New defense classes(Awareness,Vigilance,and Courage)


Homebrew and House Rules


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Awareness,Vigilance,and Courage
Are not so much 'House rules',but rather,existing mechanics given a name.Their purpose is to speed game play by eliminating unneeded opposed rolling.This reduces variance.
· Awareness- is nothing more than 'Taking 10' on Perception.
(See the new Stealth rules thread for further details*)
· Vigilance- is the DC the core rules require for purposes of feinting.It is 10+Base attack+Wisdom bonus.If you are skilled in sense motive you may instead use 10+Sense motive for your Vigilance score(be sure to notate it.) Improved feint gives you +2 Vigilance,Greater feint gives you +2 more.
· Courage- is the DC the core rules require you to roll for purposes of Intimidating someone.Any feat or ability which increases saving throws versus Fear also increases ones Courage score(ex:Fighter's Bravery)

Liberty's Edge

Incidentally, Fourth and Fifth Edition both have a slot on your character sheet for "Passive Perception." (At least Fourth, for all its myriad faults, has the courtesy to tell you "(10 + Perception)" in much smaller text under that, unlike Fifth. I guess WotC was assuming you were familiar enough to know what they meant.)

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