The Bigger They Are... (Giantslayer / Savage Worlds conversion)


Recruitment


... the harder they fall!

This is a recruitment thread for Paizo's latest AP.

GIANTSLAYER
Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

The AP is being converted to Savage Worlds. If you're unfamiliar with the rules, you can pick up a free "test drive" PDF from the Pinnacle website (www.peginc.com).

I am looking for 4 Novice level fantasy characters. You can choose from the races in the core rulebook or the Fantasy Companion book or create a new race using the race creation rules included in both books. Your characters should be residents of Trunau or frequent visitors to the town. Posting rate should be once per day (even if it is just a short one). Any questions about character creation or the game itself can be posted here or mailed to me directly.

I have run many Pathfinder AP's converted to Savage Worlds for my home group and run a few online campaigns here and on other forums (which fizzled out for various reasons, meh). I am looking forward to running this adventure, hopefully to the end of the campaign. :D


I am massively intrigued. What books are available, besides core and fantasy companion? I do not have anything specifically in mind, I just like to know what options are available.


For a generic fantasy setting (which is how I would categorise Pathfinder), those two books are all you should require. If you wanted to port any races/edges across from another savage setting (maybe Hellfrost?), you would need to clear the specifics with me. Hope that answers your question.


Pathfinder Lost Omens Subscriber

I'll throw together a dwarves "ranger type" character


Do you have the Hellfrost Player's Guide and the pdf on the Mageocracy? I am thinking of adapting the highwizerd.


scranford wrote:
I'll throw together a dwarves "ranger type" character

Cool beans. :D


Nohwear wrote:
Do you have the Hellfrost Player's Guide and the pdf on the Mageocracy? I am thinking of adapting the highwizerd.

I have a hardback copy of the player's guide only. The only concern I have there is that spellcasters in Hellfrost don't use power points, whereas in this game, you will be using them to record power consumption. You may be best of sticking with Arcane Backgroung [Magic], but I would consider allowing/adopting certain edges/powers if you can point me in the right direction.


Pathfinder Lost Omens Subscriber

A start for Loomis Dwarven Woodsman

Character Sheet

Spoiler:

Name: Loomis Darkroot
Race: Dwarven
Attributes: Agility d8-1, Smarts d8, Spirit d6, Strength d6-1, Vigor d6
Skills: Fighting d6-1, Notice d6, Shooting d4-1, Stealth d6-1, Survival d8, Throwing d6-1, Tracking d8
Pace: 5, Parry: 6, Toughness: 7(2), Charisma: 0
Languages: Common, Dwarven, Giant, Goblin, Orc
Gear: Warhammer d6-1 (Str+d6), Sling d4-1 (Str+d4, 4/8/16), Unarmed Strike d6-1 (Str), Reinforced Leather (+2), Small Shield (Buckler) (+0, Parry+1)
Special Abilities:
•Arrogant: Flaunt superiority; Seek master in battle
•Greedy: Argues over all treasure
•Stubborn: Always wants his way; Never admits he's wrong
•Woodsman: +2 Tracking, Survival, and Stealth (wilderness only)
•Low Light: Ignore penalties for Dim and Dark lighting
•Slow: Dwarves have a Pace of 5".
•Tough: Start with d6 Vigor

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright © 2004-2014 by Pinnacle Entertainment Group. All rights reserved.


I'm not sure where all those -1's are coming from, but other than that, Loomis Darkroot is looking pretty good. Any ideas, re: his reasons for being in Trunau for the start of the adventure?

Hopefully we will get another three characters and be able to make a start. :D


Pathfinder Lost Omens Subscriber
mikeawmids wrote:

I'm not sure where all those -1's are coming from, but other than that, Loomis Darkroot is looking pretty good. Any ideas, re: his reasons for being in Trunau for the start of the adventure?

Hopefully we will get another three characters and be able to make a start. :D

I have the buckler equipped in Herolab I believe. I'll have to check why myself. I'm reading the players guide tonight


A small shield/buckler grants +1 parry but no other modifier to your stats.


Do you want us to limit races to those already established? If can make my own race, how much accompanying fluff do you want?


What did you have in mind? :s


As far as a custom race goes, I remember an old idea for a race that is a humanoid mass of worms. They are from an other dimension that is unfathomable in Cthulhu esq way. Their big advantage would be a resistance to mental effects. I am not sure how much that would be worth.


That sounds like a Worm that Walks, generally an evil cresture in Pathfinder. Not sure how that could work in this AP.... Maybe you would be better adapting a race from the Advanced Race Guide book.


So, what I am now thinking, is to play a human with a bite attack to represent the Wolfscarred face oracle curse. He would have Arcane Background (Miracles). I will pick an appropriate deity from the Fantasy Companion, or maybe HellFrost or Land of Fire if need be.

Wolfscarred Face:

Bite Attack Str+1d6
Keen Smell

-2 Cha
Speech Impediment

Add to race of choice.


That looks fine and dandy. :)

You can pick a god from the Golarion/Pathfinder pantheon and apply power trappings to your miracles based on their theme.

Now we just need 2 more players, or one player and a GMPC to kick things off.


Bumping for interest (fingers crossed).


scranford wrote:
mikeawmids wrote:

I'm not sure where all those -1's are coming from, but other than that, Loomis Darkroot is looking pretty good. Any ideas, re: his reasons for being in Trunau for the start of the adventure?

Hopefully we will get another three characters and be able to make a start. :D

I have the buckler equipped in Herolab I believe. I'll have to check why myself. I'm reading the players guide tonight

You're probably over-encumbered. I highly recommend ignoring encumbrance altogether. If that's not allowable by the GM, then you should consider the Brawny feat, increasing your strength, or losing some equipment.


I also encourage you to ignore the encumbrance rule. :D

EDIT: Asuming that this ever gets off the ground. I will put up a GMPC tonight and maybe we can get things moving. One of the great things about Savage Worlds is that a game will run smoothly with a smaller number of PCs and a couple of NPC allies.

I will add halfling trader Bryndon Barterbeans and his half-orc bodyguard Kotch.

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