An Archaeologist and his Artifacts


Advice


So, i just joined a silly game my friend is running that is going into mythic supposedly and each person in the party is getting an artifact, i am currently thinking about playing an Archaeologist bard but i am not sure which artifact i should choose.


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None - they belong in a museum.


Ian Bell wrote:
None - they belong in a museum.

Could pick the Cloud Castle of the Storm King, and have it As your museum.


Does it need to be an artifact, that's published somewhere or are you looking for ideas to create a new one?
Are there any restrictions/guidelines?


snejjj wrote:

Does it need to be an artifact, that's published somewhere or are you looking for ideas to create a new one?

Are there any restrictions/guidelines?

i believe i am supposed to pick an existing artifact


Alignment and what type of enemies do you think you will be fighting?


I think Perfection's Key could be quite fitting for an archaeologist.

PFSRD:

Slot none; Aura strong transmutation; CL 16th; Weight 1/2 lb.
DESCRIPTION

This platinum key can open nearly any lock or door with a mere touch.

With a touch of the key, a lock of DC 40 or lower unlocks. When a creature holding the key attempts to break down a door with a break (locked) DC of 28 or lower, the door is broken and opened. In all other cases it grants the creature possessing Perfection's Key a +10 bonus on Disable Device checks to pick locks, and a +10 bonus on attempts to break down doors.
DESTRUCTION

Somewhere in the planes there is said to be an Impossible Lock—a mechanism so perfect that only this key can thwart it. If Perfection's Key is inserted into the Impossible Lock, the key is destroyed, but unlocks the Impossible Lock.
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Any other things you could tell us about the character and/or the campaign will also help finding something fitting.


The sceptre of ages seems the most perfect for an archaeologist who actually fits the name. What better way to study the past than to go there?

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