff himself and share nice and fun buffs with the tiger. Wrath, shield other, Aspect of Divinity, Blessing of fervor and so on.. he can heal himself with a big bonus gained with the long exposition to fey (Fey Foundling).. coupled with the Fey (Sylvan) Bloodline.. a lot of flavour about all this things.
I'll start at level 6 so the pc is almost done..
At level 9 : Celestial Companion
Later.. dunno atm. weapon focus, improved initiative, extra lay on hands..
that's it.. impressions?
Iknow that Erastil favoured weapon is arc and Divine Hunter is will probably well suited with this idea, but i want to have a big sword and stay in melee :) i play always squishy characters so i want to stay in the middle and kill things :)
But the Divine Hunter suits very well with this pg.

Casey Hudak |

RAW, eldritch heritage cannot get you an animal companion through the sylvan bloodline. First, you cannot use eldritch heritage to get a bloodline ability from a wild blooded modified archetype, because it comes from an archetype. Second, and more importantly, the animal companion ability of the sylvan bloodline counts as both the first level bloodline power and bloodline arcana, because it replaces both from the original bloodline. Eldritch heritage only gives you access to the bloodline power, not the bloodline arcana. That being said, if your GM is amenable and it's central to your concept, I say go for it. It's not that much of a bending of the rules.

Durngrun Stonebreaker |

Yeah, Eldritch heritage doesn't work (unless your DM allows it) but Nature Soul and Animal Ally might get you there depending on the aasimar ability.

Rafim |

argh you are right!! i will ask GM explaining him the fact but i agree that it's not that much of a bending of rules.
at the same time with adoptive parentage i can ask for Nature Soul (thanks for the idea) that's very close to the skill focus knowledge(nature) obtained with the human trait and go then with the Animal Ally route :) thank you both!!!

revaar |

I feel like i should note that, by RAW, Aasimar are not a valid race for Adoptive Parentage, as they are not humanoids, they are Outsiders. However, since all it really seems that you really want out of it is Skill Focus: Knowledge (Nature), you could instead take the Focused Study alternate racial trait, and get some extra Skill focuses out of the deal if you go to 8th and 16th levels.